Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Co-lab’s second cohort of games focus on open-ended play.
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
With game-based learning students learn how to solve the problems in context. They understand how the equations they are solving fit into the world. The question, “Why do I need to know this?” is rendered obsolete. It is more than just subject matter, more than just content. There’s context. Students understand how integer partitions work within a system.
Research looking at how games could be used to assess the process of learning is pushing test makers to question what’s important to test and how to most fairly evaluate students.
Here are five other games for the Angry Birds fan that do an even better job of integrating physics and problem solving into addictive, just-one-more-try experiences.
Depending on the context in which it is used, and the priorities of the educators (which includes those present in the classroom, lurking at home, or at their drawing boards or computer screens at an educational publisher), one can skew the same application toward app-dependent or app-enabling ends.
As media becomes more prevalent in kids’ lives, parents are grappling with the potential benefits and pitfalls of screen time — what’s just the right amount, what’s truly educational, what’s beneficial, and what’s detrimental. To get a better understanding of parents’ attitudes around kids’ educational media, the Joan Ganz Cooney Center surveyed 1,577 parents of kids ages 2 to 10 years old, including a representative group of African American and Latino parents.
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.