When people say, “I’m just not the creative type,” IDEO founder David Kelley refutes that assumption with the idea that if they stick with it long enough, their creativity will inevitably come through. Kelley talks about the idea of “guided mastery” — it’s a practice that parents and educators can use to help kids find […]
Joan Ganz Cooney Center
This review of recent surveys highlights some of the benefits and obstacles of using different kinds of technology in the classroom, but it also raises some great questions that have yet to be explored with thorough surveys.
Students create incredibly creative, thoughtful and unique projects when challenged and supported to do so. The National STEM Video Game Challenge sponsored by the Joan Ganz Cooney Center and E-Line Media received 4,000 entries this year and announced 16 winners this week. The growing success of the challenge demonstrates not only how capable middle and high school students can be when passionate, but also reflects an increasingly diverse group, in terms of geography, race and gender, of the participants.
If it’s true that 97 percent of teens in the U.S. are playing digital games, then the focus on how games can fit into the shifting education system becomes that much more important. Schools, districts, and individual educators are trying to figure out how games and learning can fit into the current complicated landscape. The […]
Don’t count print books obsolete just yet — especially when it comes to younger kids. A study released today by the Joan Ganz Cooney Center shows that even among parents who like reading e-books with their kids, the majority still prefer to read print books over e-books with their children. The survey, which included 1,200 […]
Thinkstock Print or digital? Adults grapple with which is the best way to read — not only for themselves, but especially when it comes to their kids. Whether or not parents prefer print books over interactive e-books for their kids, the question is, what’s actually better for them? Depends on what you’re trying to achieve. […]
No longer relegated to experimental programs, digital games are becoming much more commonly used in classrooms across the country, according to a survey by the Joan Ganz Cooney Center released today. Half of the 505 K-8 teachers surveyed said they use digital games with their students two or more days a week, and 18 percent […]
Most of what we read about kids and screen time revolves around whether or not it’s good for them. But one aspect of media use with kids that’s worth examining closer is how co-viewing affects their experience. Whether kids are watching TV, creating digital media, reading, searching, or playing video games with parents, siblings or […]
By Carly Shuler, Joan Ganz Cooney Center In 2007, when the iPhone made its debut, there was little doubt that it would revolutionize the mobile phone industry. But at the time, few imagined that it would spawn a multibillion-dollar market for mobile applications, and fewer imagined that this market might become a significant one for […]
The subject of kids and media — how much they consume, what’s “good” for them, what parents’ role should be — is a broad and complicated topic. New studies are continually released with a wide range of advice and information. The Joan Ganz Cooney Center is a great resource of illuminating research, and recently completed […]