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	<title>MindShift &#187; Matthew MacLaurin</title>
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	<description>How we will learn</description>
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		<title>Can Creating Computer Games Develop Reading and Writing Skills?</title>
		<link>http://blogs.kqed.org/mindshift/2011/01/can-creating-computer-games-develop-reading-and-writing-skills/</link>
		<comments>http://blogs.kqed.org/mindshift/2011/01/can-creating-computer-games-develop-reading-and-writing-skills/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 21:30:32 +0000</pubDate>
		<dc:creator>Sara Bernard</dc:creator>
				<category><![CDATA[Learning Methods]]></category>
		<category><![CDATA[Teaching With Tech]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Kodu]]></category>
		<category><![CDATA[Matthew MacLaurin]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=6826</guid>
		<description><![CDATA[        <media:content url="http://blogs.kqed.org/mindshift/files/2011/01/4289842175_5bf4fc6cf9.jpg" medium="image" />
Flickr: Microsoft Sweden By Sara Bernard What should we teach kids about computers in 2011? Most already know how to use them. &#8220;The most interesting thing we can teach kids about computers is how to program them,&#8221; says Matthew MacLaurin, UX Director of Microsoft FUSE Labs and one of the originators of Kodu, a free, &#8230; <a href="http://blogs.kqed.org/mindshift/2011/01/can-creating-computer-games-develop-reading-and-writing-skills/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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			<content:encoded><![CDATA[<div id="attachment_6887"  class="wp-caption module image left" style="width: 300px;"><a href="http://www.flickr.com/photos/microsoftsweden/4289842175/"><img class="size-medium wp-image-6887" src="http://blogs.kqed.org/mindshift/files/2011/01/4289842175_5bf4fc6cf9-300x300.jpg" alt="" width="300" height="300" /></a><p class="wp-media-credit">Flickr: Microsoft Sweden</p></div>
<h6>By Sara Bernard</h6>
<p>What should we teach kids about computers in 2011? Most already know how to use them.</p>
<p>&#8220;The most interesting thing we can teach kids about computers is how to program them,&#8221; says Matthew MacLaurin, UX Director of <a href="http://fuse.microsoft.com" target="_blank">Microsoft FUSE Labs</a> and one of the originators of <a href="http://fuse.microsoft.com/project/kodu.aspx" target="_blank">Kodu</a>, a free, downloadable software that gets kids and teachers across the globe designing their own computer games. (Well, almost free: the XBox version costs four dollars.)</p>
<p>But Kodu is not just about 0&#8242;s and 1&#8242;s and dense blocks of HTML. It&#8217;s made of icons and simple, navigable menus, all with the aim of making learning fun and creative. &#8220;We put a lot of work into the icons so that kids who can&#8217;t read can always remember the images,&#8221; says MacLaurin.</p>
<p>The good news for teachers is that Kodu can be matched to academic standards. Educators who use it are continually developing resources and classroom applications for it. <a href="http://www.planetkodu.com/" target="_blank">Planet Kodu</a>, for instance, is a one-stop Kodu shop developed by teachers in Victoria, Australia.</p>
<p>Plus, MacLaurin says, game creation tends to be something that kids are eager to do in or out of school. I caught up with him to ask a few questions about the software and why it works.</p>
<p><em><strong>Q: Why is game design important for learning?</strong></em></p>
<p><strong>A:</strong> One of my favorite results that we&#8217;ve discovered so far is based on a study that just came out by a local educator in a PhD program at the University of Washington. <strong>The study found a correlation between kids&#8217; ability to program and to write, to create narrative. </strong>He has a theory that when you&#8217;re designing a video game you have to understand the points of view of many different characters. You have to think about what the user can and can&#8217;t see. That has a clear connection with writing effective fiction. Programmers tend to be more literate than the average citizen. That&#8217;s a really interesting, promising thread that could lead to long-term studies on improving students&#8217; reading and writing skills. Ultimately, our fundamental thesis is to help kids become better thinkers. But it helps if they can learn to read and write better, too.</p>
<p><em><strong>Q: Who uses Kodu and how do they use it?</strong></em></p>
<p><strong>A: </strong>Teachers are using Kodu in a lot of different ways &#8212; art classes, science classes, math classes. It&#8217;s a really rich, interdisciplinary framework that can address all kinds of topics. <strong>We&#8217;re in schools all around the world.</strong> I think it&#8217;s been downloaded in 100 countries. Teachers can use it without contacting us at all. The downside to that, of course, is that we don&#8217;t know exactly how many are using it, but we&#8217;re in active contact with about fifty of them. Also, we&#8217;ve sold about 65,000 copies so far on the XBox, and less than ten percent of those are being used in classrooms. A lot of kids are willing to do this in their free time, completely on their own.</p>
<div class="module pull-quote left half">&#8220;Ultimately, our fundamental thesis is to help kids become better thinkers. But it helps if they can learn to read and write better, too.&#8221;</div>
<p><em><strong>Q: What resources are out there for teachers interested in Kodu?</strong></em></p>
<p><strong>A:</strong> There&#8217;s a <a href="http://fuse.microsoft.com/project/kodu.aspx" target="_blank">Kodu classroom kit</a> as well as <a href="http://www.planetkodu.com/" target="_blank">Planet Kodu</a>, where teachers exchange experiences and ideas for lessons and things like that. We&#8217;ve been approached by a couple different people about developing a Kodu book. There are also Kodu communities that have sprung up, like <a href="http://www.kodux.com/" target="_blank">KoduX.com</a>.</p>
<p>Teachers have really been a primary motivation for us. <strong>Kids are so fearless when it comes to video games. Often, we find that teachers are the more nervous ones.</strong> One thing we spent a good four months building is a smart tutorial system. It&#8217;ll tell you to do something and then watch to see that you&#8217;ve done it, as well as encourage exploratory play. If you&#8217;re doing a typical tutorial, one step at a time, you&#8217;re not exploring. The system supports teachers using it with their students, too, because it allows each child to work at his or her own pace so the teacher doesn&#8217;t have to keep the whole class in lockstep.</p>
<p><strong>Q: How do people find out about Kodu?</strong></p>
<p><strong>A:</strong> Mostly word of mouth. We&#8217;re really led by a lot of teachers out there who want to get past catching up on math and into more progressive skills, 21st century skills &#8212; <strong>how to innovate, how to work as a team, how to work on the entrepreneurial process.</strong> We often attend conferences related to computer science in education and do talks here and there. Usually there are a lot of teachers who are trying to figure out appropriate ways of using computers in the classroom and are not really sure how.</p>
<p><em><strong>Q: What are your hopes for Kodu&#8217;s future?</strong></em></p>
<p><strong>A:</strong> It&#8217;s pretty easy to get into a school as an after school program; it&#8217;s much harder to get schools to make a long-lasting commitment to a program. But we need that because we want to measure how Kodu affects cognitive development. It&#8217;s tricky to measure. We need long-term, double-blind studies. <strong>How do we get beyond the hero teachers who in many cases are using their own money to buy game controllers?</strong> That&#8217;s something we&#8217;re going to keep chipping away at. We&#8217;re pretty optimistic, actually. We&#8217;re getting more downloads and requests each week. Teachers in K-12 are desperate for activities that are relevant to kids, and game design is a deep enterprise.</p>
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