Mitch Resnick

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Introducing Programming to Preschoolers

Flickr: AngryJulieMonday

By Heather Chaplin

Since MIT’s Lifelong Kindergarten group released Scratch in 2007, kids ages 8 to 13 have built more than 2.2 million animations, games, music, videos and stories using the kid-friendly programming language.

Scratch allows kids to snap together graphical blocks of instructions, like Lego bricks, to control sprites—the movable objects that perform actions. Sprites can dance, sing, run and talk.

Now, with a grant from the National Science Foundation, Lifelong Kindergarten is collaborating with Tufts University’s DevTech Research Group to make Scratch Jr, a new version aimed at kids in preschool to second grade. The expected launch date is summer 2012.

The new project raises questions about childhood development and digital learning, and just how early kids should be introduced to computers.

Mitch Resnick, director of the Lifelong Kindergarten group, spearheaded the creation of Scratch. Having worked with a network of afterschool programs using digital media, Resnick was struck by the lack of software that enabled kids to go beyond playing with other people’s media. There was nothing that encouraged them to make their own interactive stories and games.

“Computers for most people are black boxes. I believe kids should understand objects are ‘smart’ not because they’re just smart, but because someone programmed them to be smart.”

“What’s most important to me is that young children start to develop a relationship with the computer where they feel they’re in control,” Resnick said. “We don’t want kids to see the computer as something where they just browse and click. We want them to see digital technologies as something they can use to express themselves.”

There’s been a lot of buzz in the last few years about what it means to be literate in the 21st century. To Resnick, teaching kids to program was like teaching children of another generation how to write.

“At one point, there was a growing realization that people needed to learn how to write as well as read,” Resnick said. “They needed to be able to express themselves as well as understand how other people expressed themselves. Now it’s the same with new media. It’s not enough to be able to interact with new technologies; you have to be able to create with new technologies.” Continue reading

A Case for Lifelong Kindergarten

Flickr:wwworks

Could it be that the best way to learn happens in kindergarten? It’s an intriguing proposition, one that’s being explored at M.I.T. by folks like Mitch Resnick, the creator of the famous computer programming site for beginners called Scratch.

Resnick brought up the idea last week at the New York Times’ School for Tomorrow summit, and proclaimed that “schools should be on the edge of chaos,” a comment that lit up the Twitterverse.

Resnick is one of three recipients, including Robert Beichner, a physics professor at North Carolina State University, and Julie Young, president of Florida Virtual School, of the McGraw Prize in
Education.
The three of them worked on a paper that exemplifies how technology should work seamlessly with learning.

Here’s Resnick’s excerpt from the paper, which in turn excerpts parts of A New Culture of Learning: Cultivating the Imagination for a World of Constant Change by Doug Thomas and John Seely Brown.

By Mitch Resnick:

At the Media Lab at the Massachusetts Institute of Technology our goal is to design technologies that empower people to explore, experiment, and express themselves in new ways. My Lifelong Kindergarten group develops tools that engage people in creative learning experiences, emphasizing the type of interest-driven, collaborative activities that traditionally exist in kindergarten.

“In the spirit of the blocks and finger paint of kindergarten, [let's] expand the range of what people can design, create, and learn.”

We are inspired by the way kindergarten students learn through a spiraling process in which they imagine what they want to do, create a project based on their ideas, play with their creations, share their ideas and creations with others, and reflect on their experiences – all of which leads them to imagine new ideas and new projects. This iterative learning process is ideal preparation for today’s Continue reading