video games

Using Games for Learning: Practical Steps to Get Started

Using Games for Learning: Practical Steps to Get Started

| September 5, 2014 | 9 Comments

Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.

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Three Video Games That Teach Programming Through Play

Three Video Games That Teach Programming Through Play

| August 27, 2014 | 16 Comments

Play can release code from the rules and structures that drive it.

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Video Games and the Future of the Textbook

Video Games and the Future of the Textbook

| August 15, 2014 | 17 Comments

Curriculum designers are rethinking not only the textbook, but educational content delivery in general.

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College Scholarships for Video Game Players?

College Scholarships for Video Game Players?

| June 28, 2014

A private university elects to make a popular video game into an official varsity sport. Marketing ploy or sign of the future?

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Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

| June 20, 2014 | 24 Comments

Devlin argues that video games are the perfect tool for teaching math: “The problems we need mathematics for today come in a messy, real-world context, and part of making progress is to figure out just what you need from that context.”

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Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

| January 16, 2014 | 21 Comments

One way to use commercial video games in social studies classrooms is to discuss them as texts or works of art that say something about society.

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Kids’ Video Games: Source of Fun, Pain, and Profit

Kids’ Video Games: Source of Fun, Pain, and Profit

| October 29, 2013

Getting under a kid’s skin has become science. Some parents say their children are addicted to video games, but it’s no accident that kids can get lost in them. Game developers are studying gamers’ actions as they play in order to make the games more compelling — and lucrative.

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Can Playing Video Games Give Girls an Edge In Math?

Can Playing Video Games Give Girls an Edge In Math?

| July 24, 2013 | 21 Comments

Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level spatial skill.

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World of Warcraft Finds Its Way Into Class

World of Warcraft Finds Its Way Into Class

| March 5, 2013 | 21 Comments

World of Warcraft Students’ passions can be a powerful driver for deeper and more creative learning. With this knowledge, some educators are using popular commercial games like World of Warcraft (WoW) to create curriculum around the game. And they say they’re seeing success, especially with learners who have had trouble in traditional classrooms. World of […]

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What Can 135 Million Video Gamers Add to Our Collective IQ?

What Can 135 Million Video Gamers Add to Our Collective IQ?

| September 28, 2012 | 6 Comments

Flickr:Blakespot By Jennie Rose An estimated 135 million people play video games, spending three billion hours a week glued to a screen. But that’s not necessarily bad news. In fact, playing video games may be part of an evolutionary leap forward, according to Howard Rheingold, educator and author of the book Net Smart: How to […]

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