video games

Five Amazing Games That Add a Third Dimension to Learning

Five Amazing Games That Add a Third Dimension to Learning

| March 30, 2011 | 16 Comments

We received lots of comments on 21 Things That Will Be Obsolete in 2020. To those who expressed doubt that any of those predictions will come to fruition, the writer Shelly Blake-Plock wrote an elegant response. But many more were intrigued by one commenter’s assertion that many of those items on the list are already […]

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Technology: Not a Silver Bullet, But Makes Learning Relevant

Technology: Not a Silver Bullet, But Makes Learning Relevant

| March 29, 2011 | 0 Comments

“I don’t believe that cyberlearning is the silver bullet to take over schools and make us better,” says Kenneth Eastwood, Superintendent of Middletown City School District in Ohio. “It is to make us more efficient and relevant to the process related to the learners of today, and once, I think, that everybody agrees upon that […]

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Virtual Worlds in the Hands of Student Scientists

Virtual Worlds in the Hands of Student Scientists

| March 23, 2011 | 2 Comments

Can video games really work as a learning tool? If so, what happens to the role of the teacher in this realm? Chris Dede and his colleagues at Harvard Graduate School of Education have been working on testing these theories and have come up with fascinating results. I spoke with Dede at the Cyberlearning Tools […]

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Can Video Games Help Close the Digital Divide?

Can Video Games Help Close the Digital Divide?

| March 23, 2011 | 0 Comments

Applying African-American boys’ passion for sports video games toward building confidence in a learning environment. This fascinating article by Liz Losh on Digital Media & Learning looks at how video games as learning motivator can be a completely different experience for different cultures. A recent report on educational achievement among young black males describes a […]

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Weekly News Roundup

Weekly News Roundup

| March 18, 2011 | 1 Comment

The Sesame Workshop and the Joan Ganz Cooney Center released its study on children’s media usage. Among its findings, television is still popular, but children are engaging in a variety of other media platforms. Almost 25 percent of young children under age 5 use the Internet at least once a week, and just under half […]

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Defining the Differences in Screen Time

Defining the Differences in Screen Time

| March 15, 2011 | 0 Comments

Context is as important as content. Time, place and purpose matter. Pushing forward our discussion about the value of games and apps, David Kleeman wrote in response to the article: “Every screen has benefits and cautions, quality content and junk.” In this essay on the Huffington Post, Kleeman, who’s the president of the American Center […]

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Screen Time For Kids: Is it Learning or a Brain Drain?

Screen Time For Kids: Is it Learning or a Brain Drain?

| March 11, 2011 | 8 Comments

When it comes to video games and apps, what’s a parent to do? On one hand, we’re bombarded with messages about the perils of letting kids play with computer games and gadgets. On the other, we’re seduced by games and apps marketed to us as “educational.” It’s a tricky line to navigate. The spectrum of […]

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Gaming and Learning: Canterbury Tales Meets World of Warcraft

Gaming and Learning: Canterbury Tales Meets World of Warcraft

| March 3, 2011 | 0 Comments

It’s always gratifying to hear from students commenting on MindShift articles. The Huffington Post’s publishing of “Ten Surprising Truths About Video Games,” received a slew of responses. My two favorites: One who pointed to a video putting James Gee’s theories of gaming and learning to action by creating a movie made from World of Warcraft […]

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Ten Surprising Truths about Video Games and Learning

Ten Surprising Truths about Video Games and Learning

| February 24, 2011 | 17 Comments

“Your brain’s important, but not all that important,” said Dr. James Paul Gee, a professor at Arizona State University and a leading authority on literacy and the potential of educational games, during a talk at the Learning and Brain conference last week. By that he means the following: What we’d assumed about the importance of […]

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How Technology Wires the Learning Brain

How Technology Wires the Learning Brain

| February 23, 2011 | 15 Comments

Kids between the ages of 8 and 18 spend 11.5 hours a day using technology — whether that’s computers, television, mobile phones, or video games – and usually more than one at a time. That’s a big chunk of their 15 or 16 waking hours. But does that spell doom for the next generation? Not […]

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