What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
A low-tech teaching technique used by a MIT researcher calls into questions many of the maxims about personalized, student-driven learning upheld by the education technology industry.
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Researchers in the fairly new field of music neuroscience are finding that kids who learn to play a musical instrument also develop important skills related to literacy, math and mental focus.
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
An exhibit designer at the Boston Children’s Museum says kids are ‘natural scientists,’ and she wants to create experiences that cater to them.
New research from Stanford is helping to build the case that nurturing a “growth mindset” can help many kids understand their true potential.
A Philadelphia mother and journalist digs into why improving state test scores in poor districts can be so challenging.
Work in the field shows promising signs that incorporating bodily movements—even subtle ones—can improve the learning that’s done on computers.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?