Leaders who demonstrate a continual desire to learn and connect whenever possible help set a precedence of transparency and innovation in a school’s culture.
Researchers are experimenting with playable tests capable of capturing learning in action.
At Epic charter middle school in Oakland, students are immersed in a game as soon as they step into the school on the first day.
Teachers can use games as a supplement that enables increased one-on-one learning between teacher and student.
At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games.
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?