A federal appeals court in Pennsylvania ruled that students have the right to mock their teachers and administrators on Facebook and other social media sites. The court said that schools were wrong to suspend students for these sorts of actions and that students’ speech is protected under the First Amendment.
Crowdsourced translation site Universal Subtitles announced this week that Khan Academy had fully integrated its translation services with its videos, meaning that viewers can help translate the content into other languages.
Oops. Over the weekend, fans of the kid-friendly virtual world Club Penguin feared the site had been hacked or closed. But it turned out Disney had just forgotten to renew the domain name.
Author J. K. Rowling revealed her new site, Pottermore, this week. Coming this fall, the site will be the digital bookstore for all the Harry Potter series, with new, interactive content as well. Rowling retained all the rights to the digital copies of her books, and she is self-e-publishing them here, bypassing the other major e-booksellers like Amazon and Barnes & Noble.
The University of California libraries have released the results of an e-book survey they launched in October 2010. Among its findings: 49% prefer print books for their academic work, while 34% prefer e-books.
Foreign language learning company busuu.com has launched an iPad app for travellers. The free app will help learners with their Spanish, French, German, Italian,Portuguese, Russian, Turkish, Polish and English.
Houghton Mifflin Harcourt has launched a Global Education Challenge to find creative ideas for tools to help students’ educational outcomes. $250,000 in prizes are available, but the deadline is fast approaching: July 15.
The Community College Consortium for Open Educational Resources (CCCOER) has joined the OpenCourseWare Consortium (OCW), meaning that students at the 200 schools that are part of CCCOER will now have better access to the open textbook and opencourseware resources of the OCW.
Textbook rental company Chegg has acquired the study-guide company Notehall. This is the third acquisition for Chegg, which acquired CourseRank and Cramster last year as part of its plans to offer a more comprehensive suite of e-commerce and administrative tools for students.
The American Library Association, which is currently holding its annual meeting, reports that two-thirds of libraries in the U.S. now offer e-books. You can view a map of those libraries here.
And speaking of annual meetings, Tina and I are off to ISTE 2011 next week in Philadelphia. We will be reporting on some of the latest innovations in education technology and on how teachers are integrating technology into their classrooms. We hope to see many of you there!
Summer break presents the perfect opportunity for students to dig into games and build skills that’ll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there’s a ton of absorbing tools that students won’t tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.
For educators who are interested in using games for learning — specifically towards developing skills as they relate to the Common Core State Standards — here are five games students can enjoy and that we’ve found sync with standards.
The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.