When people say, “I’m just not the creative type,” IDEO founder David Kelley refutes that assumption with the idea that if they stick with it long enough, their creativity will inevitably come through. Kelley talks about the idea of “guided mastery” — it’s a practice that parents and educators can use to help kids find […]
Increasingly, educators are looking to research about how kids learn to influence teaching practices and tools. What seemed like on-the-fringe experiments, like game-based learning, have turned into real trends, and have gradually made their way into many (though certainly not most) classrooms.
This review of recent surveys highlights some of the benefits and obstacles of using different kinds of technology in the classroom, but it also raises some great questions that have yet to be explored with thorough surveys.
School field trips are on the decline in American education for many reasons. Schools are making tough choices about how to spend scarce resources, are spending more time in class preparing for high-stakes tests and have begun using field trips as rewards for doing well on those tests. Whereas school field trips used to mean […]
A recent report by the RAND Corporation, in partnership with the Department of Education, tries to provide an objective overview of blended learning. RAND conducted a national two-year randomized trial to determine whether a blended learning curriculum developed by Carnegie Learning, Inc. had a positive effect on middle and high school algebra students.
Though a large study showed that the act of giving kids computers did not alone affect grades or attendance, the results may have been different had the students had some guidance on how to best use the computers and if teachers had been involved in connecting the home computers with what was going on in the classroom.