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	<title>MindShift &#187; Kinect</title>
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	<link>http://blogs.kqed.org/mindshift</link>
	<description>How we will learn</description>
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		<title>Is It Possible to Combine TV and Active Play?</title>
		<link>http://blogs.kqed.org/mindshift/2011/12/combining-tv-and-active-play-microsoft-dives-in/</link>
		<comments>http://blogs.kqed.org/mindshift/2011/12/combining-tv-and-active-play-microsoft-dives-in/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 17:06:23 +0000</pubDate>
		<dc:creator>Audrey Watters</dc:creator>
				<category><![CDATA[Learning Methods]]></category>
		<category><![CDATA[Teaching With Tech]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[sesame street]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=17318</guid>
		<description><![CDATA[        <media:content url="http://blogs.kqed.org/mindshift/files/2011/07/kinecthack.jpg" medium="image" />
Daniel Choo Earlier this fall, Microsoft announced that its Xbox 360 would soon offer special games and TV shows associated with several well-known children&#8217;s programs, including Sesame Street and Nat Geo Wild. The plan, says Microsoft, is to create shows that would foster a new kind of &#8220;playful learning,&#8221; tying them to the capabilities of &#8230; <a href="http://blogs.kqed.org/mindshift/2011/12/combining-tv-and-active-play-microsoft-dives-in/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	        <media:content url="http://blogs.kqed.org/mindshift/files/2011/07/kinecthack.jpg" medium="image" />
			<content:encoded><![CDATA[<div class="module image alignleft mceTemp" style="width: 300px"><a href="http://blogs.kqed.org/mindshift/2011/07/with-microsoft-kinect-students-can-learn-how-to-hack/kinecthack/" rel="attachment wp-att-13451"><img class="size-full wp-image-13451" src="http://blogs.kqed.org/mindshift/files/2011/07/kinecthack.jpg" alt="" width="300" height="168" /></a></p>
<p class="wp-media-credit">Daniel Choo</p>
</div>
<p>Earlier this fall, Microsoft announced that its <a href="http://www.xbox.com/">Xbox 360</a> would soon offer special games and TV shows associated with several well-known children&#8217;s programs, including Sesame Street and Nat Geo Wild. The plan, says Microsoft, is to create shows that would foster a new kind of &#8220;playful learning,&#8221; tying them to the capabilities of the Microsoft Kinect device.</p>
<p>The timing of the news wasn&#8217;t great: the same day Microsoft unveiled its new toddler-friendly Kinect games, the American Academy of Pediatrics issued a report urging no or limited screen time for children under age 2.</p>
<div class="module pull-quote left half">Kids will be able to help Cookie Monster with specific tasks, and he’ll respond to their gestures and to their voices.</div>
<p>But bringing the Kinect to children&#8217;s television is an intriguing proposition. Microsoft say that it’s filming new TV shows and building new games that “seek to inspire kids and their parents to get off the couch and into the action, working cooperatively with their favorite characters to have fun and learn at the same time.” Fun, learning and even physical activity are often invoked when it comes to children&#8217;s programming &#8212; and it&#8217;s something that the American Academy of Pediatrics challenges us to think about: while the shows might tout educational content, <a href="http://www.nytimes.com/2011/10/19/health/19babies.html">research</a> actually suggests there are some negative consequences of TV on toddlers&#8217; development.</p>
<p>Of course, Sesame Street, while geared at young children (those in preschool and early elementary levels), is aimed at those older than age two. But the cautionary note the American Academy of Pediatrics makes is still worth considering.</p>
<p>Yet the Kinect does add a new twist to children&#8217;s television viewing. The Kinect is a motion-sensing input device for the Xbox 360 game console. That means that with it, users can control their video games &#8212; and now their television shows &#8212; without having to use a game controller. Instead, the Kinect senses bodies, gestures and voice, and by using the “controller-free magic of Kinect,” says Alex Games, educational design director for Microsoft, “we can encourage kids to use their motor skills and to learn using their body in immersive experiences.”</p>
<p>With the new programs, television and play will be combined in order to promote a different level of engagement, according to Microsoft. With “Kinect Sesame Street TV,” kids will be able to help Cookie Monster with specific tasks, and he’ll respond to their gestures and to their voices. Of course, Sesame Street characters have always addressed viewers directly, speaking though the screen to those watching at home. The show has long asked children to sing or count along with them. But with the Kinect, the characters will now actually be able to interact more, gauging for example if a child gets the wrong answer to a question that it has posed.</p>
<p>This more embodied type of learning, mediated through computing devices, is something that the <a href="http://wp.nmc.org/horizon2011/sections/gesture-based-computing/">2011 Horizon Report</a> pegged as one of the key trends to watch in education technology. Although the Horizon Report said that “gesture-based computing” was still four or five years away from mainstream classroom adoption, we’re certainly seeing strong indications of what this will look like via new consumer electronics devices. It’s evident in the <a href="http://www.wired.com/geekdad/2011/10/why-the-a-magazine-is-an-ipad-that-does-not-work-video-is-ridiculous/">multitouch</a> interface of an iPad, for example, or with the voice-input of Siri and the new iPhone 4S, or with the body-control of the Kinect. It&#8217;s clear from these examples that the future of our computing devices likely won&#8217;t demand input from a keyboard and mouse.</p>
<p>And if the new children&#8217;s programming with the Microsoft Kinect and Sesame Street are any indication, the future of television will likely look quite different too.</p>
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		<title>Computer Science With a Twist: Students Hack into Kinect</title>
		<link>http://blogs.kqed.org/mindshift/2011/07/with-microsoft-kinect-students-can-learn-how-to-hack/</link>
		<comments>http://blogs.kqed.org/mindshift/2011/07/with-microsoft-kinect-students-can-learn-how-to-hack/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 17:44:34 +0000</pubDate>
		<dc:creator>Audrey Watters</dc:creator>
				<category><![CDATA[Learning Methods]]></category>
		<category><![CDATA[Teaching With Tech]]></category>
		<category><![CDATA[computer science]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[STEM]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=13445</guid>
		<description><![CDATA[        <media:content url="http://blogs.kqed.org/mindshift/files/2011/07/kinecthack.jpg" medium="image" />
Daniel Choo Within the first 60 days of its release, Microsoft sold some eight million Kinects, making it the fastest selling consumer electronics device in history (beating out the iPad and the VCR). For those who aren&#8217;t familiar with it yet, Kinect is a sensor input device for the popular Xbox gaming console that allows &#8230; <a href="http://blogs.kqed.org/mindshift/2011/07/with-microsoft-kinect-students-can-learn-how-to-hack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	        <media:content url="http://blogs.kqed.org/mindshift/files/2011/07/kinecthack.jpg" medium="image" />
			<content:encoded><![CDATA[<div id="attachment_13451"  class="wp-caption module image right" style="width: 300px;"><a rel="attachment wp-att-13451" href="http://blogs.kqed.org/mindshift/2011/07/with-microsoft-kinect-students-can-learn-how-to-hack/kinecthack/"><img class="size-full wp-image-13451" title="kinecthack" src="http://blogs.kqed.org/mindshift/files/2011/07/kinecthack.jpg" alt="" width="300" height="168" /></a><p class="wp-media-credit">Daniel Choo</p></div>
<p>Within the first 60 days of its release, Microsoft sold some eight million <a href="http://www.xbox.com/en-US/kinect">Kinects</a>, making it the <a href="http://www.huffingtonpost.com/2011/03/09/microsoft-kinect-fastest-selling-consumer-electronics_n_833706.html">fastest selling</a> consumer electronics device in history (beating out the iPad and the VCR).</p>
<p>For those who aren&#8217;t familiar with it yet, Kinect is a sensor input device for the popular Xbox gaming console that allows gamers to play without any controllers.</p>
<p>It&#8217;s been less than a year since the Kinect has been available to the public, and while the rapid uptake by consumers has broken records, it still feels as though the full potential has yet to be unleashed &#8212; particularly in the classroom.</p>
<div class="module pull-quote left half">&#8220;I want to light a fire for you and your kids,&#8221; said computer science teacher Baker, &#8220;because this is really cool stuff.&#8221;</div>
<p>We&#8217;re probably just beginning to explore the possibilities for building and using <a href="http://blogs.kqed.org/mindshift/2011/02/video-games-as-learning-tools/">video games for learning</a>. Now, the Kinect adds even more dimensions to gaming, least of which is the physical and the auditory, bringing &#8220;the real world&#8221; to gaming.</p>
<p>The Kinect sensors include a RGB camera, a depth sensor, and a microphone &#8212; all meaning that the physical actions taken by gamers can be captured by the Kinect and used in turn to control simulations.  &#8220;You are the controller,&#8221; as some of the early marketing for the device contends.</p>
<p>But it isn&#8217;t just this gesture-based computing that makes the Kinect interesting for educational applications.  It&#8217;s the fact that the Kinect software was <a href="http://www.adafruit.com/blog/2010/11/09/our-first-kinect-hack-hello-world-with-the-motors/">quickly hacked</a> and that now Microsoft has released a software development kit (<a href="http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/">SDK</a>) so that users can hack away, but with permission and even guidance &#8212; a big draw for both hobbyists and student hackers.</p>
<p>These user-created hacks are, quite frankly, a lot more impressive than some of the original games that came with the Kinect.</p>
<p>At the <a href="http://isteconference.org/ISTE/2011/program/search_results_details.php?sessionid=60804032&amp;selection_id=63854524&amp;rownumber=45&amp;max=317&amp;gopage=">ISTE 2011</a> conference, Bryan Baker, a computer science teacher at Allen High School in Allen, Texas, gave a presentation on how to use Kinect and the <a href="http://msdn.microsoft.com/en-us/aa937791">XNA</a> Game Studio as a way of teaching high-school-level computer science students programming and game design.</p>
<p>&#8220;I want to light a fire for you and your kids,&#8221; said Baker in his presentation, &#8220;because this is really cool stuff.&#8221;</p>
<p>It is, indeed, because SDK for Kinect helps put game development in the hands of students.  It&#8217;s all free, save the cost of the Kinect device itself.  The official SDK allows .NET developers to write apps in C++, C# or Visual Basic.  Some of the unofficial hacks do open Kinect development to other programming languages, but as these are unofficial, they do raise some questions about how teachers handle official and unofficial &#8220;hacking.&#8221;</p>
<p>Nonetheless, the potentials for Kinect are still exciting, and as teachers will have the summer months to play with the official SDK, I predict we see more Kinect development occur in computer science classes in the fall.  Indeed, as Baker exclaimed with delight, &#8220;Some day, this device is going to take attendance for us!&#8221;</p>
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