Leaders who demonstrate a continual desire to learn and connect whenever possible help set a precedence of transparency and innovation in a school’s culture.
How can we make school a joyful experience without sacrificing rigor? What’s the best way to measure true learning? What’s the purpose of school? The founders and teachers at the PlayMaker School, an all-game based school in Los Angeles, are asking those big, hairy questions that all teachers grapple with. At the PlayMaker School, they’re trying to find their own answers through their constantly morphing, complex experiment. Here are their thoughts about these issues, in their own words.
Imagine a school where the students’ day revolves around playing games, all day long. Video games, live action role-playing games, board games, building games. At the PlayMaker School in Los Angeles, the school day takes kids from one game activity to the next, as they explore any number of different subjects and ideas, from the […]
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.
Devlin argues that video games are the perfect tool for teaching math: “The problems we need mathematics for today come in a messy, real-world context, and part of making progress is to figure out just what you need from that context.”
More teachers are using digital games in the classroom, and they’re using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.
Summer break presents the perfect opportunity for students to dig into games and build skills that’ll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there’s a ton of absorbing tools that students won’t tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.