video games

Video Games Built Just for Girls

Video Games Built Just for Girls

| June 23, 2011 | 3 Comments

The stereotypical video game player is a young male under age 18, but study after study has shown that majority of the game-playing population does not fall into that demographic. Only 18% of gamers are under age 18, and women over 18 represent a significantly greater proportion of this population (37%) than do boys age […]

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Here Comes the Gaming Revolution: Notes from GLS7

Here Comes the Gaming Revolution: Notes from GLS7

| June 15, 2011 | 0 Comments

Big thinkers and innovators in education have gathered at the Games & Learning Society Conference in Madison, Wisconsin this week. I wish I could’ve gone to this conference, but here’s just a taste of what’s happening on day one. We’ll continue updating throughout the day.

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Five Reasons Why Video Games Power Up Learning

Five Reasons Why Video Games Power Up Learning

| June 15, 2011 | 9 Comments

By Aran Levasseur The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, such as Donkey Kong, Mario Brothers and Legend of Zelda, once said, “Videogames are bad for you? That’s what they said about rock n’ roll.” In retrospect, we know rock ‘n roll’s influence […]

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Don’t Forget the Fun Factor in Educational Games

Don’t Forget the Fun Factor in Educational Games

| April 13, 2011 | 5 Comments

Too often, educational games are neither fun nor educational, and there are plenty of educational games that fail on both those counts. Without an exhaustive study of games and game designers, it’s hard to pinpoint why. Do those making educational games have little experience in game design? Or do those making educational games have little […]

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Playing Tag or Digital Games? Why Not Both?

Playing Tag or Digital Games? Why Not Both?

| April 12, 2011 | 8 Comments

Where the Educational Game Industry Went Wrong The spotlight has been shining on media and gaming in the education innovation scene in recent years. And while many tout the virtues of what games and media can teach kids, we know it’s just as important to give kids enough time to play outside. In this essay, […]

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Legos for the Digital Age: Students Build Imaginary Worlds

Legos for the Digital Age: Students Build Imaginary Worlds

| March 31, 2011 | 6 Comments

A confession: I am a long-time fan of video games, and as such, I’d say I have pretty high expectations when it comes to gameplay, mechanics, and animation. The latter is particularly made me pretty skeptical that I’d enjoy Minecraft, a game that lets you build worlds out of blocks. A world built out of […]

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Five Amazing Games That Add a Third Dimension to Learning

Five Amazing Games That Add a Third Dimension to Learning

| March 30, 2011 | 16 Comments

We received lots of comments on 21 Things That Will Be Obsolete in 2020. To those who expressed doubt that any of those predictions will come to fruition, the writer Shelly Blake-Plock wrote an elegant response. But many more were intrigued by one commenter’s assertion that many of those items on the list are already […]

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Technology: Not a Silver Bullet, But Makes Learning Relevant

Technology: Not a Silver Bullet, But Makes Learning Relevant

| March 29, 2011 | 0 Comments

“I don’t believe that cyberlearning is the silver bullet to take over schools and make us better,” says Kenneth Eastwood, Superintendent of Middletown City School District in Ohio. “It is to make us more efficient and relevant to the process related to the learners of today, and once, I think, that everybody agrees upon that […]

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Virtual Worlds in the Hands of Student Scientists

Virtual Worlds in the Hands of Student Scientists

| March 23, 2011 | 2 Comments

Can video games really work as a learning tool? If so, what happens to the role of the teacher in this realm? Chris Dede and his colleagues at Harvard Graduate School of Education have been working on testing these theories and have come up with fascinating results. I spoke with Dede at the Cyberlearning Tools […]

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Can Video Games Help Close the Digital Divide?

Can Video Games Help Close the Digital Divide?

| March 23, 2011 | 0 Comments

Applying African-American boys’ passion for sports video games toward building confidence in a learning environment. This fascinating article by Liz Losh on Digital Media & Learning looks at how video games as learning motivator can be a completely different experience for different cultures. A recent report on educational achievement among young black males describes a […]

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