The Sesame Workshop and the Joan Ganz Cooney Center released its study on children’s media usage. Among its findings, television is still popular, but children are engaging in a variety of other media platforms. Almost 25 percent of young children under age 5 use the Internet at least once a week, and just under half of those under the age of 6 play video games.
The social learning platform Xplana released its report on digital textbooks in higher education, calling the industry at a tipping point and contending that by 2015, one out of every four textbooks will be e-books.
Google rolled out some changes to its Google Docs enhancing its collaboration features. Google Docs has allowed comments for almost a year, something that makes the apps great for classroom – for teachers and for students giving feedback. This week, Google expanded those comments into “discussions,” making them editable, making them appear in threaded conversations, and letting collaborators use the @ symbol to refer to each other by name. Google Wave lives on!
A complaint was filed against Northwestern and New York University, charging that the schools’ use of Google Apps for Education violated the Americans with Disabilities Act. According to the National Federation of the Blind, Google’s educational suite is not fully accessible. Google has responded saying it has “a strong commitment to improving our products,” but the company did not offer any details.
Microsoft released an update to its video game development platform for kids, Kodu. Kodu is an icon-based development environment, requiring no programming skills but teaching some of the basics of computational thinking and used to build games for PC and Xbox. Microsoft also announced the Kodu Cup competition for students age 9 to 17.
A new education-focused startup incubator launched this week. ImagineK12 will provide a 3-month accelerator program, with funding and mentorship, for early stage ed-tech startups. Founded by startup veterans Geoff Ralston, Tim Brady andAlan Louie and modeled after the very successful Y Combinator program, ImagineK12 aims “to effect positive change in the K-12 education space.”
When people say, “I’m just not the creative type,” IDEO founder David Kelley refutes that assumption with the idea that if they stick with it long enough, their creativity will inevitably come through. Kelley talks about the idea of “guided mastery” — it’s a practice that parents and educators can use to help kids find […]
Though spatial skills — the ability to find meaning in the shape, size, orientation, or trajectory, of objects — are valuable, the tactics we use to measure student outcomes don’t always include these important skills. By not placing value on spatial thinking, we may be missing out on developing the skills of the next Thomas Edison.
Getty By Thom Markham One overriding challenge is now coming to the fore in public consciousness: We need to reinvent just about everything. Whether scientific advances, technology breakthroughs, new political and economic structures, environmental solutions, or an updated code of ethics for 21st century life, everything is in flux—and everything demands innovative, out of the […]
Do you think you’re creative?” Ask this question of a group of second-graders, and about 95 percent of them will answer “Yes.” Three years later, when the kids are in fifth grade, that proportion will drop to 50 percent—and by the time they’re seniors in high school, it’s down to 5 percent. Author Jonah Lehrer […]