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What If Robots Taught Kids?

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By Chris Thompson

Last month, a company called Latitude, which analyzes how people will read, watch, listen, and learn in the future, organized a survey to figure out what the future of education might look like. They asked: what if robots taught children?

The survey was conducted with 348 children from Australia, Europe, South Africa, and the U.S., designed to help answer the question, “What if robots were part of your everyday life – at school and beyond?” The questions, which were created with partners LEGO Learning Institute, were framed in a series of “narrative prompts” that would tease out complex and interesting answers about how children could best interact with artificial learning guides. “This really works with kids, and without it, we wouldn’t have gotten the richness we did,” says Ian Schultze, Latitude’s Director of Technology and Business Development.

The children were asked to finish the following stories:

“When I got to school this morning, my teacher surprised me by giving me a robot to help me with my schoolwork and…”

“My learning group or classroom finished its work before class ended, so my teacher let us leave early with the class robot and…”

“I made friends with a robot today, so I invited it to come home with me after school and…”

Some of the results [PDF]:

  • 64% of kids described robots as if they were “natural, human-like companions: as humanoid peers that could speak and communicate with ease, came ‘pre-loaded’ with smarts and useful knowledge, and were social naturals.”
  • One-third of kids explicitly described their robots’ physical form as human-like, and 29% Continue reading

Is Lego Stereotyping Girls with New Product Line?

Legos remain one of the world’s most popular and most beloved toys, and for more than 60 years, children of all ages have played with the plastic bricks. But starting January 1, a new line of Legos called Lego Friends will appear on store shelves, introducing what Lego’s CEO calls “the most significant strategic launch we’ve done in a decade.”

From all appearances, the new product line is aimed directly at girls, a huge shift from their current product offerings.

“They might as well have a No Girls Allowed sign,” says author Peggy Orenstein in the BusinessWeek article about the new Lego products. Orenstein wrote Cinderella Ate My Daughter, about the toy industry’s leveraging young girls’ fascination with princesses.

Toy store shelves clearly reflect Lego’s strategy, aiming products squarely at boys. Sure, girls play with the Ninjago, Alien Conquest, or Star Wars sets, but the themes all revolve around battles, no matter what the brick-building potentials might be.

Does Lego Friends just reinforce some of the stereotypes that already exist?

Those themed sets have been wildly successful, and since Lego started building these types of sets in the mid-2000s (often associated with movie brands like Star Wars or Pirates of the Caribbean), Lego’s revenue has soared. The company topped $1 billion in sales for the first time last year, according to NPR.

So with the new Lego Friends product line, the company wants to “reach the other 50 percent of Continue reading

5 Tools to Introduce Programming to Kids

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It’s hard to argue with the importance of teaching students how to use computers — how to turn on, log on, search the Web, and use applications. These skills are absolutely necessary for students’ academic success as well as for their future job prospects.

Being able to use the Internet and operate computers is one thing, but it may be just as valuable to teach students how to code. Giving students an introduction to programming helps peel back the layers of what happens inside computers and how computers communicate with one another online. Programming knowledge, even at a very basic level, makes technology seem less magical and more manageable. Programming also teaches other important skills, including math and logic.

Many students don’t have access to computer science courses until college, and that’s a missed opportunity to introduce younger students to programming. There are many tools out there that provide a great introduction to computer science for K-12 students, but here are a few of our favorites.

SCRATCH

Developed by the MIT Media Lab, Scratch is a visual programming language for children age 6 and up. Since its release in 2007, over 800,000 users have joined the Scratch website and have shared over 1.7 million projects — from games to animations. That sharing aspect is an important part of the Scratch community, so the projects that are uploaded to the site are licensed under the Creative Commons attribute and share alike license so that others can download and remix them. Scratch is available free of charge and runs on Mac, Windows, and Linux computers.

ALICE

Alice is a free and open source 3D programming environment designed to teach students object-oriented and event-driven programming. With Alice, students drag and drop graphic tiles in order to animate an object and create a program. A variant of Alice, Storytelling Alice was developed by Caitlin Kelleher as part of her doctoral work in Computer Science at Carnegie Mellon University. By emphasizing animations and social interactions, this approach was found to greatly increase the level of student interest in programming.

HACKETY HACK

Hackety Hack is an open source application that teaches the basics of programming in the popular Ruby language. Hackety Hack offers an interactive tutorial that runs on Windows, Mac, and Linux operating systems. While both Scratch and Alice use a graphical programming language with “blocks,” Hackety Hack teaches the basics of Ruby syntax. The tutorial and the text editor are well-integrated, so there isn’t any flipping back-and-forth to move between the How-To guide and the actual coding. Hackety Hack gives students a solid foundation in the language so they can quickly and easily start building their own apps in Ruby. Continue reading