Leaders who demonstrate a continual desire to learn and connect whenever possible help set a precedence of transparency and innovation in a school’s culture.
Search Results for 'gaming'
TB By Aran Levassur “When people learn to play video games,” said James Paul Gee, “they are learning a new literacy.” This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And […]
Dave Herholz For many high school students, the fall semester means it’s time to get serious about the college admissions process. While some graduating seniors have a good idea of which school they’d like to attend, many don’t. And even if the student has a stellar academic record and hopes to score an acceptance letter […]
Big thinkers and innovators in education have gathered at the Games & Learning Society Conference in Madison, Wisconsin this week. I wish I could’ve gone to this conference, but here’s just a taste of what’s happening on day one. We’ll continue updating throughout the day.
It’s always gratifying to hear from students commenting on MindShift articles. The Huffington Post’s publishing of “Ten Surprising Truths About Video Games,” received a slew of responses. My two favorites: One who pointed to a video putting James Gee’s theories of gaming and learning to action by creating a movie made from World of Warcraft […]
Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
The Fairhaven School, which opened its doors in 1998, has no tests or grades, and no assigned homework. Its goal is to help students develop two core traits: agency and autonomy.
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.