Educators from around the country share their favorite educational apps.
Teachers finding the most success are good at creatively connecting the game back to the curriculum, while allowing it to maintain the qualities of a good game.
Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.
Getting under a kid’s skin has become science. Some parents say their children are addicted to video games, but it’s no accident that kids can get lost in them. Game developers are studying gamers’ actions as they play in order to make the games more compelling — and lucrative.
A group of researchers in MIT’s Education Arcade are trying to harness the power of MMO games to teach high school students to think like scientists and mathematicians. Their game, The Radix Endeavor, is designed to be an educational game, and capitalizes on the interactions students can have as a way to build their knowledge and skills.
By Björn Jeffery and Michael H. Levine All over the world—from East Asia to South Africa to the Caribbean Basin—ministers of government, captains of industry, and scholars are discussing the best ways to foment innovation. Many experts still regard the United States as a leader in promoting creative uses of capital, technology, and people, with unrivaled […]
In creating World of Classcraft, a not-so-subtle nod to the world’s most popular online role-playing game, Quebec-based physics teacher Shawn Young has turned the everyday interactions of his classroom into a quest to gain special powers and avoid death. In a manner similar to other role-playing games, students assume a class—in this case a Mage, […]