Games

Can Games Make High-Stakes Tests Obsolete?

Can Games Make High-Stakes Tests Obsolete?

| May 30, 2014 | 8 Comments

Nobody likes high-stakes testing. The problems are well documented. But maybe games can help to change the way we approach assessment.

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Social And Emotional Benefits Of Video Games: Metacognition and Relationships

Social And Emotional Benefits Of Video Games: Metacognition and Relationships

| May 16, 2014 | 21 Comments

Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another. Gamers play cooperatively. They play competitively. They share tips and tricks. They work together. The teach each other how to get better at the game.

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Game Developers Experiment With More Open-Ended Apps

Game Developers Experiment With More Open-Ended Apps

| May 12, 2014 | 4 Comments

Co-lab’s second cohort of games focus on open-ended play.

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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects

| May 8, 2014 | 9 Comments

Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.

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How Games Lead Kids to the Good Stuff: Understanding Context

How Games Lead Kids to the Good Stuff: Understanding Context

| May 1, 2014 | 29 Comments

With game-based learning students learn how to solve the problems in context. They understand how the equations they are solving fit into the world. The question, “Why do I need to know this?” is rendered obsolete. It is more than just subject matter, more than just content. There’s context. Students understand how integer partitions work within a system.

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Beyond Grades: Do Games Have a Future As Assessment Tools?

Beyond Grades: Do Games Have a Future As Assessment Tools?

| April 28, 2014 | 13 Comments

Research looking at how games could be used to assess the process of learning is pushing test makers to question what’s important to test and how to most fairly evaluate students.

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Beyond Angry Birds, Five Apps That Test Your Physics Skills

Beyond Angry Birds, Five Apps That Test Your Physics Skills

| January 30, 2014 | 28 Comments

Here are five other games for the Angry Birds fan that do an even better job of integrating physics and problem solving into addictive, just-one-more-try experiences.

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How Can We Maximize the Potential of Learning Apps?

How Can We Maximize the Potential of Learning Apps?

| January 27, 2014 | 13 Comments

Depending on the context in which it is used, and the priorities of the educators (which includes those present in the classroom, lurking at home, or at their drawing boards or computer screens at an educational publisher), one can skew the same application toward app-dependent or app-enabling ends.

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How Do Parents Think ‘Educational’ Screen Time Affects Learning?

How Do Parents Think ‘Educational’ Screen Time Affects Learning?

| January 23, 2014 | 8 Comments

As media becomes more prevalent in kids’ lives, parents are grappling with the potential benefits and pitfalls of screen time — what’s just the right amount, what’s truly educational, what’s beneficial, and what’s detrimental. To get a better understanding of parents’ attitudes around kids’ educational media, the Joan Ganz Cooney Center surveyed 1,577 parents of kids ages 2 to 10 years old, including a representative group of African American and Latino parents.

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How Can Developers Make Meaningful Learning Games for Classrooms?

How Can Developers Make Meaningful Learning Games for Classrooms?

| January 3, 2014 | 10 Comments

As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.

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