It’s estimated that only about 10 percent of K-12 schools teach computer science. Some companies are trying to fill a void in American public education by teaching kids computer programming basics. The push comes amid projections that there will be far more tech sector jobs than computer science graduates to fill them.
Search Results for 'gaming'
Microsoft announced this week that it has agreed to acquire the popular VOIP service Skype for $8.5 billion. Skype has become an important tool for educators bridging classrooms around the world, and the acquisition may boost Microsoft’s status in the education sector (provided, of course, Skype still works on Apple computers). According to the June […]
The Department of Education in New South Wales, Australia announced this week that it officially supports its teachers’ use of Facebook, Twitter, and other social media sites, noting that this will “help improve communication between schools and their communities John Resig, the creator of JQuery, announced this week that he was leaving the Mozilla Foundation […]
Gamification is one of the new buzzwords in social media circles. It’s the idea that by making non-gaming applications more game-like — by adding points, badges, levels, titles and other game mechanics — these apps become more fun and engaging. We see gamification at work in apps like Foursquare, where “checking in” and giving your […]
Where the Educational Game Industry Went Wrong The spotlight has been shining on media and gaming in the education innovation scene in recent years. And while many tout the virtues of what games and media can teach kids, we know it’s just as important to give kids enough time to play outside. In this essay, […]
Applying African-American boys’ passion for sports video games toward building confidence in a learning environment. This fascinating article by Liz Losh on Digital Media & Learning looks at how video games as learning motivator can be a completely different experience for different cultures. A recent report on educational achievement among young black males describes a […]
Context is as important as content. Time, place and purpose matter. Pushing forward our discussion about the value of games and apps, David Kleeman wrote in response to the article: “Every screen has benefits and cautions, quality content and junk.” In this essay on the Huffington Post, Kleeman, who’s the president of the American Center […]
When it comes to video games and apps, what’s a parent to do? On one hand, we’re bombarded with messages about the perils of letting kids play with computer games and gadgets. On the other, we’re seduced by games and apps marketed to us as “educational.” It’s a tricky line to navigate. The spectrum of […]
It’s always gratifying to hear from students commenting on MindShift articles. The Huffington Post’s publishing of “Ten Surprising Truths About Video Games,” received a slew of responses. My two favorites: One who pointed to a video putting James Gee’s theories of gaming and learning to action by creating a movie made from World of Warcraft […]
A vision of the school day of the future from Curtis Wong, principal researcher at Microsoft focusing on interaction, media, and visualization technologies. Wong has authored more than 45 patents pending in areas such as interactive television, media browsing, visualization, search, gaming and learning. Wong worked on Project Tuva, which links the lectures of Nobel […]
From Mashable: A prediction about gaming in education, by Gabe Zicherman author of the upcoming book Gamification by Design (O’Reilly, 2011). I believe we’ll see the first “trans-institution” apps that connect students across different schools. We’ll see the first “gamified” textbooks from publishers while federal and state governments will continue to innovate and support initiatives […]