In children’s books, it can be easier to find talking pandas than characters of color. Here are 25 books with minority characters and authors to help diversify summer reading.
Search Results for 'gaming'
TB By Aran Levassur “When people learn to play video games,” said James Paul Gee, “they are learning a new literacy.” This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And […]
Dave Herholz For many high school students, the fall semester means it’s time to get serious about the college admissions process. While some graduating seniors have a good idea of which school they’d like to attend, many don’t. And even if the student has a stellar academic record and hopes to score an acceptance letter […]
Big thinkers and innovators in education have gathered at the Games & Learning Society Conference in Madison, Wisconsin this week. I wish I could’ve gone to this conference, but here’s just a taste of what’s happening on day one. We’ll continue updating throughout the day.
It’s always gratifying to hear from students commenting on MindShift articles. The Huffington Post’s publishing of “Ten Surprising Truths About Video Games,” received a slew of responses. My two favorites: One who pointed to a video putting James Gee’s theories of gaming and learning to action by creating a movie made from World of Warcraft […]
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.