By Laura Fleming and John Connell Until just a few years ago, stories we were told mostly through a single medium – it might be a book, a movie, a radio program, a cartoon. Today, we can tell stories across a wide variety of media, all at the same time. That’s the premise behind the … Continue reading →
At the end of month, we review some of our favorite educational apps that have been released or updated over the last thirty days. (Read our previous months’ reviews.) Below you’ll find a mixture of iOS, Android, and Web-based apps. NASA VISUALIZATION EXPLORER NASA’s latest iPad app, the NASA Visualization Explorer (iTunes, free) brings some … Continue reading →
Within the first 60 days of its release, Microsoft sold some eight million Kinects, making it the fastest selling consumer electronics device in history (beating out the iPad and the VCR). For those who aren’t familiar with it yet, Kinect is a sensor input device for the popular Xbox gaming console that allows gamers to … Continue reading →
There are over 1 billion users of virtual worlds, online communities where users have avatars and participate in various simulated environments. Even more impressive than that number: roughly half of those virtual world users are under age 15. With a number of news stories lately about kids under 13 on Facebook (violating the social network’s … Continue reading →
The stereotypical video game player is a young male under age 18, but study after study has shown that majority of the game-playing population does not fall into that demographic. Only 18% of gamers are under age 18, and women over 18 represent a significantly greater proportion of this population (37%) than do boys age … Continue reading →
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