Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level spatial skill.
Brilliant.org is an online hub for the world’s most promising young minds to come together, connect, and see how they measure up against one another. Khim says she’s already hearing that students are listing Brilliant on their college applications.
An Australian organization called Scientists in Schools has flipped the field trip upside down, pairing volunteer scientists and mathematicians with classrooms around the country. By bringing a practicing scientist into the classroom students, the aim is to connect learning to its real-world application, inspiring students to pursue careers in science and math.
Fed up with the limited choices of toys for girls, a Stanford-trained engineer created a toy focused on developing spatial skills in girls.
A consortium of science and education organizations has released the first set of science standards since the original set prepared by the National Research Council and the American Association for Advancement in Science 15 years ago. The Next Generation Science Standards (NGSS) aim to incorporate the scientific community’s understanding of science as it has grown […]
Responding to worries that school is not preparing students for the jobs of the future, there’s been a concerted effort lately to emphasize the importance of learning STEM subjects. President Obama made a pitch for STEM in his State of the Union address this year saying, “we’ll reward schools that develop new partnerships with colleges […]
SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a […]
Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a “gamer” may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, […]
TB By Sheena Vaidyanathan The third grade class is busy working in the computer lab when the teacher reminds everyone to save their files. “Save or Save As?” someone asks. No one has ever explained the difference to these students and no one will have the time to explain it. With a frown on their […]
Courtesy: Exploratorium In step with the popularity and growing momentum of Maker Faire, the “maker movement” is going global with the help of the Exploratorium museum’s Global Studios. After 40 plus years of work in this field, the Exploratorium, which is based in San Francisco, is stepping up its involvement in hands-on, informal science and […]