Educators from around the country share their favorite educational apps.
Even as the gender divide in some areas of science has diminished, a stubborn gap has persisted in high school physics. A new study finds that girls are more likely to take physics if they see women in their communities working in science, technology, engineering and math.
With just a few keystrokes on the computer students can try their own hand at mixing science with art by controlling small telescopes that take pictures of planets, stars, galaxies, asteroids, nebulas and other astronomical objects. They can then use those images to create their own artistic renditions of the cosmos through the MicroObservatory Robotic Telescope Network, a group of five automated telescopes controlled online.
Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level spatial skill.
Brilliant.org is an online hub for the world’s most promising young minds to come together, connect, and see how they measure up against one another. Khim says she’s already hearing that students are listing Brilliant on their college applications.
An Australian organization called Scientists in Schools has flipped the field trip upside down, pairing volunteer scientists and mathematicians with classrooms around the country. By bringing a practicing scientist into the classroom students, the aim is to connect learning to its real-world application, inspiring students to pursue careers in science and math.
Fed up with the limited choices of toys for girls, a Stanford-trained engineer created a toy focused on developing spatial skills in girls.
A consortium of science and education organizations has released the first set of science standards since the original set prepared by the National Research Council and the American Association for Advancement in Science 15 years ago. The Next Generation Science Standards (NGSS) aim to incorporate the scientific community’s understanding of science as it has grown […]
Responding to worries that school is not preparing students for the jobs of the future, there’s been a concerted effort lately to emphasize the importance of learning STEM subjects. President Obama made a pitch for STEM in his State of the Union address this year saying, “we’ll reward schools that develop new partnerships with colleges […]
SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a […]
Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a “gamer” may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, […]