Search Results for 'gaming'

Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows

| June 13, 2014 | 12 Comments

It’s still early days in research around games and learning, but a few significant studies show important trends.

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Good Read: The Risks And Rewards Of Growing Up Gaming

Good Read: The Risks And Rewards Of Growing Up Gaming

| January 28, 2013 | 0 Comments

“What are video games doing? If you have an age-appropriate game that’s not too easy or too hard, a video game is teaching a child how to cope with failure, deal with frustration, delay gratification, and often doing it in a social context, where they’re learning to negotiate with their friends, working as a team, […]

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Is Gaming the New Essential Literacy?

Is Gaming the New Essential Literacy?

| October 17, 2011 | 3 Comments

TB By Aran Levassur “When people learn to play video games,” said James Paul Gee, “they are learning a new literacy.” This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And […]

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“Gaming” the College Admissions Process

“Gaming” the College Admissions Process

| September 26, 2011 | 3 Comments

Dave Herholz For many high school students, the fall semester means it’s time to get serious about the college admissions process. While some graduating seniors have a good idea of which school they’d like to attend, many don’t. And even if the student has a stellar academic record and hopes to score an acceptance letter […]

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Here Comes the Gaming Revolution: Notes from GLS7

Here Comes the Gaming Revolution: Notes from GLS7

| June 15, 2011 | 0 Comments

Big thinkers and innovators in education have gathered at the Games & Learning Society Conference in Madison, Wisconsin this week. I wish I could’ve gone to this conference, but here’s just a taste of what’s happening on day one. We’ll continue updating throughout the day.

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Gaming and Learning: Canterbury Tales Meets World of Warcraft

Gaming and Learning: Canterbury Tales Meets World of Warcraft

| March 3, 2011 | 0 Comments

It’s always gratifying to hear from students commenting on MindShift articles. The Huffington Post’s publishing of “Ten Surprising Truths About Video Games,” received a slew of responses. My two favorites: One who pointed to a video putting James Gee’s theories of gaming and learning to action by creating a movie made from World of Warcraft […]

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Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School

Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School

| July 21, 2014 | 15 Comments

Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.

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How Teachers Can Use Video Games In The Humanities Classroom

How Teachers Can Use Video Games In The Humanities Classroom

| July 17, 2014 | 7 Comments

What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.

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From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

| July 10, 2014 | 4 Comments

Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?

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Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

| July 3, 2014 | 12 Comments

Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.

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