Educators from around the country share their favorite educational apps.
In the classroom, fiero — excitement that gamers experience when they overcome challenges — makes students see that they’re empowered players in their own education. They’re released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
Justin Sullivan/Getty Images As tech tools continue to proliferate with new launches and new products, it’s difficult to predict what will stick and what won’t. A recently released report by the New Media Consortium and EDUCAUSE Learning Initiative (ELI) tries to sift through the fads and find the few that will have a real impact […]
The Infinite Thinking Machine is back after a summer hiatus. This episode focusing on gamification features a great rundown of learning games and programs, including Minecraft, Gamestar Mechanic, NYC Haunts, and Gamedesk, a game company that recently opened a game-based learning school within a school in Los Angeles.
Getty Chocolate-covered broccoli. That’s what designers of educational games call digital products that drape dull academic instruction in the superficially appealing disguise of a game. Instead of placing the fun of discovery and mastery at the heart of the game, these imposters use the trappings of games “as a sugar coating” for their otherwise unappetizing […]
Gamification is one of the new buzzwords in social media circles. It’s the idea that by making non-gaming applications more game-like — by adding points, badges, levels, titles and other game mechanics — these apps become more fun and engaging. We see gamification at work in apps like Foursquare, where “checking in” and giving your […]