There are more than a dozen wildfires burning in California. Today $2 out of every $3 that Congress gives the Forest Service is spent on fighting fires. KQED asked students this question: Who should foot the bill to fight wildfires? You can read more about the cost of wildfires in the Do Now entitled, “Who Should Pay […]
As Common Core instruction ramps up, it is important to find ways to integrate the arts to keep students engaged and help flex their creative and collaborative muscles.
Most students entering the workforce will be expected to have media production skills. From Facebook to YouTube, most industries will require job applicants to have at least some basic skill set with online multimedia platforms. In social studies, English language arts, and journalism classrooms, simple media production activities are a dynamic way for students to become fluent in these technical 21st Century skills, while representing their work through creative, innovative projects.
As science educators, we know how important critical thinking and new technology skills are in the scientific community. The ability to question and make sense of the world around us is a skill we value highly in the scientific world. We recognize that if our students are going to become the next scientific innovators and responsible citizens, they need, skills to gather and evaluate data, make informed decisions, and communicate their ideas to others.
Nearly every student who is in school today will enter the workforce needing skills in media production. From social media to YouTube videos, many industries will require a knowledge of how to leverage online platforms. In the arts classroom, media production is a dynamic way for students to gain these technical skills, while also practicing aesthetic valuing, design thinking, communication, and creative writing. All of these skills can be cultivated through the use of media-making projects. For this reason, student media-making projects are an excellent way to introduce these 21st century proficiencies.
Science media projects that enhance student learning and engagement offer limitless possibilities for creativity in learning subject matter. Below are just a few reasons to incorporate media making projects into the science curriculum: Technology is engaging! Media projects give students the opportunity to connect to real life to concepts learned in class. Students develop relevant […]
Cynthia Vasquez teaches her Pre-K students at the Paul Revere School in San Francisco with the methodology of learning through play. Her approach is influenced by a group of teachers from the San Francisco Unified School District’s SLANT (Science, Literacy, Arts, and Technology) program where she explores ways of integrating each of these disciplines into […]
Today, science demands sophisticated skills not generally taught as part of standard science curricula. Ideally, science instructional strategies teach a body of knowledge and cultivate other abilities required for the practice of science. For example the scientific community values collaboration and teamwork, critical and focused observation, the use of technology for data collection, evaluation of […]
At teacher training workshops, the question always comes up, “What grade can you begin to teach students how to produce their own digital media?” Of course, this is a loaded question as there are several different types of media, each with its own set of learning curves. But, in general, I default to fourth grade […]
The yearly Young At Art Festival is a living portfolio for the ongoing work of the San Francisco Unified School District’s Arts Education Master Plan, showcasing work in the visual and performing arts by students K-12. During the week of Young At Art, numerous arts based professional development workshops designed specially for teachers, principals, and […]