Educators from around the country share their favorite educational apps.
Researchers are looking into how well “stealth assessments” embedded in video games could help measure less tangible qualities like creativity and persistence.
Increasingly educators are relying on student data to make instructional decisions, but how much more useful could that information be in the hands of students themselves?
Researchers are experimenting with playable tests capable of capturing learning in action.
More teachers are using digital games in the classroom, and they’re using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.
How one district is moving past standardized tests in an effort to show deeper learning.
Research looking at how games could be used to assess the process of learning is pushing test makers to question what’s important to test and how to most fairly evaluate students.
How do we measure learning beyond knowledge of content? Finding that winning combination of criteria can prove to be a complicated and sometimes difficult process. Schools that are pushing boundaries are learning that it takes time, a lot of conversation, and a willingness to let students participate in that evaluation.