<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	 xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>MindShift &#187; Silicon Sisters</title>
	<atom:link href="http://blogs.kqed.org/mindshift/tag/silicon-sisters/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.kqed.org/mindshift</link>
	<description>How we will learn</description>
	<lastBuildDate>Mon, 20 May 2013 22:31:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5</generator>
<atom:link rel="hub" href="http://pubsubhubbub.appspot.com"/><atom:link rel="hub" href="http://superfeedr.com/hubbub"/><atom:link rel="hub" href="http://kqed.superfeedr.com"/><atom:link rel="hub" href="http://argo.superfeedr.com"/>		<item>
		<title>Video Games Built Just for Girls</title>
		<link>http://blogs.kqed.org/mindshift/2011/06/video-games-built-just-for-girls/</link>
		<comments>http://blogs.kqed.org/mindshift/2011/06/video-games-built-just-for-girls/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 17:57:40 +0000</pubDate>
		<dc:creator>Audrey Watters</dc:creator>
				<category><![CDATA[Teaching With Tech]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[School 26]]></category>
		<category><![CDATA[Silicon Sisters]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=13031</guid>
		<description><![CDATA[        <media:content url="http://blogs.kqed.org/mindshift/files/2011/06/school26_ss1.jpg" medium="image" />
School 26 The stereotypical video game player is a young male under age 18, but study after study has shown that majority of the game-playing population does not fall into that demographic. Only 18% of gamers are under age 18, and women over 18 represent a significantly greater proportion of this population (37%) than do &#8230; <a href="http://blogs.kqed.org/mindshift/2011/06/video-games-built-just-for-girls/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	        <media:content url="http://blogs.kqed.org/mindshift/files/2011/06/school26_ss1.jpg" medium="image" />
			<content:encoded><![CDATA[<div id="attachment_13051"  class="wp-caption module image left" style="width: 300px;"><img class="size-medium wp-image-13051" title="school26_ss" src="http://blogs.kqed.org/mindshift/files/2011/06/school26_ss1-300x225.jpg" alt="" width="300" height="225" /><p class="wp-media-credit">School 26</p></div>
<p>The stereotypical video game player is a young male under age 18, but <a href="http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf">study</a> after <a href="http://www.bizreport.com/2011/03/report-sheds-light-on-gamer-demographics.html">study</a> has shown that majority of the game-playing population does not fall into that demographic.  Only 18% of gamers are under age 18, and women over 18 represent a significantly greater proportion of this population (37%) than do boys age 17 or younger (13%).</p>
<p>With the explosive growth in social gaming, particularly on Facebook, more games are being targeted at women. Games like <a href="http://www.farmville.com">Farmville</a> and<a href="http://www.petsociety.com"> Pet Society</a>, while not explicitly aimed at women, have been embraced by an older and female gaming population.</p>
<p>But what about girls?  As we have written about often here at MindShift, video games are increasingly considered an <a href="http://blogs.kqed.org/mindshift/2011/02/ten-surprising-truths-about-video-games-and-learning/">important tool for learning</a>.  And even though plenty of women do play video games, there is still a sense &#8212; particularly among girls &#8212; that games are a &#8220;boy thing.&#8221;</p>
<div class="module pull-quote left half">There isn&#8217;t swordplay here. No princesses to rescue. No alien invaders to vanquish.</div>
<p>That girl-gamer audience is the focus of the Vancouver, B.C.-based gaming studio <a href="http://www.siliconsisters.ca/">Silicon Sisters</a>.  The first female-owned and run video game studio in Canada, Silicon Sisters is committed to building games for women and girls <em>by</em> women and girls. Founded by former Radical Entertainment executive producer Kristen Forbes and former Deep Fried Entertainment COO Brenda Bailey Gershkovitch, the studio released their very first game, <a href="http://www.school26.ca./">School 26</a>, to critical acclaim back in April.  (We featured the game in our April round-up of the <a href="http://blogs.kqed.org/mindshift/2011/04/new-educational-apps-of-the-month/">best new educational apps</a> of the month.)  The studio plans to release their next School 26 game &#8212; &#8220;Summer of Secrets&#8221; &#8212; next month.</p>
<p>The School 26 games are geared towards tweens and teens, and the storyline is built around the very complicated social hierarchy of high school.  You play the game as a young girl who&#8217;s a newcomer to a school.  She comes from a nomadic family, which has made it difficult for her to maintain long-term friendships.  As she enrolls in this, her 26th school, she strikes a bargain with her parents: If she can make friends, they&#8217;ll stay put.</p>
<p>So the player of School 26 must help the character do just that: build friendships and navigate the sticky, awkward and sometimes awful moral dilemmas of school. These range from power struggles to peer pressure, romance, betrayal, alienation, acceptance &#8211; all real and relevant situations that girls face every day.</p>
<p>The player must select appropriate emotional responses to certain scenarios and answer quizzes that provide insights into players&#8217; personalities. The emphasis here is on empathy and networking.</p>
<p>That&#8217;s a very different set of goals and behaviors than what most video games encourage. There isn&#8217;t swordplay here. No princesses to rescue. No alien invaders to vanquish. There isn&#8217;t &#8220;action.&#8221; There&#8217;s &#8220;talk.&#8221; The rewards aren&#8217;t cash or weaponry. The skills honed in School 26 aren&#8217;t the ability to time your jumps or dodge bullets or land killing blows.  Of course, there are plenty of casual games aimed at tweens that aren&#8217;t action-oriented, and there are lots aimed at girls. But unlike many games that target this girl market, there is no emphasis on shopping, fashion, or beauty in School 26.</p>
<p>Silicon Sisters says that all their games will emphasize this sort of &#8220;social engineering&#8221; &#8212; an emphasis on relationships and communication. These are important skills for girls and women to develop, the studio argues, and will allow them to navigate the sometimes treacherous social situations.</p>
<p>As the female gaming population grows, it&#8217;s likely that more companies will begin to cater to this market.  But as it stands, there still aren&#8217;t a lot of games that meet women and girl gamers&#8217; needs.  A recent report by the entertainment market research firm <a href="http://interpretllc.com/">Interpret</a> entitled <em>&#8220;Games and Girls: Video Gaming&#8217;s Ignored Audience&#8221;</em> argues that the female gaming market is far more nuanced than some of the &#8220;casual-centric reputation&#8221; suggests.  Indeed, 44% of those who responded to the survey say that they prefer genres other than exercise, music, and casual games &#8212; the kind that are most often marketed to women and girls.</p>
<p>But making games for girls isn&#8217;t simply about providing good entertainment.  Some of girls&#8217; reluctance to play video games may have other repercussions:  a lack of familiarity with or comfort around technology, for example, and a missed opportunity to learn more about science, technology and engineering.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.kqed.org/mindshift/2011/06/video-games-built-just-for-girls/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	<media:content url="http://blogs.kqed.org/mindshift/files/2011/06/school26_ss1.jpg" medium="image" height="301" width="400"><media:thumbnail url="http://blogs.kqed.org/mindshift/files/2011/06/school26_ss1-60x60.jpg" height="60" width="60" /></media:content>
		<media:content url="http://blogs.kqed.org/mindshift/files/2011/06/school26_ss1-300x225.jpg" medium="image">
			<media:title type="html">school26_ss</media:title>
		</media:content>
	</item>
	</channel>
</rss>
