Games

Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows

| June 13, 2014 | 12 Comments

It’s still early days in research around games and learning, but a few significant studies show important trends.

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Surprising Insights: How Teachers Use Games in the Classroom

Surprising Insights: How Teachers Use Games in the Classroom

| June 9, 2014 | 4 Comments

More teachers are using digital games in the classroom, and they’re using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.

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Making Games: The Ultimate Project-Based Learning

Making Games: The Ultimate Project-Based Learning

| June 6, 2014 | 9 Comments

Game making is one way to create a space where students are empowered to freely experiment with their own way of framing ideas and choosing perspectives. In this way, game making is tantamount to project-based learning.

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Three Awesome Games That Help Kids Make Games

Three Awesome Games That Help Kids Make Games

| June 4, 2014 | 20 Comments

Summer break presents the perfect opportunity for students to dig into games and build skills that’ll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there’s a ton of absorbing tools that students won’t tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.

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Can Games Make High-Stakes Tests Obsolete?

Can Games Make High-Stakes Tests Obsolete?

| May 30, 2014 | 8 Comments

Nobody likes high-stakes testing. The problems are well documented. But maybe games can help to change the way we approach assessment.

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Social And Emotional Benefits Of Video Games: Metacognition and Relationships

Social And Emotional Benefits Of Video Games: Metacognition and Relationships

| May 16, 2014 | 18 Comments

Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another. Gamers play cooperatively. They play competitively. They share tips and tricks. They work together. The teach each other how to get better at the game.

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Game Developers Experiment With More Open-Ended Apps

Game Developers Experiment With More Open-Ended Apps

| May 12, 2014 | 4 Comments

Co-lab’s second cohort of games focus on open-ended play.

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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects

| May 8, 2014 | 6 Comments

Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.

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How Games Lead Kids to the Good Stuff: Understanding Context

How Games Lead Kids to the Good Stuff: Understanding Context

| May 1, 2014 | 25 Comments

With game-based learning students learn how to solve the problems in context. They understand how the equations they are solving fit into the world. The question, “Why do I need to know this?” is rendered obsolete. It is more than just subject matter, more than just content. There’s context. Students understand how integer partitions work within a system.

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Beyond Grades: Do Games Have a Future As Assessment Tools?

Beyond Grades: Do Games Have a Future As Assessment Tools?

| April 28, 2014 | 12 Comments

Research looking at how games could be used to assess the process of learning is pushing test makers to question what’s important to test and how to most fairly evaluate students.

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