Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. The guide make sense of the available research and provide suggestions for practical use. The post series will evolve into a downloadable guide, and can be used as a touchstone for thoughtful consideration of best practices for teachers and parents.
Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.
Understanding gaming genres can help teachers pick the right one for specific learning goals.
Teachers can use games as a supplement that enables increased one-on-one learning between teacher and student.
At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games.
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?