Using animals to test for scientific and commercial purposed is a complicated and controversial issue. View what students had to say when asked, When should animals be used for research or industry testing, if ever? Explain your reasoning. Do you think that we should use animal testing in scientific and industry research? When? What kinds of regulations do you think industries should have for using animals in research?
We know that millennials are online. All. The. Time. Students are simultaneously engaged in multiple conversations in person and across a variety of media. As educators, how do we take the energy and engagement associated with this participation and use it to promote positive thinking, discourse and action around issues that matter to our communities, states, and nations?
Most agree that classrooms need to provide opportunities for students to create and engage with new media technology. However, that realization still leaves us far from the specifics needed to make it happen. What media making and social learning tools are best at engaging learners?
Kids are learning everywhere. Today, the traditional school forms a single, albeit important, node in a larger learning environment. The model of Connected Learning acknowledges this shift in where students learn, how they learn, who they learn from, and how they express that learning.
As Common Core instruction ramps up, it is important to find ways to integrate the arts to keep students engaged and help flex their creative and collaborative muscles.
As science educators, we know how important critical thinking and new technology skills are in the scientific community. The ability to question and make sense of the world around us is a skill we value highly in the scientific world. We recognize that if our students are going to become the next scientific innovators and responsible citizens, they need, skills to gather and evaluate data, make informed decisions, and communicate their ideas to others.
Nearly every student who is in school today will enter the workforce needing skills in media production. From social media to YouTube videos, many industries will require a knowledge of how to leverage online platforms. In the arts classroom, media production is a dynamic way for students to gain these technical skills, while also practicing aesthetic valuing, design thinking, communication, and creative writing. All of these skills can be cultivated through the use of media-making projects. For this reason, student media-making projects are an excellent way to introduce these 21st century proficiencies.