It’s estimated that only about 10 percent of K-12 schools teach computer science. Some companies are trying to fill a void in American public education by teaching kids computer programming basics. The push comes amid projections that there will be far more tech sector jobs than computer science graduates to fill them.
The Gates Foundation released a report today surveying teachers and students on the kinds of digital tools they’d like to see available in classrooms.
Recent studies of MOOC completion rates and participation indicate that students with some college experience already do better.
Every day, teachers are responsible for maintaining numerous logins, passwords, data, and other private information about their students. With so many tools, security and privacy are often an afterthought despite the increasing number of websites that fall victim to data breaches and security vulnerabilities each day. In the wake of the Heartbleed data security flaw discovered last week, here are measures teachers can take to secure school data.
Project Tomorrow’s 2013 Speak Up survey of more than 325,000 students and 75,000 parents, teachers and administrators digs into how students and teachers are using technology in school and for learning outside of school, and comes up with some interesting insights about the pervasiveness of tech use. A quarter of students in grades 3-5 and […]
Those “5 Things You Need to Know About EdTech” posts seem to crop up on Twitter every couple weeks — Tech isn’t the Point of EdTech, EdTech is about Learning, EdTech is Exciting. But for those who’ve heard and read it all before, here’s a completely different take on that headline.
Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from. The true pay dirt for browser-based learning games can be found on large online digital game hubs. Here are 10 game hubs players that teachers can use to as one tool in their arsenal.
“Game-based learning is not gamification!” exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. “We don’t need gamification if gamification is about competition and commodification of learning,” Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don’t know the first thing about it — yet.
For educators who are interested in using games for learning — specifically towards developing skills as they relate to the Common Core State Standards — here are five games students can enjoy and that we’ve found sync with standards.