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How Teachers Can Use Video Games In The Humanities Classroom

How Teachers Can Use Video Games In The Humanities Classroom

| July 17, 2014 | 7 Comments

What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.

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5 Essential Insights About Mobile Learning

5 Essential Insights About Mobile Learning

| July 15, 2014 | 7 Comments

As mobile learning becomes more common, district leaders are working hard to juggle nimble adaptation in a changing environment and the desire to get it right.

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Let’s Move! How Body Movements Drive Learning Through Technology

Let’s Move! How Body Movements Drive Learning Through Technology

| July 11, 2014 | 4 Comments

Work in the field shows promising signs that incorporating bodily movements—even subtle ones—can improve the learning that’s done on computers.

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The Facebook Conundrum: Where Ethics and Science Collide

The Facebook Conundrum: Where Ethics and Science Collide

| July 5, 2014

The exploding field of “learning analytics” raises ethical questions similar to those arising from the recent Facebook revelations.

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College Scholarships for Video Game Players?

College Scholarships for Video Game Players?

| June 28, 2014

A private university elects to make a popular video game into an official varsity sport. Marketing ploy or sign of the future?

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Games In The Classroom: What the Research Says

Games In The Classroom: What the Research Says

| June 27, 2014 | 16 Comments

The way we understand the expectations and promises of today’s game-based approaches will have a long-term impact on how we imagine and implement them in the future.

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What’s the Impact of Overzealous Internet Filtering in Schools?

What’s the Impact of Overzealous Internet Filtering in Schools?

| June 26, 2014 | 11 Comments

Over-filtering websites at schools misses the opportunity to teach students the critical skills they’ll need to discern the good from the bad.

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Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

| June 20, 2014 | 18 Comments

Devlin argues that video games are the perfect tool for teaching math: “The problems we need mathematics for today come in a messy, real-world context, and part of making progress is to figure out just what you need from that context.”

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Before the Digital Gap Splits Further, Now is the Time for Computer Literacy

Before the Digital Gap Splits Further, Now is the Time for Computer Literacy

| June 17, 2014 | 3 Comments

Computer literacy is fast becoming an essential skill for jobs in the future, making it imperative that public schools learn to teach all kids to code, or risk putting some at a disadvantage later in life.

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With iPads, a New World of Music for Kids With Learning Challenges

With iPads, a New World of Music for Kids With Learning Challenges

| June 14, 2014

On the surface, the PS 177 Technology Band looks like a typical high school orchestra. But there are two big differences.

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