Reading high-quality fiction may serve a larger purpose than preparing students for college and tests. Several recent studies show that reading great literature makes individuals more empathetic. Here’s a great list of fiction books for kids of all ages, recommended by those who know best — librarians.
Search Results for 'gaming'
Where the Educational Game Industry Went Wrong The spotlight has been shining on media and gaming in the education innovation scene in recent years. And while many tout the virtues of what games and media can teach kids, we know it’s just as important to give kids enough time to play outside. In this essay, [...]
Applying African-American boys’ passion for sports video games toward building confidence in a learning environment. This fascinating article by Liz Losh on Digital Media & Learning looks at how video games as learning motivator can be a completely different experience for different cultures. A recent report on educational achievement among young black males describes a [...]
Context is as important as content. Time, place and purpose matter. Pushing forward our discussion about the value of games and apps, David Kleeman wrote in response to the article: “Every screen has benefits and cautions, quality content and junk.” In this essay on the Huffington Post, Kleeman, who’s the president of the American Center [...]
When it comes to video games and apps, what’s a parent to do? On one hand, we’re bombarded with messages about the perils of letting kids play with computer games and gadgets. On the other, we’re seduced by games and apps marketed to us as “educational.” It’s a tricky line to navigate. The spectrum of [...]
It’s always gratifying to hear from students commenting on MindShift articles. The Huffington Post’s publishing of “Ten Surprising Truths About Video Games,” received a slew of responses. My two favorites: One who pointed to a video putting James Gee’s theories of gaming and learning to action by creating a movie made from World of Warcraft [...]
A vision of the school day of the future from Curtis Wong, principal researcher at Microsoft focusing on interaction, media, and visualization technologies. Wong has authored more than 45 patents pending in areas such as interactive television, media browsing, visualization, search, gaming and learning. Wong worked on Project Tuva, which links the lectures of Nobel [...]
From Mashable: A prediction about gaming in education, by Gabe Zicherman author of the upcoming book Gamification by Design (O’Reilly, 2011). I believe we’ll see the first “trans-institution” apps that connect students across different schools. We’ll see the first “gamified” textbooks from publishers while federal and state governments will continue to innovate and support initiatives [...]
By Leslie Rule Leslie Rule is studying at the Harvard Graduate School of Education in the Technology, Innovation, and Education (TIE) program. She specializes in project-based workshops using geo-apps, mobile devices, and storytelling techniques to explore place and community. The statistics on cellphone adoption and usage are staggering, not just for their sheer numbers, but [...]
Leslie Rule is studying at the Harvard Graduate School of Education in the Technology, Innovation, and Education (TIE) program. She specializes in hands-on, in-depth, project-based workshops using geo-apps, mobile devices, and storytelling techniques to explore place and community. By Leslie Rule I am not a gamer. Never liked board games. Pre-date the video game revolution. [...]
Video games are not just rich school curriculum for sixth graders, as I posted yesterday. As U.C. Berkeley did last year, the University of Florida is offering a two-credit class called “21st Century Skills in StarCraft” to teach resource-management and decision-making skills, as well as critical thinking and adaptive decision-making. As an ecampus news article [...]