Educators from around the country share their favorite educational apps.
The conversation about what kids need to know and to be able to do by the end of high school has gradually shifted over the past several years to emphasize not just rigorous content goals, but also less tangible skills, such as creative thinking, problem-solving and collaboration.
Researchers hope that being able to accurately measure how well students resist digital temptations will help them learn about how “academic diligence” features in later life success.
When researchers asked young children to figure out an experiment using cause and effect, they did a much better job than young adults. That may be because their thinking is more flexible and fluid.
New research shows colorful kindergarten classroom walls actually hurt students’ ability to learn.
Many students who don’t ace the SAT and ACT tests apply to schools that make standardized test scores optional. A new study shows those students do just as well in college as those who submit their scores.
Increasingly, educators are looking to research about how kids learn to influence teaching practices and tools. What seemed like on-the-fringe experiments, like game-based learning, have turned into real trends, and have gradually made their way into many (though certainly not most) classrooms.
This review of recent surveys highlights some of the benefits and obstacles of using different kinds of technology in the classroom, but it also raises some great questions that have yet to be explored with thorough surveys.