<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	 xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>MindShift &#187; language learning</title>
	<atom:link href="http://blogs.kqed.org/mindshift/tag/language-learning/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.kqed.org/mindshift</link>
	<description>How we will learn</description>
	<lastBuildDate>Fri, 17 May 2013 18:31:40 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5</generator>
<atom:link rel="hub" href="http://pubsubhubbub.appspot.com"/><atom:link rel="hub" href="http://superfeedr.com/hubbub"/><atom:link rel="hub" href="http://kqed.superfeedr.com"/><atom:link rel="hub" href="http://argo.superfeedr.com"/>		<item>
		<title>A New Role for Avatars: Learning Languages</title>
		<link>http://blogs.kqed.org/mindshift/2013/05/a-new-role-for-avatars-learning-languages/</link>
		<comments>http://blogs.kqed.org/mindshift/2013/05/a-new-role-for-avatars-learning-languages/#comments</comments>
		<pubDate>Thu, 02 May 2013 17:02:10 +0000</pubDate>
		<dc:creator>Holly Korbey</dc:creator>
				<category><![CDATA[Learning Methods]]></category>
		<category><![CDATA[Teaching With Tech]]></category>
		<category><![CDATA[foreign language]]></category>
		<category><![CDATA[language learning]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=28534</guid>
		<description><![CDATA[        <media:content url="http://blogs.kqed.org/mindshift/files/2013/05/4789125747_58f0aa40b2_z.jpg" medium="image" />
Flickr: Phillie Casablanca Most experts agree that the best way to learn a language is by immersing yourself in it. Now, with  more sophisticated technology, another theory around language learning is being tested: the use of avatars to practice speaking. Alongside traditional methods, like listening, repeating, and digital flashcards, created by companies like Rosetta Stone,  &#8230; <a href="http://blogs.kqed.org/mindshift/2013/05/a-new-role-for-avatars-learning-languages/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	        <media:content url="http://blogs.kqed.org/mindshift/files/2013/05/4789125747_58f0aa40b2_z.jpg" medium="image" />
			<content:encoded><![CDATA[<div id="attachment_28543"  class="wp-caption module image aligncenter" style="width: 546px;"><a href="http://www.flickr.com/photos/philliecasablanca/4789125747/sizes/z/in/photostream/"><img class="size-full wp-image-28543" title="" src="http://blogs.kqed.org/mindshift/files/2013/05/4789125747_58f0aa40b2_z.jpg" alt="4789125747_58f0aa40b2_z" width="546" height="292" /></a><p class="wp-media-credit">Flickr: Phillie Casablanca</p><p class="wp-caption-text"> </p></div>
<p class="dropcap-serif">Most experts agree that the best way to learn a language is <a href="http://www.sciencedaily.com/releases/2013/04/130418104203.htm">by immersing yourself in it. </a>Now, with  more sophisticated technology, another theory around language learning is being tested: the use of avatars to practice speaking.</p>
<p>Alongside traditional methods, like listening, repeating, and digital flashcards, created by companies like <a href="http://www.rosettastone.com/">Rosetta Stone,</a>  <a href="http://livemocha.com/">Livemocha,</a> and <a href="http://renkara.com/applications-accelastudy.php">AccelaStudy, </a>a few tech companies have leveraged the idea that becoming someone else helps to learn a foreign language, especially when speaking it.</p>
<p>Companies like <a href="http://secondlife.com/?lang=en-US">Second Life</a> and <a href="http://www.middleburyinteractive.com/">Middlebury Interactive Languages</a> both offer digital avatar programs to give language learners a chance to practice their skills in virtual environments. Britain’s <a href="http://www.languagelab.com/howitworks/english_city/">Language Lab</a> has created “English City” using Second Life, where learners are promised realistic conversations with native English-speaking teachers, also using avatars, in virtual but plausible digital environments, like checking in at the airport, going to an art museum, or giving a presentation.</p>
<div class="module pull-quote left half"><strong>&#8220;Speaking practice was only possible in the classroom, and that meant very little practice for students who have no contact with English outside their school.&#8221;</strong></div>
<p>Few studies exist on the effectiveness of avatars for language learning, and just as recently as 2009, <a href="http://moodle.bracu.ac.bd/pluginfile.php/2511/mod_resource/content/1/Technologies%20in%20Use%20for%20Second%20Language%20Learning.%20by%20Mike%20Levy.pdf">a study conducted by Griffith University</a> on digital technology and second language learning found that “although significant advances have been made recently with chatbots [avatars] for conversation practice&#8230; reliable programs of this type are ‘still some way off being a reality.’”</p>
<p>That reality is now here &#8211; and while Second Life and Language Lab are meant for the language learner at home on her laptop, what about using digital avatars in classroom environments? Some teachers say that language-learning avatars work well for classroom students, if used in a slightly different way.</p>
<p>English teacher Ana Maria Menezes uses web tool <a href="http://www.voki.com/">Voki</a> with her high school students in Uberlandia, Brazil, and said she has watched them become more comfortable speaking English when it’s not really “them” doing the talking. Voki, a free education web app created by Oddcast, allows students and teachers to create their own talking character &#8211; they can be historical figures, animals, or a person that looks just like the user.</p>
<p style="text-align: center">[<strong>RELATED READING:</strong> <a href="http://blogs.kqed.org/mindshift/2011/11/can-an-online-game-crack-the-code-to-language-learning/">Can an Online Game Crack the Code to Language Learning?</a>]</p>
<p>Teachers and students can give their character a voice by using one of three methods: text to speech, recording by microphone, or uploading their own pre-recording audio file. Voki characters can speak in over 25 languages, and 150-plus voices, according to Eric Kiang, Voki’s Product and Marketing Manager.</p>
<p>Menezes has students record themselves speaking English, and then has them play it for the class on a computer, using their avatar.</p>
<p>“Most of my students were very embarrassed when asked to record their voices while speaking English; many of them had never actually heard themselves using a foreign language,” she said. But students felt more comfortable watching their avatar speak for them. “It has to do with the ‘hiding behind the mask’ effect: when we speak behind a mask, it&#8217;s as if you&#8217;re another character, you&#8217;re safer and less exposed.”</p>
<p>Middle and high school Spanish and German teacher José Picardo doubts that using avatars alone causes dramatic improvements in learning a new language. “But I do think that incorporating tools such as Voki into the teaching and learning that goes on in my classroom, and practices such as regular peer-assessment, has had a very positive influence in attainment.” Picardo puts all of his students’ avatars on the departmental blog at Nottingham High School in Nottingham, UK, where they can be used by teachers, parents and students both as a showcase of student work as well as for peer review and assessment.</p>
<p>For Menezes, the most important use of digital avatars is the ability to get students doing more speaking outside the classroom. “Years ago, it was unthinkable to assign speaking homework to EFL or ESL students; all we could expect from them at home was to complete written exercises or write texts. Speaking practice was only possible in the classroom, and that meant very little practice for students who have no contact with English outside their school. Using an avatar for both for listening and for speaking purposes, I clearly noticed several improvements in their language use: Students were braver when expressing themselves and were also able to observe their pronunciation for the first time.”</p>
<p>One drawback teachers mentioned is the learning curve to use the apps; Second Life’s virtual world recommends that students be 16 to use it. Menezes mentioned there is a ramp-up time to using Voki, too, and that students need access to good recording equipment and fast Internet connections to get started. But even with learning curves, the technology is intuitive and tech-savvy students catch on quickly.</p>
<p>“Is there such a thing as a non-techie 13-year-old?” joked Picardo. “It could be argued that using these tools ensure that we are teaching children a range of skills that are necessary for later life, not just foreign languages.”</p>
<p>Even for the non-techie school setting, though, there&#8217;s another option. Wake Forest Latin teacher-scholar Ted Gellar-Goad developed an original pen-and-paper avatar game for his Latin prose composition students. Students role-play and interact in ancient Rome, in the spirit of Dungeons and Dragons, and the game is meant to help students stay engaged and have fun performing the arduous task of writing difficult Latin sentences.</p>
<p>For the imaginative teacher, there&#8217;s always a way.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.kqed.org/mindshift/2013/05/a-new-role-for-avatars-learning-languages/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	<media:content url="http://blogs.kqed.org/mindshift/files/2013/05/4789125747_58f0aa40b2_z.jpg" medium="image" height="292" width="546"><media:thumbnail url="http://blogs.kqed.org/mindshift/files/2013/05/4789125747_58f0aa40b2_z-60x60.jpg" height="60" width="60" /></media:content>
		<media:content url="http://blogs.kqed.org/mindshift/files/2013/05/4789125747_58f0aa40b2_z.jpg" medium="image">
			<media:title type="html">4789125747_58f0aa40b2_z</media:title>
		</media:content>
	</item>
		<item>
		<title>¿Hablas español? There&#8217;s an App for That</title>
		<link>http://blogs.kqed.org/mindshift/2012/02/%c2%bfhablas-espanol-theres-an-app-for-that/</link>
		<comments>http://blogs.kqed.org/mindshift/2012/02/%c2%bfhablas-espanol-theres-an-app-for-that/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 18:57:42 +0000</pubDate>
		<dc:creator>Tina Barseghian</dc:creator>
				<category><![CDATA[Learning Methods]]></category>
		<category><![CDATA[Teaching With Tech]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[foreign language]]></category>
		<category><![CDATA[language learning]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=19039</guid>
		<description><![CDATA[        <media:content url="http://blogs.kqed.org/mindshift/files/2012/02/Screen-shot-2012-02-14-at-10.53.10-AM.png" medium="image" />
By Polly Stryker App stores are chock-a-block with apps for language learning. Most of them boast colorful flashcards and cute characters for kids, and others are translators that help travelers with phrases, vocabulary, and pronunciation. The big names are in the mix: Rosetta Stone has apps for both Android and iPhones/iPads, but they&#8217;re mobile companions &#8230; <a href="http://blogs.kqed.org/mindshift/2012/02/%c2%bfhablas-espanol-theres-an-app-for-that/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	        <media:content url="http://blogs.kqed.org/mindshift/files/2012/02/Screen-shot-2012-02-14-at-10.53.10-AM.png" medium="image" />
			<content:encoded><![CDATA[<h6><a href="http://blogs.kqed.org/mindshift/2012/02/%c2%bfhablas-espanol-theres-an-app-for-that/screen-shot-2012-02-14-at-10-53-10-am/" rel="attachment wp-att-19050"><img class="alignleft size-medium wp-image-19050" src="http://blogs.kqed.org/mindshift/files/2012/02/Screen-shot-2012-02-14-at-10.53.10-AM-300x450.png" alt="" width="300" height="450" /></a><em><strong>By Polly Stryker</strong></em></h6>
<p>App stores are chock-a-block with apps for language learning. Most of them boast colorful flashcards and cute characters for kids, and others are translators that help travelers with phrases, vocabulary, and pronunciation. The big names are in the mix: Rosetta Stone has apps for both Android and iPhones/iPads, but they&#8217;re mobile companions to the expensive software packets that contain the main course. Berlitz sells apps to help you brush up on your vocabulary and phrases before you travel.</p>
<p>But a few new language learning apps are moving in on the &#8220;<a href="http://blogs.kqed.org/mindshift/2011/04/can-gamification-boost-independent-learning/">gamification</a>&#8221; trend in education, making a game out of learning phrases and words. For young students accustomed to playing games during their off-hours from school, or for adults who have a few minutes to kill on the bus, these game apps are meant to help with casual, conversational language learning in languages like Spanish, Italian, French, German, Mandarin, and Portuguese.</p>
<p>One of the biggest players in the language-learning game app realm is <a href="http://www.mindsnacks.com/">MindSnacks,</a> and as Mindy Eve Myers, Director of Education explains it, the point of the app is not necessarily to teach the language to the point of fluency, but to keep players engaged with something more productive than killing pigs.</p>
<p>&#8220;The reason that we wanted the games to look they way they did and to be able to be played in short bursts of time is that we wanted them to fit into those awkward moments of the day where you&#8217;ve got a couple of minutes to kill,&#8221; Myers said. &#8220;So, instead of playing Angry Birds, you can practice your Spanish vocabulary.&#8221;</p>
<p>Here&#8217;s how it works: You have to match the English word with the Spanish word, for example, &#8220;nine&#8221; and &#8220;nueve,&#8221; before the fish tank empties. The water drains faster and faster as numbers are thrown at you.</p>
<p>Another game on the menu: meteors falling to earth, with numbers or vocabulary to match before the meteor crashes into houses. Or your spelling is checked by tapping on parachutes falling to the ground. See an incorrect spelling? Tap it, and it explodes. Correct spelling? Let the parachute land, and a rhino walks off into the bush. There are prep tutorials, with audio recordings to tell you how to say vocabulary or phrases. These can then be incorporated into the games. And, just in case anyone thought this would be really simple, there are fifty levels, so you can keep playing for quite a while.</p>
<div class="module aside right half"></p>
<p><strong>RELATED READING:</strong></p>
<ul>
<li><a href="../2011/04/can-gamification-boost-independent-learning/">CAN GAMIFICATION BOOST INDEPENDENT LEARNING?<strong></strong></a></li>
<li><a href="../2011/11/can-an-online-game-crack-the-code-to-language-learning/">ONLINE GAME CRACKS THE CODE TO LANGUAGE LEARNING</a></li>
<li><a href="../2012/01/combining-computer-games-with-classroom-teaching/">COMBINING COMPUTER GAMES AND CLASSROOM TEACHING</a></li>
<li><a href="../2011/06/boredom-busters-50-fantastic-play-and-learn-apps-sites-and-toys/">50 FANTASTIC PLAY-AND-LEARN APPS, SITES, AND TOYS</a></li>
<li><a href="../feature/educational-apps/">MINDSHIFT&#8217;S LIST OF NOTEWORTHY LEARNING APPS</a></li>
</ul>
<p></div>
<p><a href="http://mandarinmadness.com/">Mandarin Madness</a> and <a href="http://spanishsmash.com/">Spanish Smash</a> by Native Tongue, which are both new to the app scene, work on the same premise, where learners play in an arcade-style game and must get past obstacles to get to the next, progressively more difficult levels.</p>
<p>&#8220;The idea is that if they&#8217;re fun and addicting and engaging, then you&#8217;ll want to keep playing and therefore you&#8217;ll be more likely to continue learning that language and continue working with the words, more so than you would have if everyone has flash cards, and after a while, it just becomes a bit of a bore,&#8221; Myers said.</p>
<p>The MindSnacks algorithm is based on linguist Dr. Paul Pimsleur&#8217;s research surrounding language and memory. Pimsleur&#8217;s methods grew into a self-study language series, and became the basis for &#8220;Speak Spanish With Dora and Diego,&#8221; the popular children&#8217;s series on Nickelodeon&#8217;s Nick Jr. MindSnack’s founders also created the original curriculum in conjunction with University of Pennsylvania professors.</p>
<p>MindSnacks plans to release grade-level vocabulary and geography apps, and they hope, one for Japanese.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.kqed.org/mindshift/2012/02/%c2%bfhablas-espanol-theres-an-app-for-that/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	<media:content url="http://blogs.kqed.org/mindshift/files/2012/02/Screen-shot-2012-02-14-at-10.53.10-AM.png" medium="image" height="484" width="322"><media:thumbnail url="http://blogs.kqed.org/mindshift/files/2012/02/Screen-shot-2012-02-14-at-10.53.10-AM-60x60.png" height="60" width="60" /></media:content>
		<media:content url="http://blogs.kqed.org/mindshift/files/2012/02/Screen-shot-2012-02-14-at-10.53.10-AM-300x450.png" medium="image" />
	</item>
	</channel>
</rss>
