In children’s books, it can be easier to find talking pandas than characters of color. Here are 25 books with minority characters and authors to help diversify summer reading.
More teachers are using digital games in the classroom, and they’re using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.
How one district is moving past standardized tests in an effort to show deeper learning.
Research looking at how games could be used to assess the process of learning is pushing test makers to question what’s important to test and how to most fairly evaluate students.
How do we measure learning beyond knowledge of content? Finding that winning combination of criteria can prove to be a complicated and sometimes difficult process. Schools that are pushing boundaries are learning that it takes time, a lot of conversation, and a willingness to let students participate in that evaluation.
A Colorado school district is trying to prove to the state that its performance-based assessments of student learning work better than state standardized tests.
Many students who don’t ace the SAT and ACT tests apply to schools that make standardized test scores optional. A new study shows those students do just as well in college as those who submit their scores.
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.