Educators from around the country share their favorite educational apps.
Many young patients resort to tv to pass the time during long hospital stays. A mobile maker project aims to ignite creativity, while helping kids solve problems they face during their visits.
The girl who made making things fun on her web shows has a book explaining engineering and coding projects.
Researchers are studying how engaging in design thinking and tinkering can help kids feel they have agency over the lives and surroundings.
As kids head back school this fall, educators and researchers are teaming up to figure out what kids learn from tinkering, and how it may help prepare them for the future.
Though spatial skills — the ability to find meaning in the shape, size, orientation, or trajectory, of objects — are valuable, the tactics we use to measure student outcomes don’t always include these important skills. By not placing value on spatial thinking, we may be missing out on developing the skills of the next Thomas Edison.
One of the biggest tech trends to follow is the evolution of 3D printing — not just in the consumer market, but also in education. But to use 3D printers, students will need to learn how to design using digital programs. Here are a few great options for students and teachers to learn how to design for 3D printers.
A new Stanford study shows that students learn better when first exploring an unfamiliar idea or concept on their own, rather than reading a text or watching a video first.
Allowing kids to deeply engage with a project they are passionate about also helps produce more positive memories of school, Stager said. “The reason the Maker Movement is so exciting is it can reenergize the classroom and it can make high quality memories of education,” he said.
Modern learning is more about discovery. It’s not so much waiting as doing, says Will Richardson. Learners should be empowered to continue learning and to use their interests to fuel projects that they care about. Richardson had some ideas about how teachers can begin to move away from content delivery and towards a model that is supportive of individual learners.