Games

Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

| July 3, 2014 | 14 Comments

Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.

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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows

| June 13, 2014 | 13 Comments

It’s still early days in research around games and learning, but a few significant studies show important trends.

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Kids’ Video Games: Source of Fun, Pain, and Profit

Kids’ Video Games: Source of Fun, Pain, and Profit

| October 29, 2013

Getting under a kid’s skin has become science. Some parents say their children are addicted to video games, but it’s no accident that kids can get lost in them. Game developers are studying gamers’ actions as they play in order to make the games more compelling — and lucrative.

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MIT Unleashes New Online Game for Math and Science

MIT Unleashes New Online Game for Math and Science

| August 28, 2013 | 37 Comments

A group of researchers in MIT’s Education Arcade are trying to harness the power of MMO games to teach high school students to think like scientists and mathematicians. Their game, The Radix Endeavor, is designed to be an educational game, and capitalizes on the interactions students can have as a way to build their knowledge and skills.

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Can Digital Games Boost Students’ Test Scores?

Can Digital Games Boost Students’ Test Scores?

| June 17, 2013 | 22 Comments

A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

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How Do You Teach Empathy? Harvard Pilots Game Simulation

How Do You Teach Empathy? Harvard Pilots Game Simulation

| May 9, 2013 | 17 Comments

Disruptive students can be a big challenge for teachers in charge of a room full of 30 students. There isn’t always time to get to the bottom of student behavior and in a large class those students can derail learning for everyone. But what if there was a way to help kids stop acting out […]

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Sesame Street Meets the App Age: How to Nurture Creative Learning

Sesame Street Meets the App Age: How to Nurture Creative Learning

| May 6, 2013 | 4 Comments

By Björn Jeffery and Michael H. Levine All over the world—from East Asia to South Africa to the Caribbean Basin—ministers of government, captains of industry, and scholars are discussing the best ways to foment innovation. Many experts still regard the United States as a leader in promoting creative uses of capital, technology, and people, with unrivaled […]

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Game On: Physics Teacher Creates World of Classcraft

Game On: Physics Teacher Creates World of Classcraft

| April 30, 2013 | 4 Comments

In creating World of Classcraft, a not-so-subtle nod to the world’s most popular online role-playing game, Quebec-based physics teacher Shawn Young has turned the everyday interactions of his classroom into a quest to gain special powers and avoid death. In a manner similar to other role-playing games, students assume a class—in this case a Mage, […]

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Teachers, Students, Digital Games: What’s the Right Mix?

Teachers, Students, Digital Games: What’s the Right Mix?

| March 22, 2013 | 15 Comments

By Holly Korbey When St. Louis fifth-grade teacher Jenny Kavanaugh teaches history, she uses her laptop to look at a map, or to give kids a virtual tour of the historical landmarks they’re studying. “Students can interact with history in very cool ways online,” she said. But when it’s time for math, she puts the […]

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SimCityEDU: Using Games for Formative Assessment

SimCityEDU: Using Games for Formative Assessment

| March 14, 2013 | 19 Comments

SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a […]

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