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Sign up for \u003c/em>\u003ca href=\"http://eepurl.com/c36ixT\">\u003cem>Hechinger’s newsletter\u003c/em>\u003c/a>\u003cem>.\u003c/em>\u003c/p>\n\u003cp>Back in the spring of 2020, before my tween daughters became obsessed with Minecraft YouTube, I thought I had pandemic parenting figured out. Their teachers were struggling to put together half-days of online instruction, so I filled the void with “Dad School,” folding my children into a world full of all my favorite things. We made family dinners. We built a fort in the woods. I even let my girls stay up late to watch “The Last Dance,” the documentary series about Michael Jordan’s Chicago Bulls, so I could show them one of my childhood heroes and they could dye my hair just like Dennis Rodman’s.\u003c/p>\n\u003cp>The high point of this period was a weeks-long Dungeons & Dragons quest. My heart nearly burst when my girls fell in love with the role-playing narrative adventure game I had once enjoyed so much. My older daughter, 10 years old at the time, with new glasses and a growing collection of high-waisted jeans, spent hours crafting an elaborate back story for her character, a moon-elf sorcerer named Glory who was intensely loyal to her friends and harbored a blind hatred of injustice. My younger daughter, 8, and still all elbows and knees, helped me concoct fantastical adventures, forcing her sister’s alter-ego to choose between risking death to save injured goblins or playing it safe to protect her fellow adventures.\u003c/p>\n\u003cp>This lasted until June. Then extended quarantine started to pull us in separate directions. For my daughters, stuck at home with their parents and still detached from their social lives, time started to spin faster, shredding their remaining days of childhood. But for me, middle-aged and increasingly exhausted, time slowed to a crawl, turning each day into trench warfare.\u003c/p>\n\u003cp>“Dad,” my 10-year-old asked one evening as I confronted the dishes, “speaking as a Boomer, is it harder to make friends as you get older?”\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Actually, I said, I’m Gen X. And yes. Yes, it is.\u003c/p>\n\u003cp>Recognizing our kids’ growing social isolation, my wife and I tried to compensate by adopting a puppy. We also bought an Xbox, so they could join their friends for online Minecraft, the hugely popular video game that lets users explore vast digital realms and use animated 3-D blocks to build whatever they can imagine.\u003c/p>\n\u003cp>This is still OK, I remember thinking. Sure, my kids will be in front of screens more. But Minecraft is rich with opportunities for collaboration and creative problem-solving and all the other good stuff experts encourage.\u003c/p>\n\u003cp>It was a Saturday evening in late August when my illusions finally shattered. Instead of creating their own Minecraft worlds, my daughters were starting to spend hours watching other people play the game on YouTube. I tried to take advantage of their new habit, cleaning the house and chasing the puppy and catching up on overdue work. By 8:30 p.m., I was beat, so I scavenged cold leftovers in the kitchen, then crumpled into the sofa and turned the TV to an NBA playoff game.\u003c/p>\n\u003cp>Twenty minutes later, my 10-year-old wandered into the room, bleary-eyed and hungry. I had lost track of her, and she had lost track of time.\u003c/p>\n\u003cp>“It’s almost 9 o’clock,” she said. “Are we going to have dinner?”\u003c/p>\n\u003cp>\u003cstrong>Making ‘The Dream SMP’\u003c/strong>\u003c/p>\n\u003cp>The YouTube content that came to consume my daughters’ attention was called “The Dream SMP.”\u003c/p>\n\u003cp>The “Dream’” part refers to the username of a popular online gamer. According to his Wikitubia fan page, Dream is a 21-year-old former AppleCare worker from Orlando, Florida. He has yet to publicly reveal his face or full name, creating instead an online identity around a white blob with a smiley face. He did not respond to my requests for an interview.\u003c/p>\n\u003cp>“SMP,” meanwhile, is shorthand for “survival multiplayer.” This refers to the private Minecraft server that Dream launched in April 2020 so he and a few gamer friends could explore a new update to the game. Starting in July 2020, however, dozens of other prominent Minecraft YouTubers with usernames like Quackity and Technoblade and CaptainPuffy began joining in, turning The Dream SMP into a sprawling collaborative experiment. By late 2020, gameplay on the server was being guided by “Hamilton”-inspired narrative storylines and loosely sketched character arcs, with more than 30 players taking part in improvised role-plays that were streamed on multiple Twitch and YouTube channels, allowing millions of kids like mine to follow along.\u003c/p>\n\u003cp>It was the Minecraft equivalent of Marvel Studios’ superhero-filled cinematic universe. My whole body sagged with age when my older daughter first tried to explain it to me.\u003c/p>\n\u003cp>“So basically, there’s an evil egg on the server, and it like infests everything, making you evil and power-hungry, and it kind of like whispers you things inside your head. And then there’s like a whole faction, the Eggpire, and they held a Red Banquet, which was supposed to be like, ‘Oh, we come in peace,’ but then really they were actually gonna kill everybody,” she told me one evening in the kitchen while I chopped peppers.\u003c/p>\n\u003cp>I grimaced and nodded along, trying not to slice my fingers as I fought to keep the puppy from eating the placemats.\u003c/p>\n\u003cp>\u003cstrong>Related: \u003c/strong>\u003ca href=\"https://hechingerreport.org/screen-time-isnt-created-equally/\">\u003cstrong>Why all screen time isn’t created equally\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>On the one hand, my children’s fascination with The Dream SMP was a relief. They certainly seemed to enjoy it more than the family viewings of “Stranger Things” I had arranged in a failed attempt to reclaim their focus.\u003c/p>\n\u003cp>At the same time, however, The Dream SMP also gave me plenty of reason to worry. When I came downstairs, my girls would immediately pause whatever video they were watching, setting off my dad alarm. When I insisted that they let me watch along, I saw a pale-skinned, mop-haired British teenager who seemed to communicate mostly via screams, braying laughs, and random phrases he seemed to feel obliged to repeat at least four times.\u003c/p>\n\u003cp>“Dude, I’ve never been that close to weeing myself on stream,” was one of the few complete sentences I caught through the din.\u003c/p>\n\u003cp>This, I learned, was Thomas “TommyInnit” Simons, a hyperactive chaos agent who liked to burn down other players’ Minecraft houses and was in hot online water after sharing his platform with another gamer who had a history of uttering transphobic slurs. My daughters seemed captivated by his incessant trolling, filling my head with panicked visions of once-sweet children being transformed into obnoxious adolescent QAnon adherents who railed against cancel culture.\u003c/p>\n\u003cp>When confronted with such moments, experts urge parents to play the long game, creating a safe space for open communication by asking lots of open-ended questions and offering non-judgmental statements of our own values.\u003c/p>\n\u003cp>“If you’re able to make them feel like you truly care about their interests, you’re setting the stage for a future of important conversations,” said Yalda T. Uhls, who studies the ways media influences children’s development for the Center for Scholars & Storytellers at the University of California, Los Angeles.\u003c/p>\n\u003cp>In the moment, of course, I fell well short of this advice, fixating instead on my own fears.\u003c/p>\n\u003cp>“So, do you have a crush on this Tommy guy?” I asked my older daughter, by then 11 years old and attending a new school where she’d never met her teachers or most of her classmates in person.\u003c/p>\n\u003cp>“Ugh,” she responded, storming out of the room.\u003c/p>\n\u003cp>\u003cstrong>‘A very beautiful ecology’\u003c/strong>\u003c/p>\n\u003cp>The YouTube content that finally brought my family together featured two of the biggest stars on The Dream SMP: Dream and George “GeorgeNotFound” Davidson, a 24-year-old gamer from Britain.\u003c/p>\n\u003cp>The video started with the duo explaining how they hacked an electronic dog collar, using computer code and a pocket-sized microcontroller to reprogram the device to deliver electric shocks each time the wearer’s Minecraft character took damage during gameplay. From there, the tension slowly mounted, reaching a crescendo when GeorgeNotFound got zapped in the arm and started howling wildly.\u003c/p>\n\u003cp>For a few glorious minutes, I felt young again, transported back to the hours I used to spend watching ‘Jackass’ reruns and recording dumb skits on cassette tapes with my brothers.\u003c/p>\n\u003cp>“Look, Dad is actually laughing!” my younger daughter told her sister in amazement. “Usually, he only laughs at his own jokes.”\u003c/p>\n\u003cp>It was then that I decided to make more of an effort to see The Dream SMP through my girls’ eyes.\u003c/p>\n\u003cp>\u003cstrong>Related: \u003c/strong>\u003ca href=\"https://hechingerreport.org/proof-points-paper-beats-pixels-on-most-picture-books-research-finds/\">\u003cstrong>Paper beats pixels on most picture books, research finds\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>Part of what they found so appealing, it turned out, were the storylines, full of revolution and betrayal and shifting alliances. They also loved the characters, none of whom is entirely good or always bad. And they took great pleasure in digging through the multi-layered identities of all the players in The Dream SMP, each of whom is simultaneously an actual human being and a crafted online persona and a character being role-played for dramatic effect.\u003c/p>\n\u003cp>In other words, I came to realize, my children’s new online world was very much like the fourth and fifth grade classrooms they were missing out on as remote learning sucked the life out of their 2020-21 school year.\u003c/p>\n\u003cp>“It’s not that I didn’t like ‘Stranger Things,’” my older daughter eventually confessed. “But I love the chaotic-ness of The Dream SMP. It feels more realistic. There’s always multiple stories going on, and you have to consider multiple people’s points of view.”\u003c/p>\n\u003cp>By that point, Dad School was a distant memory, and my girls had started describing themselves as members of the “The Dream SMP community.” They spent hours online, searching out the digital artwork and fiction created by the other young fans with whom they now shared a connection.\u003c/p>\n\u003cp>“It’s a very beautiful ecology,” said Crystal Abidin, an associate professor of Internet Studies at Australia’s Curtin University. “By creating their own version of these fictive worlds, young people are taking spaces like Minecraft and making them their own.”\u003c/p>\n\u003cp>Inspired, I decided to join my kids in exploring the Dream SMP universe. I quickly developed a fondness for fan art featuring a participant named BadBoyHalo, YouTube-famous for saying “muffins” instead of curse words during his streams.\u003c/p>\n\u003cp>One of my favorite images featured a grinning boy and a smiling puppy, both holding fresh-baked muffins against a backdrop of multi-colored hearts. I texted it to my older daughter, saying that I too now thought some parts of The Dream SMP were pretty awesome.\u003c/p>\n\u003cp>“Dang ur on a roll that ones cool,” she quickly texted back.\u003c/p>\n\u003cp>\u003cstrong>From Friday movie night to Friday YouTube night\u003c/strong>\u003c/p>\n\u003cp>Although Dream wouldn’t discuss the phenomenal popularity of his Minecraft server with me, he did join YouTube interviewer Anthony Padilla for an \u003ca href=\"https://www.youtube.com/watch?v=3WAkPJ6654o\">online conversation\u003c/a> this June.\u003c/p>\n\u003cp>By that point, he had amassed nearly 22 million YouTube subscribers, but ceded significant control of his Minecraft server to his fellow participants. As a result, TommyInnit’s videos had collectively been viewed nearly a billion times, while other players were adding hundreds of thousands of new followers a month and launching fresh YouTube channels for their other creative endeavors.\u003c/p>\n\u003cp>“I’m honestly not that surprised,” Dream said. “When I go through and add somebody to the SMP, I don’t want them to just be successful in the SMP. I want them to take that and be successful [elsewhere].”\u003c/p>\n\u003cp>Ironically, experts recommend that parents try to empower their children in similar ways.\u003c/p>\n\u003cp>“Your job is to teach your kids how to get through their digital adolescence by managing themselves, so they can do the things they want to do online with grace,” said Amanda Lenhart, who studies technology’s impact on families for the Data & Society, a nonprofit research organization.\u003c/p>\n\u003cp>\u003cstrong>Related: \u003c/strong>\u003ca href=\"https://hechingerreport.org/a-drastic-experiment-in-progress-how-will-coronavirus-change-our-kids/\">\u003cstrong>What are the effects of social isolation from coronavirus on kids?\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>That perspective reflects a growing consensus that guardrails around children’s screen time should take circumstance into account, while focusing more on quality than quantity. When the pandemic era is viewed through that lens, Lenhart said, it actually seems pretty great that many kids responded to a time of severe social isolation by going online in search of communities and stories that could help them make sense of the world and themselves. That’s an important lesson that adults can carry forward, even as the pandemic eases and many children return to in-person school.\u003c/p>\n\u003cp>“Things like The Dream SMP should expand our ideas of what is art and what makes for good narrative and where opportunities for creative expression now show up in our children’s lives,” Lenhart said. “It’s no longer just in the books they get from the library.”\u003c/p>\n\u003cp>To be sure, Minecraft YouTube still gives me plenty of reason for concern. I’m not thrilled with all the penis jokes. I worry about the growing subsection of Dream fans linked to toxic and threatening online behavior. YouTube’s algorithm, which feeds users an unrelenting tsunami of related content, constantly overwhelms whatever bandwidth busy parents like me have to monitor what our children are doing online, a problem the platform’s parental controls have yet to adequately solve.\u003c/p>\n\u003cp>The amazing thing, though, was that once I started trusting my children, they started to bring such issues to my attention on their own. My daughters wanted to know what my wife and I thought. Even better, they wanted us to know what they thought.\u003c/p>\n\u003cp>As the 2020-21 school year came to a close, my children suggested that maybe we could swap out Friday movie night for Friday YouTube night. I pouted a little at the prospect of changing a cherished family ritual, but quickly caught myself. My girls promptly rewarded my progress.\u003c/p>\n\u003cp>They started the evening by showing a recap of the first few months of The Dream SMP, made by fans who blew me away by painstakingly recreating the entire Minecraft world on their own server. Then my girls played streams from some of the seminal events in The Dream SMP storyline, including a full-on role-played political debate between the server’s competing political parties, SWAG2020 and POG2020. Our watch party closed with a heartbreakingly beautiful animation created by digital artist SAD-ist, who according to Wikitubia is an 18-year-old fan from the Philippines who splices together dialogue from Dream SMP streams with her own drawings and music by the German composers 2WEI.\u003c/p>\n\u003cp>The high point was a dramatic recreation of the scene that led to The Dream SMP’s most famous one-liner, since meme-ified by millions of fans like my daughters and me.\u003c/p>\n\u003cp>“It was never meant to be,” we yelled along when the big moment came.\u003c/p>\n\u003cp>When we finally turned the Xbox off, it felt like we had reached an important new milestone.\u003c/p>\n\u003cp>“Girls, thank you so much for showing me all this,” I said. “I’m sorry I can be such a difficult student.”\u003c/p>\n\u003cp>“It’s OK,” my children agreed. “It’s fun trying to teach you about the things we like.”\u003c/p>\n\u003cp>\u003cem>This story about \u003c/em>\u003ca href=\"https://hechingerreport.org/how-minecraft-youtubers-made-me-a-better-parent-during-the-pandemic/\">\u003cem>The Dream SMP\u003c/em>\u003c/a>\u003cem> was produced by \u003c/em>\u003ca href=\"http://hechingerreport.org/\">The Hechinger Report\u003c/a>,\u003cem> a nonprofit, independent news organization focused on inequality and innovation in education. Sign up for \u003c/em>\u003ca href=\"http://eepurl.com/c36ixT\">\u003cem>Hechinger’s newsletter\u003c/em>\u003c/a>\u003cem>.\u003c/em>\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003cem> \u003c/em>\u003c/p>\n\n","blocks":[],"excerpt":"In a time of profound disruption, innovative online content like ‘The Dream SMP’ helped millions of kids stay connected to the social world. ","status":"publish","parent":0,"modified":1631087396,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":64,"wordCount":2733},"headData":{"title":"How Minecraft YouTubers Made me a Better Parent During the Pandemic - MindShift","description":"In a time of profound disruption, innovative online content like ‘The Dream SMP’ helped millions of kids stay connected to the social world. ","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"How Minecraft YouTubers Made me a Better Parent During the Pandemic","datePublished":"2021-09-08T07:49:56.000Z","dateModified":"2021-09-08T07:49:56.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"58470 https://ww2.kqed.org/mindshift/?p=58470","disqusUrl":"https://ww2.kqed.org/mindshift/2021/09/08/how-minecraft-youtubers-made-me-a-better-parent-during-the-pandemic/","disqusTitle":"How Minecraft YouTubers Made me a Better Parent During the Pandemic","nprByline":"Benjamin Herold, \u003ca href=\"https://hechingerreport.org/\">The Hechinger Report\u003c/a>","path":"/mindshift/58470/how-minecraft-youtubers-made-me-a-better-parent-during-the-pandemic","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cem>This story about \u003c/em>\u003ca href=\"https://hechingerreport.org/how-minecraft-youtubers-made-me-a-better-parent-during-the-pandemic/\">\u003cem>The Dream SMP\u003c/em>\u003c/a>\u003cem> was produced by \u003c/em>\u003ca href=\"http://hechingerreport.org/\">The Hechinger Report\u003c/a>\u003cem>, a nonprofit, independent news organization focused on inequality and innovation in education. Sign up for \u003c/em>\u003ca href=\"http://eepurl.com/c36ixT\">\u003cem>Hechinger’s newsletter\u003c/em>\u003c/a>\u003cem>.\u003c/em>\u003c/p>\n\u003cp>Back in the spring of 2020, before my tween daughters became obsessed with Minecraft YouTube, I thought I had pandemic parenting figured out. Their teachers were struggling to put together half-days of online instruction, so I filled the void with “Dad School,” folding my children into a world full of all my favorite things. We made family dinners. We built a fort in the woods. I even let my girls stay up late to watch “The Last Dance,” the documentary series about Michael Jordan’s Chicago Bulls, so I could show them one of my childhood heroes and they could dye my hair just like Dennis Rodman’s.\u003c/p>\n\u003cp>The high point of this period was a weeks-long Dungeons & Dragons quest. My heart nearly burst when my girls fell in love with the role-playing narrative adventure game I had once enjoyed so much. My older daughter, 10 years old at the time, with new glasses and a growing collection of high-waisted jeans, spent hours crafting an elaborate back story for her character, a moon-elf sorcerer named Glory who was intensely loyal to her friends and harbored a blind hatred of injustice. My younger daughter, 8, and still all elbows and knees, helped me concoct fantastical adventures, forcing her sister’s alter-ego to choose between risking death to save injured goblins or playing it safe to protect her fellow adventures.\u003c/p>\n\u003cp>This lasted until June. Then extended quarantine started to pull us in separate directions. For my daughters, stuck at home with their parents and still detached from their social lives, time started to spin faster, shredding their remaining days of childhood. But for me, middle-aged and increasingly exhausted, time slowed to a crawl, turning each day into trench warfare.\u003c/p>\n\u003cp>“Dad,” my 10-year-old asked one evening as I confronted the dishes, “speaking as a Boomer, is it harder to make friends as you get older?”\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Actually, I said, I’m Gen X. And yes. Yes, it is.\u003c/p>\n\u003cp>Recognizing our kids’ growing social isolation, my wife and I tried to compensate by adopting a puppy. We also bought an Xbox, so they could join their friends for online Minecraft, the hugely popular video game that lets users explore vast digital realms and use animated 3-D blocks to build whatever they can imagine.\u003c/p>\n\u003cp>This is still OK, I remember thinking. Sure, my kids will be in front of screens more. But Minecraft is rich with opportunities for collaboration and creative problem-solving and all the other good stuff experts encourage.\u003c/p>\n\u003cp>It was a Saturday evening in late August when my illusions finally shattered. Instead of creating their own Minecraft worlds, my daughters were starting to spend hours watching other people play the game on YouTube. I tried to take advantage of their new habit, cleaning the house and chasing the puppy and catching up on overdue work. By 8:30 p.m., I was beat, so I scavenged cold leftovers in the kitchen, then crumpled into the sofa and turned the TV to an NBA playoff game.\u003c/p>\n\u003cp>Twenty minutes later, my 10-year-old wandered into the room, bleary-eyed and hungry. I had lost track of her, and she had lost track of time.\u003c/p>\n\u003cp>“It’s almost 9 o’clock,” she said. “Are we going to have dinner?”\u003c/p>\n\u003cp>\u003cstrong>Making ‘The Dream SMP’\u003c/strong>\u003c/p>\n\u003cp>The YouTube content that came to consume my daughters’ attention was called “The Dream SMP.”\u003c/p>\n\u003cp>The “Dream’” part refers to the username of a popular online gamer. According to his Wikitubia fan page, Dream is a 21-year-old former AppleCare worker from Orlando, Florida. He has yet to publicly reveal his face or full name, creating instead an online identity around a white blob with a smiley face. He did not respond to my requests for an interview.\u003c/p>\n\u003cp>“SMP,” meanwhile, is shorthand for “survival multiplayer.” This refers to the private Minecraft server that Dream launched in April 2020 so he and a few gamer friends could explore a new update to the game. Starting in July 2020, however, dozens of other prominent Minecraft YouTubers with usernames like Quackity and Technoblade and CaptainPuffy began joining in, turning The Dream SMP into a sprawling collaborative experiment. By late 2020, gameplay on the server was being guided by “Hamilton”-inspired narrative storylines and loosely sketched character arcs, with more than 30 players taking part in improvised role-plays that were streamed on multiple Twitch and YouTube channels, allowing millions of kids like mine to follow along.\u003c/p>\n\u003cp>It was the Minecraft equivalent of Marvel Studios’ superhero-filled cinematic universe. My whole body sagged with age when my older daughter first tried to explain it to me.\u003c/p>\n\u003cp>“So basically, there’s an evil egg on the server, and it like infests everything, making you evil and power-hungry, and it kind of like whispers you things inside your head. And then there’s like a whole faction, the Eggpire, and they held a Red Banquet, which was supposed to be like, ‘Oh, we come in peace,’ but then really they were actually gonna kill everybody,” she told me one evening in the kitchen while I chopped peppers.\u003c/p>\n\u003cp>I grimaced and nodded along, trying not to slice my fingers as I fought to keep the puppy from eating the placemats.\u003c/p>\n\u003cp>\u003cstrong>Related: \u003c/strong>\u003ca href=\"https://hechingerreport.org/screen-time-isnt-created-equally/\">\u003cstrong>Why all screen time isn’t created equally\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>On the one hand, my children’s fascination with The Dream SMP was a relief. They certainly seemed to enjoy it more than the family viewings of “Stranger Things” I had arranged in a failed attempt to reclaim their focus.\u003c/p>\n\u003cp>At the same time, however, The Dream SMP also gave me plenty of reason to worry. When I came downstairs, my girls would immediately pause whatever video they were watching, setting off my dad alarm. When I insisted that they let me watch along, I saw a pale-skinned, mop-haired British teenager who seemed to communicate mostly via screams, braying laughs, and random phrases he seemed to feel obliged to repeat at least four times.\u003c/p>\n\u003cp>“Dude, I’ve never been that close to weeing myself on stream,” was one of the few complete sentences I caught through the din.\u003c/p>\n\u003cp>This, I learned, was Thomas “TommyInnit” Simons, a hyperactive chaos agent who liked to burn down other players’ Minecraft houses and was in hot online water after sharing his platform with another gamer who had a history of uttering transphobic slurs. My daughters seemed captivated by his incessant trolling, filling my head with panicked visions of once-sweet children being transformed into obnoxious adolescent QAnon adherents who railed against cancel culture.\u003c/p>\n\u003cp>When confronted with such moments, experts urge parents to play the long game, creating a safe space for open communication by asking lots of open-ended questions and offering non-judgmental statements of our own values.\u003c/p>\n\u003cp>“If you’re able to make them feel like you truly care about their interests, you’re setting the stage for a future of important conversations,” said Yalda T. Uhls, who studies the ways media influences children’s development for the Center for Scholars & Storytellers at the University of California, Los Angeles.\u003c/p>\n\u003cp>In the moment, of course, I fell well short of this advice, fixating instead on my own fears.\u003c/p>\n\u003cp>“So, do you have a crush on this Tommy guy?” I asked my older daughter, by then 11 years old and attending a new school where she’d never met her teachers or most of her classmates in person.\u003c/p>\n\u003cp>“Ugh,” she responded, storming out of the room.\u003c/p>\n\u003cp>\u003cstrong>‘A very beautiful ecology’\u003c/strong>\u003c/p>\n\u003cp>The YouTube content that finally brought my family together featured two of the biggest stars on The Dream SMP: Dream and George “GeorgeNotFound” Davidson, a 24-year-old gamer from Britain.\u003c/p>\n\u003cp>The video started with the duo explaining how they hacked an electronic dog collar, using computer code and a pocket-sized microcontroller to reprogram the device to deliver electric shocks each time the wearer’s Minecraft character took damage during gameplay. From there, the tension slowly mounted, reaching a crescendo when GeorgeNotFound got zapped in the arm and started howling wildly.\u003c/p>\n\u003cp>For a few glorious minutes, I felt young again, transported back to the hours I used to spend watching ‘Jackass’ reruns and recording dumb skits on cassette tapes with my brothers.\u003c/p>\n\u003cp>“Look, Dad is actually laughing!” my younger daughter told her sister in amazement. “Usually, he only laughs at his own jokes.”\u003c/p>\n\u003cp>It was then that I decided to make more of an effort to see The Dream SMP through my girls’ eyes.\u003c/p>\n\u003cp>\u003cstrong>Related: \u003c/strong>\u003ca href=\"https://hechingerreport.org/proof-points-paper-beats-pixels-on-most-picture-books-research-finds/\">\u003cstrong>Paper beats pixels on most picture books, research finds\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>Part of what they found so appealing, it turned out, were the storylines, full of revolution and betrayal and shifting alliances. They also loved the characters, none of whom is entirely good or always bad. And they took great pleasure in digging through the multi-layered identities of all the players in The Dream SMP, each of whom is simultaneously an actual human being and a crafted online persona and a character being role-played for dramatic effect.\u003c/p>\n\u003cp>In other words, I came to realize, my children’s new online world was very much like the fourth and fifth grade classrooms they were missing out on as remote learning sucked the life out of their 2020-21 school year.\u003c/p>\n\u003cp>“It’s not that I didn’t like ‘Stranger Things,’” my older daughter eventually confessed. “But I love the chaotic-ness of The Dream SMP. It feels more realistic. There’s always multiple stories going on, and you have to consider multiple people’s points of view.”\u003c/p>\n\u003cp>By that point, Dad School was a distant memory, and my girls had started describing themselves as members of the “The Dream SMP community.” They spent hours online, searching out the digital artwork and fiction created by the other young fans with whom they now shared a connection.\u003c/p>\n\u003cp>“It’s a very beautiful ecology,” said Crystal Abidin, an associate professor of Internet Studies at Australia’s Curtin University. “By creating their own version of these fictive worlds, young people are taking spaces like Minecraft and making them their own.”\u003c/p>\n\u003cp>Inspired, I decided to join my kids in exploring the Dream SMP universe. I quickly developed a fondness for fan art featuring a participant named BadBoyHalo, YouTube-famous for saying “muffins” instead of curse words during his streams.\u003c/p>\n\u003cp>One of my favorite images featured a grinning boy and a smiling puppy, both holding fresh-baked muffins against a backdrop of multi-colored hearts. I texted it to my older daughter, saying that I too now thought some parts of The Dream SMP were pretty awesome.\u003c/p>\n\u003cp>“Dang ur on a roll that ones cool,” she quickly texted back.\u003c/p>\n\u003cp>\u003cstrong>From Friday movie night to Friday YouTube night\u003c/strong>\u003c/p>\n\u003cp>Although Dream wouldn’t discuss the phenomenal popularity of his Minecraft server with me, he did join YouTube interviewer Anthony Padilla for an \u003ca href=\"https://www.youtube.com/watch?v=3WAkPJ6654o\">online conversation\u003c/a> this June.\u003c/p>\n\u003cp>By that point, he had amassed nearly 22 million YouTube subscribers, but ceded significant control of his Minecraft server to his fellow participants. As a result, TommyInnit’s videos had collectively been viewed nearly a billion times, while other players were adding hundreds of thousands of new followers a month and launching fresh YouTube channels for their other creative endeavors.\u003c/p>\n\u003cp>“I’m honestly not that surprised,” Dream said. “When I go through and add somebody to the SMP, I don’t want them to just be successful in the SMP. I want them to take that and be successful [elsewhere].”\u003c/p>\n\u003cp>Ironically, experts recommend that parents try to empower their children in similar ways.\u003c/p>\n\u003cp>“Your job is to teach your kids how to get through their digital adolescence by managing themselves, so they can do the things they want to do online with grace,” said Amanda Lenhart, who studies technology’s impact on families for the Data & Society, a nonprofit research organization.\u003c/p>\n\u003cp>\u003cstrong>Related: \u003c/strong>\u003ca href=\"https://hechingerreport.org/a-drastic-experiment-in-progress-how-will-coronavirus-change-our-kids/\">\u003cstrong>What are the effects of social isolation from coronavirus on kids?\u003c/strong>\u003c/a>\u003c/p>\n\u003cp>That perspective reflects a growing consensus that guardrails around children’s screen time should take circumstance into account, while focusing more on quality than quantity. When the pandemic era is viewed through that lens, Lenhart said, it actually seems pretty great that many kids responded to a time of severe social isolation by going online in search of communities and stories that could help them make sense of the world and themselves. That’s an important lesson that adults can carry forward, even as the pandemic eases and many children return to in-person school.\u003c/p>\n\u003cp>“Things like The Dream SMP should expand our ideas of what is art and what makes for good narrative and where opportunities for creative expression now show up in our children’s lives,” Lenhart said. “It’s no longer just in the books they get from the library.”\u003c/p>\n\u003cp>To be sure, Minecraft YouTube still gives me plenty of reason for concern. I’m not thrilled with all the penis jokes. I worry about the growing subsection of Dream fans linked to toxic and threatening online behavior. YouTube’s algorithm, which feeds users an unrelenting tsunami of related content, constantly overwhelms whatever bandwidth busy parents like me have to monitor what our children are doing online, a problem the platform’s parental controls have yet to adequately solve.\u003c/p>\n\u003cp>The amazing thing, though, was that once I started trusting my children, they started to bring such issues to my attention on their own. My daughters wanted to know what my wife and I thought. Even better, they wanted us to know what they thought.\u003c/p>\n\u003cp>As the 2020-21 school year came to a close, my children suggested that maybe we could swap out Friday movie night for Friday YouTube night. I pouted a little at the prospect of changing a cherished family ritual, but quickly caught myself. My girls promptly rewarded my progress.\u003c/p>\n\u003cp>They started the evening by showing a recap of the first few months of The Dream SMP, made by fans who blew me away by painstakingly recreating the entire Minecraft world on their own server. Then my girls played streams from some of the seminal events in The Dream SMP storyline, including a full-on role-played political debate between the server’s competing political parties, SWAG2020 and POG2020. Our watch party closed with a heartbreakingly beautiful animation created by digital artist SAD-ist, who according to Wikitubia is an 18-year-old fan from the Philippines who splices together dialogue from Dream SMP streams with her own drawings and music by the German composers 2WEI.\u003c/p>\n\u003cp>The high point was a dramatic recreation of the scene that led to The Dream SMP’s most famous one-liner, since meme-ified by millions of fans like my daughters and me.\u003c/p>\n\u003cp>“It was never meant to be,” we yelled along when the big moment came.\u003c/p>\n\u003cp>When we finally turned the Xbox off, it felt like we had reached an important new milestone.\u003c/p>\n\u003cp>“Girls, thank you so much for showing me all this,” I said. “I’m sorry I can be such a difficult student.”\u003c/p>\n\u003cp>“It’s OK,” my children agreed. “It’s fun trying to teach you about the things we like.”\u003c/p>\n\u003cp>\u003cem>This story about \u003c/em>\u003ca href=\"https://hechingerreport.org/how-minecraft-youtubers-made-me-a-better-parent-during-the-pandemic/\">\u003cem>The Dream SMP\u003c/em>\u003c/a>\u003cem> was produced by \u003c/em>\u003ca href=\"http://hechingerreport.org/\">The Hechinger Report\u003c/a>,\u003cem> a nonprofit, independent news organization focused on inequality and innovation in education. Sign up for \u003c/em>\u003ca href=\"http://eepurl.com/c36ixT\">\u003cem>Hechinger’s newsletter\u003c/em>\u003c/a>\u003cem>.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cem> \u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/58470/how-minecraft-youtubers-made-me-a-better-parent-during-the-pandemic","authors":["byline_mindshift_58470"],"categories":["mindshift_192"],"tags":["mindshift_21093","mindshift_21344","mindshift_358","mindshift_20655","mindshift_861"],"featImg":"mindshift_58479","label":"mindshift"},"mindshift_57853":{"type":"posts","id":"mindshift_57853","meta":{"index":"posts_1591205157","site":"mindshift","id":"57853","score":null,"sort":[1620892915000]},"guestAuthors":[],"slug":"an-updated-oregon-trail-gives-native-americans-better-representation","title":"An Updated 'Oregon Trail' Gives Native Americans Better Representation","publishDate":1620892915,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>Jazz Halfmoon, 38, remembers playing the educational video game Oregon Trail as a reward for doing well in class. \"It was on a super-old computer,\" she says. \"The green screen was like the only color.\"\u003c/p>\n\u003cp>She says it was really exciting, and the kids would often clamor and fight over who could \u003ca href=\"https://archive.org/details/msdos_Oregon_Trail_The_1990\">play the game\u003c/a> at their school on the \u003ca href=\"https://ctuir.org/\">Confederated Tribes of the Umatilla Indian Reservation\u003c/a>, in northeast Oregon.\u003c/p>\n\u003cp>Halfmoon says, \"I remember being like, 'Oh, like the Indians killed off somebody in your wagon train ... and then being like, 'Oh, we're Indians, you know.' \"\u003c/p>\n\u003cp>A generation of kids like Halfmoon grew up playing settlers heading west on the Oregon Trail. They remember it mostly for the moment — wait for it — their party died of dysentery. Now, a \u003ca href=\"https://apps.apple.com/us/app/the-oregon-trail/id1502228492\">new spin on the wagon train game\u003c/a> focuses on more accurately representing Native Americans and includes new storylines and playable Native American characters.\u003c/p>\n\u003cp>The company Gameloft tackled the redesign of Oregon Trail for \u003ca href=\"https://www.apple.com/newsroom/2021/04/apple-arcade-expands-its-award-winning-catalog-to-more-than-180-games/\">Apple Arcade\u003c/a> just in time for the increase in worldwide play because of the coronavirus pandemic. The game came out in April. Its target audience: the now-40-year-old original fans and their kids. And more Native American players.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003ca href=\"https://www.gameloft.com/gameloft-studios/brisbane\">Gameloft Brisbane\u003c/a> creative director Jarrad Trudgen had to root out historical inaccuracies and clichés about Native American culture.\u003c/p>\n\u003cp>\"Well, as a white, middle-class Australian, I don't think I can really speak to that,\" he says. \"I'd like help with that. And I'd like to talk to some Native Americans and some Native American history professors.\"\u003c/p>\n\u003cfigure id=\"attachment_57859\" class=\"wp-caption alignnone\" style=\"max-width: 1600px\">\u003cimg class=\"size-full wp-image-57859\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85.png\" alt=\"\" width=\"1600\" height=\"736\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85.png 1600w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-800x368.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-1020x469.png 1020w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-160x74.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-768x353.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-1536x707.png 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\">\u003cfigcaption class=\"wp-caption-text\">Native American characters in the new Oregon Trail game speak fluent English, reflecting the historical reality that many Native Americans were multilingual. \u003ccite>(Gameloft)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>So he brought in three Indigenous historians. They listened to early test music for the game and said, back off the drums and flutes! And don't use broken stilted English.\u003c/p>\n\u003cp>Trudgen got it. \"It's like a trope to make Native American people seem primitive somehow,\" he says, \"when actually there were a lot of bilingual or polylingual Native Americans at that time.\"\u003c/p>\n\u003cp>The team of historians came up with more appropriate names for game characters and advocated for new roles for Native Americans, not just roles as guides or trappers.\u003c/p>\n\u003cfigure id=\"attachment_57856\" class=\"wp-caption alignright\" style=\"max-width: 250px\">\u003cimg class=\"size-full wp-image-57856\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/photo-2-cb571864e568fa7f36df971741478044ee2675eb-e1620892706249.jpe\" alt=\"\" width=\"250\" height=\"188\">\u003cfigcaption class=\"wp-caption-text\">University of Nebraska historian Margaret Huettl says she's glad developers listened to her and other scholars in making the new Oregon Trail. \u003ccite>(Courtesy of Margaret Huettl)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>University of Nebraska historian \u003ca href=\"https://history.unl.edu/margaret-huettl\">Margaret Huettl\u003c/a> has \u003ca href=\"https://www.lcotribe.com/\">Lac Courte Oreilles\u003c/a> tribal ancestors. She researched old photos and drawings for accurate depictions of different tribes' clothing and style. \"Initially, all of the Native people [in the revamped game] had braids,\" Huettl says. \"And I think we suggested, maybe they don't all have to have braids.\"\u003c/p>\n\u003cp>One major teaching moment for Trudgen was about bows and arrows. He definitely wanted them.\u003c/p>\n\u003cp>\"There are a lot of popular games out there, Tomb Raider and \u003ca href=\"https://www.npr.org/sections/alltechconsidered/2016/12/31/505592646/reading-the-game-the-last-of-us\">Last of Us\u003c/a>, and like these big games — where bow and arrows are sick,\" Trudgen says.\u003c/p>\n\u003cp>But historian Huettl explained that if you were a Native American trapper at the time of the Oregon Trail, you were more likely to have a rifle, so bows and arrows are an outdated stereotype.\u003c/p>\n\u003cp>\"That wasn't our intention at all, obviously,\" Trudgen says. \"We were just coming to it sort of as a naive 'bow and arrows are cool' angle.\"\u003c/p>\n\u003cp>David Lewis teaches anthropology and ethnic studies at \u003ca href=\"https://urldefense.com/v3/__https:/liberalarts.oregonstate.edu/users/david-lewis*:*:text=David*20G.,in*20the*20Western*20Oregon*20Tribes.__;I34lJSUlJQ!!Iwwt!GR2_Ck1KW-obqwFZ2fXRJ4tYu8BZDPGSfrJwcOV1XimxVSBPdkSekVGqS33R%24\">Oregon State University\u003c/a>, and he's a member of the \u003ca href=\"https://www.grandronde.org/\">Confederated Tribes of Grand Ronde\u003c/a> — territories where many settlers ended up.\u003c/p>\n\u003cp>\"They [tribes] were excited initially for all the new products — the guns, the metals and fabrics and things like that,\" Lewis says.\u003c/p>\n\u003cp>But, he says, the real Oregon Trail wasn't a positive story for Native Americans. The settlers kept coming, and the government forced tribes into bad deals — treaties that gave away their best land and forced their people onto reservations where many died.\u003c/p>\n\u003cp>\"That settlement of Oregon then was initially just a theft of land,\" he says. \"By and large, the experience of Native people was one of continual loss for the first 70 or 80 years.\"\u003c/p>\n\u003cp>Indigenous people didn't become U.S. citizens until 1924. Lewis says they had no rights.\u003c/p>\n\u003cp>It's hard to encapsulate all of that into a video game. But historian Huettl says the designers were serious about getting it right. The prairies she knows well are beautiful in the game.\u003c/p>\n\u003cfigure id=\"attachment_57860\" class=\"wp-caption alignnone\" style=\"max-width: 1600px\">\u003cimg class=\"size-full wp-image-57860\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85.png\" alt=\"\" width=\"1600\" height=\"736\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85.png 1600w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-800x368.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-1020x469.png 1020w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-160x74.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-768x353.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-1536x707.png 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\">\u003cfigcaption class=\"wp-caption-text\">Many things have changed in the new Oregon Trail, but you can still die of dysentery. \u003ccite>(Gameloft)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>\"[And] there's no bow and arrow,\" Huettl says. \"That's not in the game. They listened to what we were saying.\"\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>The flutes are mostly gone too. But they did leave one old moment in the new version — players can still die of dysentery.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2021 NPR. To see more, visit https://www.npr.org.\u003cimg src=\"https://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=A+New+Spin+On+A+Classic+Video+Game+Gives+Native+Americans+Better+Representation&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n","blocks":[],"excerpt":"A new version of the classic '80s video game Oregon Trail tries to represent the lives of Native Americans more accurately — no more braids or bows and arrows. But you can still die of dysentery.","status":"publish","parent":0,"modified":1620892915,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":25,"wordCount":827},"headData":{"title":"An Updated 'Oregon Trail' Gives Native Americans Better Representation - MindShift","description":"A new version of the classic '80s video game Oregon Trail tries to represent the lives of Native Americans more accurately — no more braids or bows and arrows. But you can still die of dysentery.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"An Updated 'Oregon Trail' Gives Native Americans Better Representation","datePublished":"2021-05-13T08:01:55.000Z","dateModified":"2021-05-13T08:01:55.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"57853 https://ww2.kqed.org/mindshift/?p=57853","disqusUrl":"https://ww2.kqed.org/mindshift/2021/05/13/an-updated-oregon-trail-gives-native-americans-better-representation/","disqusTitle":"An Updated 'Oregon Trail' Gives Native Americans Better Representation","nprByline":"Anna King","nprImageAgency":"Gameloft","nprStoryId":"996007048","nprApiLink":"http://api.npr.org/query?id=996007048&apiKey=MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004","nprHtmlLink":"https://www.npr.org/2021/05/12/996007048/no-bows-and-arrows-and-no-broken-english-on-the-updated-oregon-trail?ft=nprml&f=996007048","nprRetrievedStory":"1","nprPubDate":"Wed, 12 May 2021 19:20:00 -0400","nprStoryDate":"Wed, 12 May 2021 05:00:00 -0400","nprLastModifiedDate":"Wed, 12 May 2021 19:01:39 -0400","nprAudio":"https://ondemand.npr.org/anon.npr-mp3/npr/atc/2021/05/20210512_atc_no_bows_and_arrows_and_no_broken_english_on_the_updated_oregon_trail.mp3?orgId=1&topicId=820593993&d=220&p=2&story=996007048&ft=nprml&f=996007048","nprAudioM3u":"http://api.npr.org/m3u/1996286644-20aa51.m3u?orgId=1&topicId=820593993&d=220&p=2&story=996007048&ft=nprml&f=996007048","path":"/mindshift/57853/an-updated-oregon-trail-gives-native-americans-better-representation","audioUrl":"https://ondemand.npr.org/anon.npr-mp3/npr/atc/2021/05/20210512_atc_no_bows_and_arrows_and_no_broken_english_on_the_updated_oregon_trail.mp3?orgId=1&topicId=820593993&d=220&p=2&story=996007048&ft=nprml&f=996007048","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>Jazz Halfmoon, 38, remembers playing the educational video game Oregon Trail as a reward for doing well in class. \"It was on a super-old computer,\" she says. \"The green screen was like the only color.\"\u003c/p>\n\u003cp>She says it was really exciting, and the kids would often clamor and fight over who could \u003ca href=\"https://archive.org/details/msdos_Oregon_Trail_The_1990\">play the game\u003c/a> at their school on the \u003ca href=\"https://ctuir.org/\">Confederated Tribes of the Umatilla Indian Reservation\u003c/a>, in northeast Oregon.\u003c/p>\n\u003cp>Halfmoon says, \"I remember being like, 'Oh, like the Indians killed off somebody in your wagon train ... and then being like, 'Oh, we're Indians, you know.' \"\u003c/p>\n\u003cp>A generation of kids like Halfmoon grew up playing settlers heading west on the Oregon Trail. They remember it mostly for the moment — wait for it — their party died of dysentery. Now, a \u003ca href=\"https://apps.apple.com/us/app/the-oregon-trail/id1502228492\">new spin on the wagon train game\u003c/a> focuses on more accurately representing Native Americans and includes new storylines and playable Native American characters.\u003c/p>\n\u003cp>The company Gameloft tackled the redesign of Oregon Trail for \u003ca href=\"https://www.apple.com/newsroom/2021/04/apple-arcade-expands-its-award-winning-catalog-to-more-than-180-games/\">Apple Arcade\u003c/a> just in time for the increase in worldwide play because of the coronavirus pandemic. The game came out in April. Its target audience: the now-40-year-old original fans and their kids. And more Native American players.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"https://www.gameloft.com/gameloft-studios/brisbane\">Gameloft Brisbane\u003c/a> creative director Jarrad Trudgen had to root out historical inaccuracies and clichés about Native American culture.\u003c/p>\n\u003cp>\"Well, as a white, middle-class Australian, I don't think I can really speak to that,\" he says. \"I'd like help with that. And I'd like to talk to some Native Americans and some Native American history professors.\"\u003c/p>\n\u003cfigure id=\"attachment_57859\" class=\"wp-caption alignnone\" style=\"max-width: 1600px\">\u003cimg class=\"size-full wp-image-57859\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85.png\" alt=\"\" width=\"1600\" height=\"736\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85.png 1600w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-800x368.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-1020x469.png 1020w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-160x74.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-768x353.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-03_hud_2532x1170_en_custom-28d7d1cbaa8e8c098562e10525b0fccd751a84ae-s1600-c85-1536x707.png 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\">\u003cfigcaption class=\"wp-caption-text\">Native American characters in the new Oregon Trail game speak fluent English, reflecting the historical reality that many Native Americans were multilingual. \u003ccite>(Gameloft)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>So he brought in three Indigenous historians. They listened to early test music for the game and said, back off the drums and flutes! And don't use broken stilted English.\u003c/p>\n\u003cp>Trudgen got it. \"It's like a trope to make Native American people seem primitive somehow,\" he says, \"when actually there were a lot of bilingual or polylingual Native Americans at that time.\"\u003c/p>\n\u003cp>The team of historians came up with more appropriate names for game characters and advocated for new roles for Native Americans, not just roles as guides or trappers.\u003c/p>\n\u003cfigure id=\"attachment_57856\" class=\"wp-caption alignright\" style=\"max-width: 250px\">\u003cimg class=\"size-full wp-image-57856\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/photo-2-cb571864e568fa7f36df971741478044ee2675eb-e1620892706249.jpe\" alt=\"\" width=\"250\" height=\"188\">\u003cfigcaption class=\"wp-caption-text\">University of Nebraska historian Margaret Huettl says she's glad developers listened to her and other scholars in making the new Oregon Trail. \u003ccite>(Courtesy of Margaret Huettl)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>University of Nebraska historian \u003ca href=\"https://history.unl.edu/margaret-huettl\">Margaret Huettl\u003c/a> has \u003ca href=\"https://www.lcotribe.com/\">Lac Courte Oreilles\u003c/a> tribal ancestors. She researched old photos and drawings for accurate depictions of different tribes' clothing and style. \"Initially, all of the Native people [in the revamped game] had braids,\" Huettl says. \"And I think we suggested, maybe they don't all have to have braids.\"\u003c/p>\n\u003cp>One major teaching moment for Trudgen was about bows and arrows. He definitely wanted them.\u003c/p>\n\u003cp>\"There are a lot of popular games out there, Tomb Raider and \u003ca href=\"https://www.npr.org/sections/alltechconsidered/2016/12/31/505592646/reading-the-game-the-last-of-us\">Last of Us\u003c/a>, and like these big games — where bow and arrows are sick,\" Trudgen says.\u003c/p>\n\u003cp>But historian Huettl explained that if you were a Native American trapper at the time of the Oregon Trail, you were more likely to have a rifle, so bows and arrows are an outdated stereotype.\u003c/p>\n\u003cp>\"That wasn't our intention at all, obviously,\" Trudgen says. \"We were just coming to it sort of as a naive 'bow and arrows are cool' angle.\"\u003c/p>\n\u003cp>David Lewis teaches anthropology and ethnic studies at \u003ca href=\"https://urldefense.com/v3/__https:/liberalarts.oregonstate.edu/users/david-lewis*:*:text=David*20G.,in*20the*20Western*20Oregon*20Tribes.__;I34lJSUlJQ!!Iwwt!GR2_Ck1KW-obqwFZ2fXRJ4tYu8BZDPGSfrJwcOV1XimxVSBPdkSekVGqS33R%24\">Oregon State University\u003c/a>, and he's a member of the \u003ca href=\"https://www.grandronde.org/\">Confederated Tribes of Grand Ronde\u003c/a> — territories where many settlers ended up.\u003c/p>\n\u003cp>\"They [tribes] were excited initially for all the new products — the guns, the metals and fabrics and things like that,\" Lewis says.\u003c/p>\n\u003cp>But, he says, the real Oregon Trail wasn't a positive story for Native Americans. The settlers kept coming, and the government forced tribes into bad deals — treaties that gave away their best land and forced their people onto reservations where many died.\u003c/p>\n\u003cp>\"That settlement of Oregon then was initially just a theft of land,\" he says. \"By and large, the experience of Native people was one of continual loss for the first 70 or 80 years.\"\u003c/p>\n\u003cp>Indigenous people didn't become U.S. citizens until 1924. Lewis says they had no rights.\u003c/p>\n\u003cp>It's hard to encapsulate all of that into a video game. But historian Huettl says the designers were serious about getting it right. The prairies she knows well are beautiful in the game.\u003c/p>\n\u003cfigure id=\"attachment_57860\" class=\"wp-caption alignnone\" style=\"max-width: 1600px\">\u003cimg class=\"size-full wp-image-57860\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85.png\" alt=\"\" width=\"1600\" height=\"736\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85.png 1600w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-800x368.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-1020x469.png 1020w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-160x74.png 160w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-768x353.png 768w, https://ww2.kqed.org/app/uploads/sites/23/2021/05/theoregontrail_screen_-07_hud_2532x1170_en_custom-a52377b4f9dc42faf1d3ec5120cdc4258beee98b-s1600-c85-1536x707.png 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\">\u003cfigcaption class=\"wp-caption-text\">Many things have changed in the new Oregon Trail, but you can still die of dysentery. \u003ccite>(Gameloft)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>\"[And] there's no bow and arrow,\" Huettl says. \"That's not in the game. They listened to what we were saying.\"\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>The flutes are mostly gone too. But they did leave one old moment in the new version — players can still die of dysentery.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2021 NPR. To see more, visit https://www.npr.org.\u003cimg src=\"https://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=A+New+Spin+On+A+Classic+Video+Game+Gives+Native+Americans+Better+Representation&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/57853/an-updated-oregon-trail-gives-native-americans-better-representation","authors":["byline_mindshift_57853"],"categories":["mindshift_195"],"tags":["mindshift_20655","mindshift_20661","mindshift_20774"],"featImg":"mindshift_57854","label":"mindshift"},"mindshift_55771":{"type":"posts","id":"mindshift_55771","meta":{"index":"posts_1591205157","site":"mindshift","id":"55771","score":null,"sort":[1587546142000]},"guestAuthors":[],"slug":"10-comfort-games-that-encourage-kindness-community-and-well-being","title":"10 Comfort Games That Encourage Kindness, Community and Well-Being","publishDate":1587546142,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>\u003cspan style=\"font-weight: 400\">In the world’s first history book, Herodotus recounts how the ancient Lydians faced a prolonged period of food scarcity. Months passed without relief and despair set in, spurring the desperate Lydians to implement an unusual solution. Life was organized according to a two-day schedule, where they fasted on the first day and played games to distract from hunger, while on the second day they ate and abstained from play. Herodotus writes that the people lived according to this pattern for eighteen years, survived the famine, and invented some of the games that we enjoy today.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Three thousand years later, we stand to learn much from the Lydians. Games might be a timely balm as we grapple with our own social crisis. French philosopher David Émile Durkeim believed that games are a cornerstone of human bonding, while their power to absorb and distract helps ease our thoughts from the troubles at hand. Also, digital games can simulate vast navigable virtual spaces, an attractive commodity when access to real world space is restricted. But, unlike the Lydians, we already have tens of thousands of games ready to go, many of which have been designed to dissolve physical distance.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">As we adjust to a prolonged sojourn in the great indoors, the games included here may help ease the burden of confinement. Players can draw comfort from bridging distance through online collaboration, traveling the virtual world, sharing struggles, or getting a daily fitness fix, all without having to step outside.\u003c/span>\u003c/p>\n\u003ch2>\u003cb>Kind Words\u003c/b>\u003c/h2>\n\u003cp>\u003ca href=\"http://popcannibal.com/kindwords/\">\u003ci>\u003cspan style=\"font-weight: 400\">Kind Words\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">’ core mechanic is meaningful human contact. Players can anonymously write short letters to share their struggles or respond to others with supportive words. After the tutorial, all letters and responses are produced by real people. This little game with a big heart seems ideally suited to our current circumstances as it transcends space with its anonymous virtual network that encourages positive interactions, mutual comfort and support. It’s also a fun way for kids to exercise reading, writing and \u003ca href=\"https://www.kqed.org/mindshift/54853/why-its-imperative-we-all-learn-to-be-emotion-scientists\">emotional intelligence\u003c/a> through empathetic engagements. Not surprisingly, many recent letters address social distancing issues which grant ample opportunity to connect on the foundation of shared experience.\u003c/span>\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=wnJ2sRTkZo8\u003c/p>\n\u003ch2>\u003cb>Journey\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">Doesn’t it feel like a good time for a mystical pilgrimage across the desert? \u003c/span>\u003ca href=\"https://thatgamecompany.com/journey/\">\u003ci>\u003cspan style=\"font-weight: 400\">Journey\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> is a striking work of video game art where a player traverses a surreal desert landscape as they make their way to a distant mountain. The soothing soundtrack, austere expanses and calming rhythm of play are a powerful antidote to the doldrums of social isolation. The best part is that you are not alone. At every level, one might encounter another anonymous player with whom they can exchange magic scarves and form a temporary alliance. Communication is limited to avatar motion and nonverbal chimes or “pings.” Strangely, these \u003c/span>\u003ca href=\"https://www.eurogamer.net/articles/2018-07-08-how-journey-only-truly-made-sense-when-almost-everything-had-been-cut\">\u003cspan style=\"font-weight: 400\">constraints deepen the emotional connection\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> between players as it impedes potentially toxic behavior. \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Journey\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is a powerful metaphor that binds inward and outward voyages, but perhaps the most relevant message it delivers is its persistent reminder that less is more.\u003c/span>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=bkL94nKSd2M\u003c/p>\n\u003ch2>\u003cb>Stardew Valley \u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">The pastoral life calls in \u003c/span>\u003ca href=\"https://www.stardewvalley.net/\">\u003ci>\u003cspan style=\"font-weight: 400\">Stardew Valley\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">, where you’re an urban office worker who inherits an abandoned plot of land from your grandfather. Fed-up with the city grind, you decide to take the plunge and start a new life in Pelican Town, an idyllic 16-bit farming community. Soon, you’re clearing land, managing crops, monitoring your sleep cycles, visiting the general store, socializing with the townsfolk and exploring the surrounding countryside. The surprise hit of 2016 is a refreshing tend-and-befriend game with throwback graphics and diverse tasks that will keep you blissfully occupied for hours. You can also farm with friends: there’s a \u003c/span>\u003ca href=\"https://www.gamesradar.com/stardew-valley-co-op-multiplayer-how-to/\">\u003cspan style=\"font-weight: 400\">multiplayer co-op\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> version that lets up to four players work together, share an income and even tie the knot. \u003c/span>\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=ot7uXNQskhs\u003c/p>\n\u003ch2>\u003cb>Animal Crossing: New Horizon\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">Fresh off the press, \u003c/span>\u003ca href=\"https://www.nintendo.com/games/detail/animal-crossing-new-horizons-switch/\">\u003cspan style=\"font-weight: 400\">\u003cem>Animal Crossing: New Horizons\u003c/em>\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> is the latest installment of the enduring life simulation franchise where players explore a cartoony paradiscal island and build a thriving community of cutesy animal citizens. The open-ended sim is a highly customizable sandbox where players build, collect, craft, grow, fish, trade, play and socialize. Time on the island is tied to the real world clock, the weather is in flux and the flora and fauna change according to the seasons. Four can collaborate on the same system and up to eight online players can meet to work and play on the island.\u003c/span>\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=_3YNL0OWio0\u003c/p>\n\u003ch2>\u003cb>GeoGuessr\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">While we await regularly scheduled flights to resume, \u003c/span>\u003ca href=\"https://www.geoguessr.com/\">\u003ci>\u003cspan style=\"font-weight: 400\">GeoGuessr\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> lets us explore the world from the comfort of home. It leverages Google Maps and Street View technology to drop you somewhere on the globe to wander around searching for clues to determine your location. Street signs, landscapes, flora, fauna, company logos, store signs and architecture all provide clues to help you figure out whether you’ve been beamed to the heart of Mongolia or deposited in downtown Nairobi. There are diverse challenges available and those who aren’t ready to go global can choose to materialize at landmarks, specific countries, or U.S. capitals. Once you’ve satisfied your wanderlust, hand it over to the kids for an entertaining boost to their geographic knowledge and critical thinking skills.\u003c/span>\u003c/p>\n\u003ch2>\u003cb>The Outer Wilds\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">After you’ve exhausted your virtual tour of the world, you might consider heading off planet to the \u003c/span>\u003ca href=\"https://www.mobiusdigitalgames.com/outer-wilds.html\">\u003ci>\u003cspan style=\"font-weight: 400\">Outer Wilds\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">. The recent winner of BAFTA’s Best Game of 2020 award is sci-fi on the surface, but \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Outer Wilds\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is a gentle, carefully crafted masterpiece that rewards careful exploration. This time, you’re a rookie alien astronaut caught in a 22-minute time loop that always ends with a massive supernova, blackout and you wake up at the campfire starting position again. Rinse, but not quite repeat, as every churn of the \u003c/span>\u003ca href=\"https://www.imdb.com/title/tt0107048/\">\u003ci>\u003cspan style=\"font-weight: 400\">Groundhog Day\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> cycle reveals a new piece of the puzzle as you learn why you are trapped in the loop. It is ultimately a story about community and connection that caused \u003c/span>\u003ca href=\"https://www.polygon.com/2019/12/13/21011871/outer-wilds-goty-best-games-of-the-year\">\u003cspan style=\"font-weight: 400\">one reviewer\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> to confess that \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">“Outer Wilds\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">’\u003c/span> \u003cspan style=\"font-weight: 400\">final revelations left a mark that will be on my soul...one that pulls at me every time I hear its simple, enthralling theme music.” \u003c/span>\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=d6LGnVCL1_A\u003c/p>\n\u003ch2>\u003cb>Dungeons & Dragons\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">In case you didn’t notice, \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Dungeons & Dragons\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is back and bigger than ever. The iconic sword and sorcery tabletop role-playing game (RPG) with the eccentric dice has enjoyed a massive resurgence as an embodied alternative to online socialization. Besides its mainstream popularity, educators, therapists and parents have leveraged \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">D&D\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> to encourage \u003c/span>\u003ca href=\"https://www.kqed.org/mindshift/51787/leveraging-the-lore-of-dungeons-and-dragons-to-motivate-students-to-read-and-write\">\u003cspan style=\"font-weight: 400\">literacy\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, \u003c/span>\u003ca href=\"https://www.kqed.org/mindshift/51790/how-dungeons-dragons-primes-students-for-interdisciplinary-learning-including-stem\">\u003cspan style=\"font-weight: 400\">STEM\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> and \u003c/span>\u003ca href=\"https://www.kqed.org/mindshift/51784/how-dungeons-dragons-can-help-kids-develop-social-emotional-learning-skills\">\u003cspan style=\"font-weight: 400\">social and emotional wellbeing\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">. The pen-and-paper game was designed to be played around a table; however, it takes more than a lockdown to subdue. Wizards of the Coast curates a wealth of \u003c/span>\u003ca href=\"https://dnd.wizards.com/articles/remote\">\u003cspan style=\"font-weight: 400\">free tools and resources\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> to help transition your \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">D&D\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> campaign online, and Polygon offers \u003c/span>\u003ca href=\"https://www.polygon.com/2020/3/17/21182538/how-to-play-dungeons-dragons-pen-and-paper-games-online-virtual-tabletop-coronavirus\">\u003cspan style=\"font-weight: 400\">a guide\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> to help make the shift with other RPGs. Roleplay is cathartic, and tabletop RPGs are ultimately collaborative storytelling experiences, a fundamental human impulse to strengthen social cohesion.\u003c/span>\u003c/p>\n\u003cp>https://youtu.be/2PEt5RdNHNw\u003c/p>\n\u003ch2>\u003cb>Minecraft\u003c/b>\u003c/h2>\n\u003cp>\u003ca href=\"https://www.minecraft.net/en-us/\">\u003ci>\u003cspan style=\"font-weight: 400\">Minecraft\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> is in a category all its own, and a mainstay of every video game list ever. It’s the second best selling title of all time, the commercial video game most widely used \u003c/span>\u003ca href=\"https://education.minecraft.net/\">\u003cspan style=\"font-weight: 400\">in education\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> and it remains enormously popular with players of all ages. Blockish avatars explore, mine and build structures ranging from simple homes to sophisticated circuits. Geographically distanced friends can collaborate on projects, and it’s even possible \u003c/span>\u003ca href=\"https://www.businessinsider.com/virtual-computers-built-inside-minecraft-2015-2\">\u003cspan style=\"font-weight: 400\">to build a computer\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> or \u003c/span>\u003ca href=\"https://blog.connectedcamps.com/creative-minecraft-theater/\">\u003cspan style=\"font-weight: 400\">stage a live performance\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> in the virtual world. For tens of millions of youth (and adults) around the world, \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Minecraft\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is a safe and familiar place to converse, compete, collaborate and, best of all, create.\u003c/span>\u003c/p>\n\u003ch2>\u003cb>Ring Fit Adventure and Just Dance\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">Finally, physical exercise is a cornerstone of wellbeing, and games can help with that too. There is no end to online fitness videos but, let’s face it, sometimes the motivation just isn’t there. Some may be more willing to build up a sweat if they have to battle monsters and clear obstacles in a dungeon. Nintendo’s \u003c/span>\u003ca href=\"https://www.nintendo.com/games/detail/ring-fit-adventure-switch/\">\u003ci>\u003cspan style=\"font-weight: 400\">Ring Fit Adventure\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">, the spiritual successor to \u003c/span>\u003ca href=\"https://en.wikipedia.org/wiki/Wii_Sports\">\u003cspan style=\"font-weight: 400\">Wii Sports\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, uses motion sensors, a plastic ring peripheral and an RPG narrative to incentivize a workout. It also includes more traditional guided exercise routines. If you prefer to boogie, \u003c/span>\u003ca href=\"https://www.ubisoft.com/en-ca/game/just-dance-2020/\">\u003ci>\u003cspan style=\"font-weight: 400\">Just Dance\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> curates classic and contemporary dance hits and scores players on how well they can execute the guided moves, while co-op mode allows for dance offs and collaborative routines.\u003c/span>\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=ClIanDEQSyk\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Dutch historian John Huizinga believed that games are magic circles whose self-contained rules and protocols separate them apart from the real word. Today, it might be more applicable to think of games as magic networks rather than circles, meaningfully connecting people far and wide through designed experiences, and offering a refuge from our refuge. A wayward Danish prince who was also trapped at home once said, “I could be bounded in a nutshell, and count myself a king of infinite space.” With a little help from modern technology, so can we.\u003c/span>\u003c/p>\n\n","blocks":[],"excerpt":"Players of these games can draw comfort from bridging distance through online collaboration, traveling the virtual world, sharing struggles, or getting a daily fitness fix, all without having to step outside.","status":"publish","parent":0,"modified":1587741499,"stats":{"hasAudio":false,"hasVideo":true,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":15,"wordCount":1587},"headData":{"title":"10 Comfort Games That Encourage Kindness, Community and Well-Being | KQED","description":"Players of these games can draw comfort from bridging distance through online collaboration, traveling the virtual world, sharing struggles, or getting a daily fitness fix, all without having to step outside.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"10 Comfort Games That Encourage Kindness, Community and Well-Being","datePublished":"2020-04-22T09:02:22.000Z","dateModified":"2020-04-24T15:18:19.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"55771 https://ww2.kqed.org/mindshift/?p=55771","disqusUrl":"https://ww2.kqed.org/mindshift/2020/04/22/10-comfort-games-that-encourage-kindness-community-and-well-being/","disqusTitle":"10 Comfort Games That Encourage Kindness, Community and Well-Being","path":"/mindshift/55771/10-comfort-games-that-encourage-kindness-community-and-well-being","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cspan style=\"font-weight: 400\">In the world’s first history book, Herodotus recounts how the ancient Lydians faced a prolonged period of food scarcity. Months passed without relief and despair set in, spurring the desperate Lydians to implement an unusual solution. Life was organized according to a two-day schedule, where they fasted on the first day and played games to distract from hunger, while on the second day they ate and abstained from play. Herodotus writes that the people lived according to this pattern for eighteen years, survived the famine, and invented some of the games that we enjoy today.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Three thousand years later, we stand to learn much from the Lydians. Games might be a timely balm as we grapple with our own social crisis. French philosopher David Émile Durkeim believed that games are a cornerstone of human bonding, while their power to absorb and distract helps ease our thoughts from the troubles at hand. Also, digital games can simulate vast navigable virtual spaces, an attractive commodity when access to real world space is restricted. But, unlike the Lydians, we already have tens of thousands of games ready to go, many of which have been designed to dissolve physical distance.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">As we adjust to a prolonged sojourn in the great indoors, the games included here may help ease the burden of confinement. Players can draw comfort from bridging distance through online collaboration, traveling the virtual world, sharing struggles, or getting a daily fitness fix, all without having to step outside.\u003c/span>\u003c/p>\n\u003ch2>\u003cb>Kind Words\u003c/b>\u003c/h2>\n\u003cp>\u003ca href=\"http://popcannibal.com/kindwords/\">\u003ci>\u003cspan style=\"font-weight: 400\">Kind Words\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">’ core mechanic is meaningful human contact. Players can anonymously write short letters to share their struggles or respond to others with supportive words. After the tutorial, all letters and responses are produced by real people. This little game with a big heart seems ideally suited to our current circumstances as it transcends space with its anonymous virtual network that encourages positive interactions, mutual comfort and support. It’s also a fun way for kids to exercise reading, writing and \u003ca href=\"https://www.kqed.org/mindshift/54853/why-its-imperative-we-all-learn-to-be-emotion-scientists\">emotional intelligence\u003c/a> through empathetic engagements. Not surprisingly, many recent letters address social distancing issues which grant ample opportunity to connect on the foundation of shared experience.\u003c/span>\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/wnJ2sRTkZo8'\n title='//www.youtube.com/embed/wnJ2sRTkZo8'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003ch2>\u003cb>Journey\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">Doesn’t it feel like a good time for a mystical pilgrimage across the desert? \u003c/span>\u003ca href=\"https://thatgamecompany.com/journey/\">\u003ci>\u003cspan style=\"font-weight: 400\">Journey\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> is a striking work of video game art where a player traverses a surreal desert landscape as they make their way to a distant mountain. The soothing soundtrack, austere expanses and calming rhythm of play are a powerful antidote to the doldrums of social isolation. The best part is that you are not alone. At every level, one might encounter another anonymous player with whom they can exchange magic scarves and form a temporary alliance. Communication is limited to avatar motion and nonverbal chimes or “pings.” Strangely, these \u003c/span>\u003ca href=\"https://www.eurogamer.net/articles/2018-07-08-how-journey-only-truly-made-sense-when-almost-everything-had-been-cut\">\u003cspan style=\"font-weight: 400\">constraints deepen the emotional connection\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> between players as it impedes potentially toxic behavior. \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Journey\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is a powerful metaphor that binds inward and outward voyages, but perhaps the most relevant message it delivers is its persistent reminder that less is more.\u003c/span>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/bkL94nKSd2M'\n title='//www.youtube.com/embed/bkL94nKSd2M'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003ch2>\u003cb>Stardew Valley \u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">The pastoral life calls in \u003c/span>\u003ca href=\"https://www.stardewvalley.net/\">\u003ci>\u003cspan style=\"font-weight: 400\">Stardew Valley\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">, where you’re an urban office worker who inherits an abandoned plot of land from your grandfather. Fed-up with the city grind, you decide to take the plunge and start a new life in Pelican Town, an idyllic 16-bit farming community. Soon, you’re clearing land, managing crops, monitoring your sleep cycles, visiting the general store, socializing with the townsfolk and exploring the surrounding countryside. The surprise hit of 2016 is a refreshing tend-and-befriend game with throwback graphics and diverse tasks that will keep you blissfully occupied for hours. You can also farm with friends: there’s a \u003c/span>\u003ca href=\"https://www.gamesradar.com/stardew-valley-co-op-multiplayer-how-to/\">\u003cspan style=\"font-weight: 400\">multiplayer co-op\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> version that lets up to four players work together, share an income and even tie the knot. \u003c/span>\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/ot7uXNQskhs'\n title='//www.youtube.com/embed/ot7uXNQskhs'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003ch2>\u003cb>Animal Crossing: New Horizon\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">Fresh off the press, \u003c/span>\u003ca href=\"https://www.nintendo.com/games/detail/animal-crossing-new-horizons-switch/\">\u003cspan style=\"font-weight: 400\">\u003cem>Animal Crossing: New Horizons\u003c/em>\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> is the latest installment of the enduring life simulation franchise where players explore a cartoony paradiscal island and build a thriving community of cutesy animal citizens. The open-ended sim is a highly customizable sandbox where players build, collect, craft, grow, fish, trade, play and socialize. Time on the island is tied to the real world clock, the weather is in flux and the flora and fauna change according to the seasons. Four can collaborate on the same system and up to eight online players can meet to work and play on the island.\u003c/span>\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/_3YNL0OWio0'\n title='//www.youtube.com/embed/_3YNL0OWio0'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003ch2>\u003cb>GeoGuessr\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">While we await regularly scheduled flights to resume, \u003c/span>\u003ca href=\"https://www.geoguessr.com/\">\u003ci>\u003cspan style=\"font-weight: 400\">GeoGuessr\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> lets us explore the world from the comfort of home. It leverages Google Maps and Street View technology to drop you somewhere on the globe to wander around searching for clues to determine your location. Street signs, landscapes, flora, fauna, company logos, store signs and architecture all provide clues to help you figure out whether you’ve been beamed to the heart of Mongolia or deposited in downtown Nairobi. There are diverse challenges available and those who aren’t ready to go global can choose to materialize at landmarks, specific countries, or U.S. capitals. Once you’ve satisfied your wanderlust, hand it over to the kids for an entertaining boost to their geographic knowledge and critical thinking skills.\u003c/span>\u003c/p>\n\u003ch2>\u003cb>The Outer Wilds\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">After you’ve exhausted your virtual tour of the world, you might consider heading off planet to the \u003c/span>\u003ca href=\"https://www.mobiusdigitalgames.com/outer-wilds.html\">\u003ci>\u003cspan style=\"font-weight: 400\">Outer Wilds\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">. The recent winner of BAFTA’s Best Game of 2020 award is sci-fi on the surface, but \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Outer Wilds\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is a gentle, carefully crafted masterpiece that rewards careful exploration. This time, you’re a rookie alien astronaut caught in a 22-minute time loop that always ends with a massive supernova, blackout and you wake up at the campfire starting position again. Rinse, but not quite repeat, as every churn of the \u003c/span>\u003ca href=\"https://www.imdb.com/title/tt0107048/\">\u003ci>\u003cspan style=\"font-weight: 400\">Groundhog Day\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> cycle reveals a new piece of the puzzle as you learn why you are trapped in the loop. It is ultimately a story about community and connection that caused \u003c/span>\u003ca href=\"https://www.polygon.com/2019/12/13/21011871/outer-wilds-goty-best-games-of-the-year\">\u003cspan style=\"font-weight: 400\">one reviewer\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> to confess that \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">“Outer Wilds\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">’\u003c/span> \u003cspan style=\"font-weight: 400\">final revelations left a mark that will be on my soul...one that pulls at me every time I hear its simple, enthralling theme music.” \u003c/span>\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/d6LGnVCL1_A'\n title='//www.youtube.com/embed/d6LGnVCL1_A'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003ch2>\u003cb>Dungeons & Dragons\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">In case you didn’t notice, \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Dungeons & Dragons\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is back and bigger than ever. The iconic sword and sorcery tabletop role-playing game (RPG) with the eccentric dice has enjoyed a massive resurgence as an embodied alternative to online socialization. Besides its mainstream popularity, educators, therapists and parents have leveraged \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">D&D\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> to encourage \u003c/span>\u003ca href=\"https://www.kqed.org/mindshift/51787/leveraging-the-lore-of-dungeons-and-dragons-to-motivate-students-to-read-and-write\">\u003cspan style=\"font-weight: 400\">literacy\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, \u003c/span>\u003ca href=\"https://www.kqed.org/mindshift/51790/how-dungeons-dragons-primes-students-for-interdisciplinary-learning-including-stem\">\u003cspan style=\"font-weight: 400\">STEM\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> and \u003c/span>\u003ca href=\"https://www.kqed.org/mindshift/51784/how-dungeons-dragons-can-help-kids-develop-social-emotional-learning-skills\">\u003cspan style=\"font-weight: 400\">social and emotional wellbeing\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">. The pen-and-paper game was designed to be played around a table; however, it takes more than a lockdown to subdue. Wizards of the Coast curates a wealth of \u003c/span>\u003ca href=\"https://dnd.wizards.com/articles/remote\">\u003cspan style=\"font-weight: 400\">free tools and resources\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> to help transition your \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">D&D\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> campaign online, and Polygon offers \u003c/span>\u003ca href=\"https://www.polygon.com/2020/3/17/21182538/how-to-play-dungeons-dragons-pen-and-paper-games-online-virtual-tabletop-coronavirus\">\u003cspan style=\"font-weight: 400\">a guide\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> to help make the shift with other RPGs. Roleplay is cathartic, and tabletop RPGs are ultimately collaborative storytelling experiences, a fundamental human impulse to strengthen social cohesion.\u003c/span>\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/2PEt5RdNHNw'\n title='//www.youtube.com/embed/2PEt5RdNHNw'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003ch2>\u003cb>Minecraft\u003c/b>\u003c/h2>\n\u003cp>\u003ca href=\"https://www.minecraft.net/en-us/\">\u003ci>\u003cspan style=\"font-weight: 400\">Minecraft\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> is in a category all its own, and a mainstay of every video game list ever. It’s the second best selling title of all time, the commercial video game most widely used \u003c/span>\u003ca href=\"https://education.minecraft.net/\">\u003cspan style=\"font-weight: 400\">in education\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> and it remains enormously popular with players of all ages. Blockish avatars explore, mine and build structures ranging from simple homes to sophisticated circuits. Geographically distanced friends can collaborate on projects, and it’s even possible \u003c/span>\u003ca href=\"https://www.businessinsider.com/virtual-computers-built-inside-minecraft-2015-2\">\u003cspan style=\"font-weight: 400\">to build a computer\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> or \u003c/span>\u003ca href=\"https://blog.connectedcamps.com/creative-minecraft-theater/\">\u003cspan style=\"font-weight: 400\">stage a live performance\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> in the virtual world. For tens of millions of youth (and adults) around the world, \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Minecraft\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> is a safe and familiar place to converse, compete, collaborate and, best of all, create.\u003c/span>\u003c/p>\n\u003ch2>\u003cb>Ring Fit Adventure and Just Dance\u003c/b>\u003c/h2>\n\u003cp>\u003cspan style=\"font-weight: 400\">Finally, physical exercise is a cornerstone of wellbeing, and games can help with that too. There is no end to online fitness videos but, let’s face it, sometimes the motivation just isn’t there. Some may be more willing to build up a sweat if they have to battle monsters and clear obstacles in a dungeon. Nintendo’s \u003c/span>\u003ca href=\"https://www.nintendo.com/games/detail/ring-fit-adventure-switch/\">\u003ci>\u003cspan style=\"font-weight: 400\">Ring Fit Adventure\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">, the spiritual successor to \u003c/span>\u003ca href=\"https://en.wikipedia.org/wiki/Wii_Sports\">\u003cspan style=\"font-weight: 400\">Wii Sports\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">, uses motion sensors, a plastic ring peripheral and an RPG narrative to incentivize a workout. It also includes more traditional guided exercise routines. If you prefer to boogie, \u003c/span>\u003ca href=\"https://www.ubisoft.com/en-ca/game/just-dance-2020/\">\u003ci>\u003cspan style=\"font-weight: 400\">Just Dance\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\"> curates classic and contemporary dance hits and scores players on how well they can execute the guided moves, while co-op mode allows for dance offs and collaborative routines.\u003c/span>\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/ClIanDEQSyk'\n title='//www.youtube.com/embed/ClIanDEQSyk'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Dutch historian John Huizinga believed that games are magic circles whose self-contained rules and protocols separate them apart from the real word. Today, it might be more applicable to think of games as magic networks rather than circles, meaningfully connecting people far and wide through designed experiences, and offering a refuge from our refuge. A wayward Danish prince who was also trapped at home once said, “I could be bounded in a nutshell, and count myself a king of infinite space.” With a little help from modern technology, so can we.\u003c/span>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/55771/10-comfort-games-that-encourage-kindness-community-and-well-being","authors":["11107"],"categories":["mindshift_21345","mindshift_21280"],"tags":["mindshift_21344","mindshift_21343","mindshift_20784","mindshift_1040","mindshift_548","mindshift_20655","mindshift_21106","mindshift_20865","mindshift_20661","mindshift_20774","mindshift_943","mindshift_419"],"featImg":"mindshift_55774","label":"mindshift"},"mindshift_55031":{"type":"posts","id":"mindshift_55031","meta":{"index":"posts_1591205157","site":"mindshift","id":"55031","score":null,"sort":[1576135407000]},"guestAuthors":[],"slug":"a-video-game-about-conflict-resolution-helps-develop-empathy-for-refugees","title":"A Video Game About Conflict Resolution Helps Develop Empathy for Refugees","publishDate":1576135407,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>Lual Mayen, a video game developer based in Washington, D.C., remembers the first time he saw a computer. He was just a kid at the time. It was 2007, and his family was registering for benefits at a refugee camp in Uganda, where they'd settled after fleeing civil war in South Sudan.\u003c/p>\n\u003cp>He didn't tell anyone at first, but in that moment he knew in his heart that he wanted to learn to code, he says. More than a decade later, Mayen is garnering international recognition from Facebook and the global gaming community for an innovative video game that brings players into the life of a refugee. The latest version of the game — called \"Salaam,\" which means \"peace\" in Arabic — will be released on Thursday.\u003c/p>\n\u003cp>But before that could happen, Mayen had to get his mom to take him seriously.\u003c/p>\n\u003cp>When he eventually confessed his dream to his mother, he says she laughed at him. \"She looked at me like I was crazy. 'What are you going to do with a computer? Who's gonna train you?' But because she was a mother to me, she didn't discourage me.\"\u003c/p>\n\u003cp>Mayen says his mother quietly began putting away part of her earnings from mending clothes for other refugees at the camp. After three years she saved $300 and surprised him with a laptop.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Mayen was astonished and grateful for the gift, but he says it also came with a downside. He worried that if he didn't take advantage of her gift, his mother would take his or his brothers' desires less seriously. Also, he wasn't sure where to begin learning to use it.\u003c/p>\n\u003cp>His first hurdle to mastering the computer was simple but significant: finding a place to charge it. He eventually found a generator in a distant part of the refugee camp and says he walked three hours each direction to get there every day.\u003c/p>\n\u003cp>Next, he needed instruction. He couldn't access the Internet, but a friend gave him coding tutorials loaded onto a flash drive. That same friend also gave him a copy of his first video game: Grand Theft Auto.\u003c/p>\n\u003cp>Mayen says he was drawn to the game, which is famously violent, but \"I felt like this is what is actually happening in my country. This is war.\" He started to wonder what if, instead of a game that encourages players to take violent actions, \"I could make the same thing happen, but for peace and conflict resolution?\"\u003c/p>\n\u003cp>That was the inspiration for the mobile phone game, Salaam, which he spent the following months creating. In the game, players take on the identity of a refugee escaping a conflict zone and have to gather resources like food and medicine while running away from violence to stay alive.\u003c/p>\n\u003cfigure id=\"attachment_55033\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-55033\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2019/12/game_diptych-1_custom-2142cdda5f1e85ab4862af63c1216e17e1da8b32-e1576134958974.jpg\" alt=\"\" width=\"1920\" height=\"1169\">\u003cfigcaption class=\"wp-caption-text\">Screen shots of Salaam. Players gather resources like food and medicine while running away from violence to stay alive. \u003ccite>(Salaam Game)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Mayen shared the game on his Facebook page, and that's when he started attracting international attention. Most notably, more than 26 million people watched via livestream as Mayen was \u003ca href=\"https://www.facebook.com/fbgaminghome/blog/the-game-awards-2018-recognizing-this-years-global-gaming-citizens\">named a Global Gaming Citizen\u003c/a> at the 2018 Game Awards in Los Angeles, for using gaming to promote \"positivity\" and community.\u003c/p>\n\u003cp>Even within that category Mayen is a standout, says Leo Olebe. He's the global director of games partnerships at Facebook, which co-developed the Global Gaming Citizen category for the Game Awards. \"In the games business, it's really easy to fall back on orcs and goblins,\" says Olebe. \"It's really hard to take this throughline of peace and conflict resolution and carry it through everything that you do. And Lual does that. It's mind-blowing stuff.\"\u003c/p>\n\u003cp>Mayen is now focused on bringing Salaam to a larger audience by releasing an enhanced version on Facebook Instant Games, through the company he created, \u003ca href=\"https://junubgames.com/\">Junub Games\u003c/a>. His vision is to use the game to inspire empathy for refugees. And he says he's working on a charitable component so that when players make in-app purchases of extra resources in the game, a portion would go to a grassroots organization at a refugee camp. As people pay to \"stay alive\" a little longer in the game, they're supporting actual refugees' lives.\u003c/p>\n\u003cp>Olebe says so-called \"social impact games\" like Salaam are a category that has the potential to push the industry to expand its definition of success.\u003c/p>\n\u003cp>\"Lual is actually making a difference in this world by inspiring people to be better,\" he says. \"That's a very different and important metric relative to retention rates or lifetime value of a player or other things people talk about more often in the games industry. I don't even know how you place a value on helping somebody better understand the world. He's playing a whole different game altogether.\"\u003c/p>\n\u003cfigure id=\"attachment_55034\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-55034\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2019/12/20191104_dull_videogame-128-2_custom-a2559173009cbcff5a21ee7c7514f58a78281b2f-e1576135007615.jpg\" alt=\"\" width=\"1920\" height=\"1498\">\u003cfigcaption class=\"wp-caption-text\">South Sudanese refugee Lual Mayen explains his video game during a visit to NPR. \u003ccite>(Catie Dull/NPR)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Games where a player takes on another person's perspective or becomes immersed in a specific environment can be beneficial in building positive interpersonal relationships, according to \u003ca href=\"https://centerhealthyminds.org/about/people/tammi-kral\">Tammi Kral\u003c/a>, a research assistant at the Center for Healthy Minds at University of Wisconsin-Madison who is not affiliated with Junub Games or Salaam. Kral says that as video game developers explore the potential for games to inspire \"prosocial\" behavior, they would do well to collaborate with psychologists and behavioral scientists who understand the impact of games on specific brain networks.\u003c/p>\n\u003cp>The video game also comes at a time when the Trump administration has \u003ca href=\"https://www.npr.org/2019/09/26/764839236/trump-administration-drastically-cuts-number-of-refugees-allowed-to-enter-the-u\">slashed the number of refugees\u003c/a> who will be permitted to resettle in the U.S. in the coming year by nearly half to 18,000 — a record low since the modern refugee program was established in 1980.\u003c/p>\n\u003cp>Building empathy for refugees is especially pressing \"under an administration that overtly expresses anti-immigrant sentiment and promulgates harmful policies against refugees and immigrants,\" says Rachel Landry, acting director of refugee resettlement and asylum policy and advocacy at the \u003ca href=\"https://www.rescue.org/\">International Rescue Committee.\u003c/a>\u003c/p>\n\u003cp>Mayen says Junub plans to premiere the newer, enhanced version of Salaam on December 12 during the livestream of the 2019 Game Awards. He says the main objective of the game remains the same: taking a character from a war-torn environment to a peaceful context that's left intentionally undefined.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\"It's not a country. It's not a camp. It's just a place you can have peace of mind,\" he says. \"It's not about the destination. The main thing is helping people understand the journey of the refugee and to have empathy for what refugees have to go through.\"\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2019 NPR. To see more, visit https://www.npr.org.\u003cimg src=\"https://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=A+Kid+In+A+Refugee+Camp+Thought+Video+Games+Fell+From+Heaven.+Now+He+Makes+Them&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n","blocks":[],"excerpt":"Lual Mayen grew up in a camp in Uganda. Now he's the award-winning CEO of a game development company in Washington, D.C., that has just released 'Salaam' — a game about refugees and peace.","status":"publish","parent":0,"modified":1576135534,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":22,"wordCount":1128},"headData":{"title":"A Video Game About Conflict Resolution Helps Develop Empathy for Refugees | KQED","description":"Lual Mayen grew up in a camp in Uganda. Now he's the award-winning CEO of a game development company in Washington, D.C., that has just released 'Salaam' — a game about refugees and peace.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"A Video Game About Conflict Resolution Helps Develop Empathy for Refugees","datePublished":"2019-12-12T07:23:27.000Z","dateModified":"2019-12-12T07:25:34.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"55031 https://ww2.kqed.org/mindshift/?p=55031","disqusUrl":"https://ww2.kqed.org/mindshift/2019/12/11/a-video-game-about-conflict-resolution-helps-develop-empathy-for-refugees/","disqusTitle":"A Video Game About Conflict Resolution Helps Develop Empathy for Refugees","nprImageCredit":"Catie Dull","nprByline":"Emily Vaughn","nprImageAgency":"NPR","nprStoryId":"786740227","nprApiLink":"http://api.npr.org/query?id=786740227&apiKey=MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004","nprHtmlLink":"https://www.npr.org/sections/goatsandsoda/2019/12/11/786740227/a-kid-in-a-refugee-camp-thought-video-games-fell-from-heaven-now-he-makes-them?ft=nprml&f=786740227","nprRetrievedStory":"1","nprPubDate":"Wed, 11 Dec 2019 12:00:00 -0500","nprStoryDate":"Wed, 11 Dec 2019 12:00:48 -0500","nprLastModifiedDate":"Wed, 11 Dec 2019 12:00:48 -0500","path":"/mindshift/55031/a-video-game-about-conflict-resolution-helps-develop-empathy-for-refugees","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>Lual Mayen, a video game developer based in Washington, D.C., remembers the first time he saw a computer. He was just a kid at the time. It was 2007, and his family was registering for benefits at a refugee camp in Uganda, where they'd settled after fleeing civil war in South Sudan.\u003c/p>\n\u003cp>He didn't tell anyone at first, but in that moment he knew in his heart that he wanted to learn to code, he says. More than a decade later, Mayen is garnering international recognition from Facebook and the global gaming community for an innovative video game that brings players into the life of a refugee. The latest version of the game — called \"Salaam,\" which means \"peace\" in Arabic — will be released on Thursday.\u003c/p>\n\u003cp>But before that could happen, Mayen had to get his mom to take him seriously.\u003c/p>\n\u003cp>When he eventually confessed his dream to his mother, he says she laughed at him. \"She looked at me like I was crazy. 'What are you going to do with a computer? Who's gonna train you?' But because she was a mother to me, she didn't discourage me.\"\u003c/p>\n\u003cp>Mayen says his mother quietly began putting away part of her earnings from mending clothes for other refugees at the camp. After three years she saved $300 and surprised him with a laptop.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Mayen was astonished and grateful for the gift, but he says it also came with a downside. He worried that if he didn't take advantage of her gift, his mother would take his or his brothers' desires less seriously. Also, he wasn't sure where to begin learning to use it.\u003c/p>\n\u003cp>His first hurdle to mastering the computer was simple but significant: finding a place to charge it. He eventually found a generator in a distant part of the refugee camp and says he walked three hours each direction to get there every day.\u003c/p>\n\u003cp>Next, he needed instruction. He couldn't access the Internet, but a friend gave him coding tutorials loaded onto a flash drive. That same friend also gave him a copy of his first video game: Grand Theft Auto.\u003c/p>\n\u003cp>Mayen says he was drawn to the game, which is famously violent, but \"I felt like this is what is actually happening in my country. This is war.\" He started to wonder what if, instead of a game that encourages players to take violent actions, \"I could make the same thing happen, but for peace and conflict resolution?\"\u003c/p>\n\u003cp>That was the inspiration for the mobile phone game, Salaam, which he spent the following months creating. In the game, players take on the identity of a refugee escaping a conflict zone and have to gather resources like food and medicine while running away from violence to stay alive.\u003c/p>\n\u003cfigure id=\"attachment_55033\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-55033\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2019/12/game_diptych-1_custom-2142cdda5f1e85ab4862af63c1216e17e1da8b32-e1576134958974.jpg\" alt=\"\" width=\"1920\" height=\"1169\">\u003cfigcaption class=\"wp-caption-text\">Screen shots of Salaam. Players gather resources like food and medicine while running away from violence to stay alive. \u003ccite>(Salaam Game)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Mayen shared the game on his Facebook page, and that's when he started attracting international attention. Most notably, more than 26 million people watched via livestream as Mayen was \u003ca href=\"https://www.facebook.com/fbgaminghome/blog/the-game-awards-2018-recognizing-this-years-global-gaming-citizens\">named a Global Gaming Citizen\u003c/a> at the 2018 Game Awards in Los Angeles, for using gaming to promote \"positivity\" and community.\u003c/p>\n\u003cp>Even within that category Mayen is a standout, says Leo Olebe. He's the global director of games partnerships at Facebook, which co-developed the Global Gaming Citizen category for the Game Awards. \"In the games business, it's really easy to fall back on orcs and goblins,\" says Olebe. \"It's really hard to take this throughline of peace and conflict resolution and carry it through everything that you do. And Lual does that. It's mind-blowing stuff.\"\u003c/p>\n\u003cp>Mayen is now focused on bringing Salaam to a larger audience by releasing an enhanced version on Facebook Instant Games, through the company he created, \u003ca href=\"https://junubgames.com/\">Junub Games\u003c/a>. His vision is to use the game to inspire empathy for refugees. And he says he's working on a charitable component so that when players make in-app purchases of extra resources in the game, a portion would go to a grassroots organization at a refugee camp. As people pay to \"stay alive\" a little longer in the game, they're supporting actual refugees' lives.\u003c/p>\n\u003cp>Olebe says so-called \"social impact games\" like Salaam are a category that has the potential to push the industry to expand its definition of success.\u003c/p>\n\u003cp>\"Lual is actually making a difference in this world by inspiring people to be better,\" he says. \"That's a very different and important metric relative to retention rates or lifetime value of a player or other things people talk about more often in the games industry. I don't even know how you place a value on helping somebody better understand the world. He's playing a whole different game altogether.\"\u003c/p>\n\u003cfigure id=\"attachment_55034\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-55034\" src=\"https://ww2.kqed.org/app/uploads/sites/23/2019/12/20191104_dull_videogame-128-2_custom-a2559173009cbcff5a21ee7c7514f58a78281b2f-e1576135007615.jpg\" alt=\"\" width=\"1920\" height=\"1498\">\u003cfigcaption class=\"wp-caption-text\">South Sudanese refugee Lual Mayen explains his video game during a visit to NPR. \u003ccite>(Catie Dull/NPR)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Games where a player takes on another person's perspective or becomes immersed in a specific environment can be beneficial in building positive interpersonal relationships, according to \u003ca href=\"https://centerhealthyminds.org/about/people/tammi-kral\">Tammi Kral\u003c/a>, a research assistant at the Center for Healthy Minds at University of Wisconsin-Madison who is not affiliated with Junub Games or Salaam. Kral says that as video game developers explore the potential for games to inspire \"prosocial\" behavior, they would do well to collaborate with psychologists and behavioral scientists who understand the impact of games on specific brain networks.\u003c/p>\n\u003cp>The video game also comes at a time when the Trump administration has \u003ca href=\"https://www.npr.org/2019/09/26/764839236/trump-administration-drastically-cuts-number-of-refugees-allowed-to-enter-the-u\">slashed the number of refugees\u003c/a> who will be permitted to resettle in the U.S. in the coming year by nearly half to 18,000 — a record low since the modern refugee program was established in 1980.\u003c/p>\n\u003cp>Building empathy for refugees is especially pressing \"under an administration that overtly expresses anti-immigrant sentiment and promulgates harmful policies against refugees and immigrants,\" says Rachel Landry, acting director of refugee resettlement and asylum policy and advocacy at the \u003ca href=\"https://www.rescue.org/\">International Rescue Committee.\u003c/a>\u003c/p>\n\u003cp>Mayen says Junub plans to premiere the newer, enhanced version of Salaam on December 12 during the livestream of the 2019 Game Awards. He says the main objective of the game remains the same: taking a character from a war-torn environment to a peaceful context that's left intentionally undefined.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\"It's not a country. It's not a camp. It's just a place you can have peace of mind,\" he says. \"It's not about the destination. The main thing is helping people understand the journey of the refugee and to have empathy for what refugees have to go through.\"\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2019 NPR. To see more, visit https://www.npr.org.\u003cimg src=\"https://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=A+Kid+In+A+Refugee+Camp+Thought+Video+Games+Fell+From+Heaven.+Now+He+Makes+Them&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/55031/a-video-game-about-conflict-resolution-helps-develop-empathy-for-refugees","authors":["byline_mindshift_55031"],"categories":["mindshift_192"],"tags":["mindshift_20699","mindshift_20701","mindshift_20784","mindshift_1040","mindshift_282","mindshift_548","mindshift_20655","mindshift_943"],"featImg":"mindshift_55032","label":"mindshift"},"mindshift_51324":{"type":"posts","id":"mindshift_51324","meta":{"index":"posts_1591205157","site":"mindshift","id":"51324","score":null,"sort":[1530254194000]},"guestAuthors":[],"slug":"understanding-ethics-through-game-design-and-educational-goals","title":"Understanding Ethics Through Game Design and Educational Goals","publishDate":1530254194,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>\u003ci>\u003cspan style=\"font-weight: 400\">Adapted from\u003c/span>\u003c/i> \u003ca href=\"http://bit.ly/GBLinAction\">\u003ci>\u003cspan style=\"font-weight: 400\">Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games\u003c/span>\u003c/i>\u003c/a>\u003ci>\u003cspan style=\"font-weight: 400\"> by \u003c/span>\u003c/i>\u003ca href=\"http://matthewfarber.com/\">\u003ci>\u003cspan style=\"font-weight: 400\">Matthew Farber\u003c/span>\u003c/i>\u003c/a>\u003ci>\u003cspan style=\"font-weight: 400\"> published by Peter Lang.\u003c/span>\u003c/i>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Professor Karen Schrier, \u003c/span>\u003cspan style=\"font-weight: 400\">Founding Director of the \u003c/span>\u003ca href=\"https://www.marist.edu/commarts/mediaarts/gamesandemergingmedia/\">\u003cspan style=\"font-weight: 400\">Games & Emerging Media program\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> at Marist College, developed the Ethics, Practice, and Implementation Categorization (EPIC) Framework in 2015 for the use of use video games in ethics education, proposing seven educational goals, and 12 strategies for ethics games. For example, the video game \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Journey\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> can help students to convey emotion and perspective, while iCivics’ \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Argument Wars\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> teaches the deliberation of real world issues. \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Games offer more to players than goals of winning. The experiences along the way may often present ethical challenges to players. The idea of the EPIC Framework is to be a tool for teachers to refer to when considering which games to use in classrooms. The goals and strategies were drawn from a literature review of vetted frameworks. Schrier told me:\u003c/span>\u003c/p>\n\u003cblockquote>\u003cp>\u003cspan style=\"font-weight: 400\">I thought about the different types of goals a teacher might have in trying to teach ethics. Goals might be building ethical awareness, enhancing character, or helping students practice reflection. I also looked at 12 different strategies that might be used in ethics education, things like role-play or modeling of behavior, simulating scenarios or issues. I used it to help teachers understand the appropriate game to meet their own goals and strategies.\u003c/span>\u003c/p>\u003c/blockquote>\n\u003cp>\u003cspan style=\"font-weight: 400\">\u003ca href=\"https://www.amazon.com/dp/1433144743/ref=cm_sw_r_cp_ep_dp_arCeBbF4GJDDY\">\u003cimg class=\"size-thumbnail wp-image-51437 alignright\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2018/06/cover_front-160x240.jpg\" alt=\"\" width=\"160\" height=\"240\">\u003c/a>Educational goals also include enhancing emotional intelligence, practicing self-care, and cultivating facility with major ethics issues, approaches, and frameworks. The 12 strategies game designers use to deepen a player’s understanding of ethics are:\u003c/span>\u003c/p>\n\u003col>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Emotion, mood, and tone\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Diaries or personal reflection devices\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Role-taking and role-playing\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Story or narrative\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Modeling through avatar or character\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Choices and consequences\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Simulation\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Social interaction and collaboration\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Deliberation, dialogue, and discourse\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Applications to real-world issues\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Procedural exploration and interaction\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> ‘Nudges’ or contextual and/or personalized clues\u003c/span>\u003c/li>\n\u003c/ol>\n\u003cp>\u003cspan style=\"font-weight: 400\">When considering a game to teach ethics, Schrier said one must consider what might be the best match for the teacher’s classroom. “The context and goals of the classroom need to be at the forefront,” said Schrier. You can’t just drop in [the US History game series] Mission US, or [the immigration game] \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">The Migrant Trail \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">without thinking through the kinds of strategies and goals you want to meet.” Educators must also play the game in advance and “think about the maturity of the students and the goals they have,” Schrier told me in 2016.\u003c/span>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Members of The Tribe, \u003c/span>\u003cspan style=\"font-weight: 400\">an affinity group of game-based learning teachers,\u003c/span>\u003cspan style=\"font-weight: 400\"> use games as a safe space for students to experiment with identity. \u003c/span>\u003cspan style=\"font-weight: 400\">Using\u003c/span>\u003ca href=\"https://gonehome.game/\"> \u003ci>\u003cspan style=\"font-weight: 400\">Gone Home\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">, Paul Darvasi (who also reports on game-based learning for MindShift) and Alexander Husøy’s students became the character Katie Greenbriar in a role-playing game as they explored an empty house filled with family secrets. Then they engaged students in discussions about a game’s mood and tone \u003c/span>\u003cspan style=\"font-weight: 400\"> Through \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">World of Warcraft\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">, Peggy Sheehy asked her students about their hero’s journey through adolescence. \u003c/span>\u003cspan style=\"font-weight: 400\">Glen Irvin had his students learn Spanish by role-playing as businesspersons in \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Minecraft \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">game and then reflected on the acquired learned vocabulary on his Schoology page.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Schrier’s list of strategies includes the use of open-ended assessments for student reflections. The way students interact with games is different. “Everybody is different,” said Schrier. “We [as designers] might go in thinking we’re making this great educational game. But games, like people, are complex. Not everyone will respond to every game the same way.”\u003c/span>\u003c/p>\n\u003cp>\u003cimg class=\"alignleft size-thumbnail wp-image-51438\" style=\"margin-right: 0px !important\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-160x168.jpg\" alt=\"\" width=\"160\" height=\"168\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-160x168.jpg 160w, https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-240x252.jpg 240w, https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-375x393.jpg 375w, https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931.jpg 407w\" sizes=\"(max-width: 160px) 100vw, 160px\">\u003cem>Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. With Karen Schrier, he co-authored the UNESCO MGIEP working paper, \u003ca href=\"https://s3-us-west-2.amazonaws.com/lms-chi/pdfs/JWCXudtfuH665AE93_working-paper-5.pdf\">The Limits and Strengths of Using Digital Games as “Empathy Machines.”\u003c/a> He is also the author of \u003ca href=\"https://www.amazon.com/dp/1433135027/ref=cm_sw_r_cp_ep_dp_Zg83ybD87G2N0\">Gamify Your Classroom: A Field Guide to Game-Based Learning — Revised Edition\u003c/a>, and \u003ca href=\"https://www.amazon.com/Game-Based-Learning-Action-Literacies-Epistemologies/dp/1433144743/ref=asap_bc?ie=UTF8\">Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games\u003c/a>.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>_\u003c/p>\n\n","blocks":[],"excerpt":"Understanding game design strategies and educational goals that align with ethics education can help students see beyond winning and losing. ","status":"publish","parent":0,"modified":1531932092,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":12,"wordCount":734},"headData":{"title":"Understanding Ethics Through Game Design and Educational Goals | KQED","description":"Understanding game design strategies and educational goals that align with ethics education can help students see beyond winning and losing. ","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"Understanding Ethics Through Game Design and Educational Goals","datePublished":"2018-06-29T06:36:34.000Z","dateModified":"2018-07-18T16:41:32.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"51324 https://ww2.kqed.org/mindshift/?p=51324","disqusUrl":"https://ww2.kqed.org/mindshift/2018/06/28/understanding-ethics-through-game-design-and-educational-goals/","disqusTitle":"Understanding Ethics Through Game Design and Educational Goals","path":"/mindshift/51324/understanding-ethics-through-game-design-and-educational-goals","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003ci>\u003cspan style=\"font-weight: 400\">Adapted from\u003c/span>\u003c/i> \u003ca href=\"http://bit.ly/GBLinAction\">\u003ci>\u003cspan style=\"font-weight: 400\">Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games\u003c/span>\u003c/i>\u003c/a>\u003ci>\u003cspan style=\"font-weight: 400\"> by \u003c/span>\u003c/i>\u003ca href=\"http://matthewfarber.com/\">\u003ci>\u003cspan style=\"font-weight: 400\">Matthew Farber\u003c/span>\u003c/i>\u003c/a>\u003ci>\u003cspan style=\"font-weight: 400\"> published by Peter Lang.\u003c/span>\u003c/i>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Professor Karen Schrier, \u003c/span>\u003cspan style=\"font-weight: 400\">Founding Director of the \u003c/span>\u003ca href=\"https://www.marist.edu/commarts/mediaarts/gamesandemergingmedia/\">\u003cspan style=\"font-weight: 400\">Games & Emerging Media program\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> at Marist College, developed the Ethics, Practice, and Implementation Categorization (EPIC) Framework in 2015 for the use of use video games in ethics education, proposing seven educational goals, and 12 strategies for ethics games. For example, the video game \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Journey\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> can help students to convey emotion and perspective, while iCivics’ \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Argument Wars\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\"> teaches the deliberation of real world issues. \u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Games offer more to players than goals of winning. The experiences along the way may often present ethical challenges to players. The idea of the EPIC Framework is to be a tool for teachers to refer to when considering which games to use in classrooms. The goals and strategies were drawn from a literature review of vetted frameworks. Schrier told me:\u003c/span>\u003c/p>\n\u003cblockquote>\u003cp>\u003cspan style=\"font-weight: 400\">I thought about the different types of goals a teacher might have in trying to teach ethics. Goals might be building ethical awareness, enhancing character, or helping students practice reflection. I also looked at 12 different strategies that might be used in ethics education, things like role-play or modeling of behavior, simulating scenarios or issues. I used it to help teachers understand the appropriate game to meet their own goals and strategies.\u003c/span>\u003c/p>\u003c/blockquote>\n\u003cp>\u003cspan style=\"font-weight: 400\">\u003ca href=\"https://www.amazon.com/dp/1433144743/ref=cm_sw_r_cp_ep_dp_arCeBbF4GJDDY\">\u003cimg class=\"size-thumbnail wp-image-51437 alignright\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2018/06/cover_front-160x240.jpg\" alt=\"\" width=\"160\" height=\"240\">\u003c/a>Educational goals also include enhancing emotional intelligence, practicing self-care, and cultivating facility with major ethics issues, approaches, and frameworks. The 12 strategies game designers use to deepen a player’s understanding of ethics are:\u003c/span>\u003c/p>\n\u003col>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Emotion, mood, and tone\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Diaries or personal reflection devices\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Role-taking and role-playing\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Story or narrative\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Modeling through avatar or character\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Choices and consequences\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Simulation\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Social interaction and collaboration\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Deliberation, dialogue, and discourse\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Applications to real-world issues\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> Procedural exploration and interaction\u003c/span>\u003c/li>\n\u003cli>\u003cspan style=\"font-weight: 400\"> ‘Nudges’ or contextual and/or personalized clues\u003c/span>\u003c/li>\n\u003c/ol>\n\u003cp>\u003cspan style=\"font-weight: 400\">When considering a game to teach ethics, Schrier said one must consider what might be the best match for the teacher’s classroom. “The context and goals of the classroom need to be at the forefront,” said Schrier. You can’t just drop in [the US History game series] Mission US, or [the immigration game] \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">The Migrant Trail \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">without thinking through the kinds of strategies and goals you want to meet.” Educators must also play the game in advance and “think about the maturity of the students and the goals they have,” Schrier told me in 2016.\u003c/span>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Members of The Tribe, \u003c/span>\u003cspan style=\"font-weight: 400\">an affinity group of game-based learning teachers,\u003c/span>\u003cspan style=\"font-weight: 400\"> use games as a safe space for students to experiment with identity. \u003c/span>\u003cspan style=\"font-weight: 400\">Using\u003c/span>\u003ca href=\"https://gonehome.game/\"> \u003ci>\u003cspan style=\"font-weight: 400\">Gone Home\u003c/span>\u003c/i>\u003c/a>\u003cspan style=\"font-weight: 400\">, Paul Darvasi (who also reports on game-based learning for MindShift) and Alexander Husøy’s students became the character Katie Greenbriar in a role-playing game as they explored an empty house filled with family secrets. Then they engaged students in discussions about a game’s mood and tone \u003c/span>\u003cspan style=\"font-weight: 400\"> Through \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">World of Warcraft\u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">, Peggy Sheehy asked her students about their hero’s journey through adolescence. \u003c/span>\u003cspan style=\"font-weight: 400\">Glen Irvin had his students learn Spanish by role-playing as businesspersons in \u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\">Minecraft \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">game and then reflected on the acquired learned vocabulary on his Schoology page.\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"font-weight: 400\">Schrier’s list of strategies includes the use of open-ended assessments for student reflections. The way students interact with games is different. “Everybody is different,” said Schrier. “We [as designers] might go in thinking we’re making this great educational game. But games, like people, are complex. Not everyone will respond to every game the same way.”\u003c/span>\u003c/p>\n\u003cp>\u003cimg class=\"alignleft size-thumbnail wp-image-51438\" style=\"margin-right: 0px !important\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-160x168.jpg\" alt=\"\" width=\"160\" height=\"168\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-160x168.jpg 160w, https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-240x252.jpg 240w, https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931-375x393.jpg 375w, https://ww2.kqed.org/app/uploads/sites/23/2018/06/Matthew-Farber-e1528905083931.jpg 407w\" sizes=\"(max-width: 160px) 100vw, 160px\">\u003cem>Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. With Karen Schrier, he co-authored the UNESCO MGIEP working paper, \u003ca href=\"https://s3-us-west-2.amazonaws.com/lms-chi/pdfs/JWCXudtfuH665AE93_working-paper-5.pdf\">The Limits and Strengths of Using Digital Games as “Empathy Machines.”\u003c/a> He is also the author of \u003ca href=\"https://www.amazon.com/dp/1433135027/ref=cm_sw_r_cp_ep_dp_Zg83ybD87G2N0\">Gamify Your Classroom: A Field Guide to Game-Based Learning — Revised Edition\u003c/a>, and \u003ca href=\"https://www.amazon.com/Game-Based-Learning-Action-Literacies-Epistemologies/dp/1433144743/ref=asap_bc?ie=UTF8\">Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games\u003c/a>.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>_\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/51324/understanding-ethics-through-game-design-and-educational-goals","authors":["4354"],"categories":["mindshift_195"],"tags":["mindshift_20784","mindshift_1040","mindshift_548","mindshift_20655"],"featImg":"mindshift_51441","label":"mindshift"},"mindshift_48233":{"type":"posts","id":"mindshift_48233","meta":{"index":"posts_1591205157","site":"mindshift","id":"48233","score":null,"sort":[1494853226000]},"guestAuthors":[],"slug":"4-games-to-spark-empathy-building-in-the-classroom","title":"4 Games to Spark Empathy-building in the Classroom","publishDate":1494853226,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>Can technology help kids develop empathy? Due to the rise of virtual reality experiences, there’s been some buzz lately about the impact technology might have on how we understand and share the feelings of others.\u003c/p>\n\u003cp>Since video games have an inherent ability to transport us to places and meet people we normally wouldn’t, teachers can use them to create authentic experiences in their classes -- where students reflect on their own lives, share personal stories with peers, and hopefully begin to share in the perspectives of others. Games can't be the sole tool to help build empathy, but emotional and powerful moments in games can drive meaningful discussions in the classroom.\u003c/p>\n\u003cp>Though it may be a leap for educators to incorporate mainstream video games into instruction, these types of games can sometimes offer more convincing experiences than those created specifically for the classroom -- especially when it comes to building social and emotional skills.\u003c/p>\n\u003cp>Check out these picks to help jump-start conversations around empathy in the classroom.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/gone-home\">\u003cimg class=\"size-full wp-image-48236 alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/gone_home-e1494851320843.jpg\" alt=\"\" width=\"250\" height=\"250\">\u003c/a>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/gone-home\">Gone Home\u003c/a>\u003cbr>\n\u003c/b>\u003cspan style=\"font-weight: 400\">This narrative-driven exploration game’s story will elicit very different reactions from players -- it’s about life, love, identity, and family. Used in ELA classes to teach students about character development and theme, it can also be used as an empathy builder. As kids learn about the characters, they will inevitably find struggles that mirror their daily lives, and this is a great place to start having a discussion. Kids can take screenshots of situations they relate most to and create storytelling groups for sharing in class. \u003c/span>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003cb>\u003c/b>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/brothers-a-tale-of-two-sons\">\u003cimg class=\"size-full wp-image-48235 alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/brothers-e1494851409849.jpg\" alt=\"\" width=\"250\" height=\"250\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/game/brothers-a-tale-of-two-sons\">Brothers: A Tale of 2 Sons\u003c/a>\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003cspan style=\"font-weight: 400\">The control scheme -- using one device to control two characters independently -- is a perfect metaphor for this game’s theme of working together. By the end, kids will also have experienced a tale of family bonds and perseverance after grief and tragedy. Students can work in pairs to solve a problem after playing the game, and document how having a partner changes the way they think, talk, and act -- especially when things don’t go right. \u003c/span>\u003c/p>\n\u003cp>\u003cb>\u003c/b>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/that-dragon-cancer\">\u003cimg class=\"wp-image-48237 size-full alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/dragon-e1494851600619.jpg\" alt=\"\" width=\"250\" height=\"141\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/game/that-dragon-cancer\">That Dragon, Cancer\u003c/a>\u003cbr>\n\u003c/b>\u003cspan style=\"font-weight: 400\">The creators of That Dragon, Cancer used their game as an outlet for making meaning of tragedy, and that is conveyed to the player as they relive memories of dealing with grief. Kids will experience strong emotions as they play, and will recognize how we all need healthy outlets for tough times. Students can work in groups to brainstorm ways they can respond to difficult emotions they might experience in their lives -- maybe by creating a video or designing an app or game.\u003c/span>\u003c/p>\n\u003cp>\u003cb>\u003c/b>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/journey\">\u003cimg class=\"size-full wp-image-48238 alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/Journey-e1494851677134.png\" alt=\"\" width=\"250\" height=\"167\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/game/journey\">Journey\u003c/a>\u003cbr>\n\u003c/b>\u003cspan style=\"font-weight: 400\">There’s more to Journey than the beautiful vistas. Along your trek, you’ll inevitably run into another player (controlled by another human or the computer). With only the ability to communicate through simple tones and sounds, it’s up to you how much you work together to reach your destination. These interactions -- and how each student might respond to them differently -- are the perfect setting to talk about empathy and how limitations in communication may have an effect on how much we understand and relate to each other.\u003c/span>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>\u003cspan style=\"font-weight: 400\">This article’s content is an extension of the \u003c/span>\u003ca href=\"https://www.commonsense.org/education/blog/we-all-teach-sel-inspiring-activities-for-every-classroom\">\u003cspan style=\"font-weight: 400\">We All Teach SEL\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> blog series from Common Sense Education. Check it out for a complete look at social and emotional learning in the classroom.\u003c/span>\u003c/em>\u003c/p>\n\n","blocks":[],"excerpt":"\"Gone Home,\" \"Brothers,\" \"Journey\" and \"That Dragon, Cancer\" are games that can help students empathize with others by experiencing others' struggles and emotions. ","status":"publish","parent":0,"modified":1494853430,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":11,"wordCount":567},"headData":{"title":"4 Games to Spark Empathy-building in the Classroom | KQED","description":""Gone Home," "Brothers," "Journey" and "That Dragon, Cancer" are games that can help students empathize with others by experiencing others' struggles and emotions. ","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"4 Games to Spark Empathy-building in the Classroom","datePublished":"2017-05-15T13:00:26.000Z","dateModified":"2017-05-15T13:03:50.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"48233 https://ww2.kqed.org/mindshift/?p=48233","disqusUrl":"https://ww2.kqed.org/mindshift/2017/05/15/4-games-to-spark-empathy-building-in-the-classroom/","disqusTitle":"4 Games to Spark Empathy-building in the Classroom","nprByline":"\u003ca href=\"https://www.commonsense.org/education/users/danny-wagner\">Danny Wagner, Common Sense Education\u003c/a>","path":"/mindshift/48233/4-games-to-spark-empathy-building-in-the-classroom","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>Can technology help kids develop empathy? Due to the rise of virtual reality experiences, there’s been some buzz lately about the impact technology might have on how we understand and share the feelings of others.\u003c/p>\n\u003cp>Since video games have an inherent ability to transport us to places and meet people we normally wouldn’t, teachers can use them to create authentic experiences in their classes -- where students reflect on their own lives, share personal stories with peers, and hopefully begin to share in the perspectives of others. Games can't be the sole tool to help build empathy, but emotional and powerful moments in games can drive meaningful discussions in the classroom.\u003c/p>\n\u003cp>Though it may be a leap for educators to incorporate mainstream video games into instruction, these types of games can sometimes offer more convincing experiences than those created specifically for the classroom -- especially when it comes to building social and emotional skills.\u003c/p>\n\u003cp>Check out these picks to help jump-start conversations around empathy in the classroom.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/gone-home\">\u003cimg class=\"size-full wp-image-48236 alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/gone_home-e1494851320843.jpg\" alt=\"\" width=\"250\" height=\"250\">\u003c/a>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/gone-home\">Gone Home\u003c/a>\u003cbr>\n\u003c/b>\u003cspan style=\"font-weight: 400\">This narrative-driven exploration game’s story will elicit very different reactions from players -- it’s about life, love, identity, and family. Used in ELA classes to teach students about character development and theme, it can also be used as an empathy builder. As kids learn about the characters, they will inevitably find struggles that mirror their daily lives, and this is a great place to start having a discussion. Kids can take screenshots of situations they relate most to and create storytelling groups for sharing in class. \u003c/span>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cb>\u003c/b>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/brothers-a-tale-of-two-sons\">\u003cimg class=\"size-full wp-image-48235 alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/brothers-e1494851409849.jpg\" alt=\"\" width=\"250\" height=\"250\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/game/brothers-a-tale-of-two-sons\">Brothers: A Tale of 2 Sons\u003c/a>\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003cspan style=\"font-weight: 400\">The control scheme -- using one device to control two characters independently -- is a perfect metaphor for this game’s theme of working together. By the end, kids will also have experienced a tale of family bonds and perseverance after grief and tragedy. Students can work in pairs to solve a problem after playing the game, and document how having a partner changes the way they think, talk, and act -- especially when things don’t go right. \u003c/span>\u003c/p>\n\u003cp>\u003cb>\u003c/b>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/that-dragon-cancer\">\u003cimg class=\"wp-image-48237 size-full alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/dragon-e1494851600619.jpg\" alt=\"\" width=\"250\" height=\"141\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/game/that-dragon-cancer\">That Dragon, Cancer\u003c/a>\u003cbr>\n\u003c/b>\u003cspan style=\"font-weight: 400\">The creators of That Dragon, Cancer used their game as an outlet for making meaning of tragedy, and that is conveyed to the player as they relive memories of dealing with grief. Kids will experience strong emotions as they play, and will recognize how we all need healthy outlets for tough times. Students can work in groups to brainstorm ways they can respond to difficult emotions they might experience in their lives -- maybe by creating a video or designing an app or game.\u003c/span>\u003c/p>\n\u003cp>\u003cb>\u003c/b>\u003cb>\u003ca href=\"https://www.commonsense.org/education/game/journey\">\u003cimg class=\"size-full wp-image-48238 alignleft\" src=\"https://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2017/05/Journey-e1494851677134.png\" alt=\"\" width=\"250\" height=\"167\">\u003c/a>\u003ca href=\"https://www.commonsense.org/education/game/journey\">Journey\u003c/a>\u003cbr>\n\u003c/b>\u003cspan style=\"font-weight: 400\">There’s more to Journey than the beautiful vistas. Along your trek, you’ll inevitably run into another player (controlled by another human or the computer). With only the ability to communicate through simple tones and sounds, it’s up to you how much you work together to reach your destination. These interactions -- and how each student might respond to them differently -- are the perfect setting to talk about empathy and how limitations in communication may have an effect on how much we understand and relate to each other.\u003c/span>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>\u003cspan style=\"font-weight: 400\">This article’s content is an extension of the \u003c/span>\u003ca href=\"https://www.commonsense.org/education/blog/we-all-teach-sel-inspiring-activities-for-every-classroom\">\u003cspan style=\"font-weight: 400\">We All Teach SEL\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\"> blog series from Common Sense Education. Check it out for a complete look at social and emotional learning in the classroom.\u003c/span>\u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/48233/4-games-to-spark-empathy-building-in-the-classroom","authors":["byline_mindshift_48233"],"categories":["mindshift_195"],"tags":["mindshift_20912","mindshift_20784","mindshift_1040","mindshift_20655","mindshift_20774"],"featImg":"mindshift_48244","label":"mindshift"},"mindshift_46598":{"type":"posts","id":"mindshift_46598","meta":{"index":"posts_1591205157","site":"mindshift","id":"46598","score":null,"sort":[1475753889000]},"guestAuthors":[],"slug":"from-dabbling-to-doing-6-tools-that-excite-kids-about-coding","title":"From Dabbling to Doing: 6 Tools That Excite Kids About Coding","publishDate":1475753889,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>\u003cstrong>By Tanner Higgin, \u003ca href=\"https://www.commonsensemedia.org/educators\">Common Sense Education\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>It’s clear coding and computer science have become key priorities in K-12 education. From \u003ca href=\"http://www.geekwire.com/2016/code-org-lands-23m-as-u-s-business-leaders-call-on-congress-to-fund-computer-science-education/\">Code.org’s massive round of funding\u003c/a> and \u003ca href=\"http://www.csecoalition.org/wp-content/uploads/2016/04/OpenLetter-PressRelease-FINAL.pdf\">the formulation of the Computer Science Coalition\u003c/a> to \u003ca href=\"https://www.whitehouse.gov/blog/2016/01/30/computer-science-all\">President Obama’s Computer Science For All initiative\u003c/a> to big school districts, like the San Francisco Unified School District, building \u003ca href=\"http://www.sfusd.edu/en/news/current-news/2015-news-archive/06/board-approves-plans-to-expand-computer-science-curriculum-to-all-grades.html\">K-12 computer science curriculum\u003c/a> – there’s indications that this is more than a passing fad.\u003c/p>\n\u003cp>Many educators are excited about the opportunities coding and computer science offer students, but with these new curricular priorities come the major practical, pedagogical challenges of building a scope and sequence and then transforming it into units and lessons (not to mention, you know, teaching). Given the problems computer science has had \u003ca href=\"http://www.pbs.org/newshour/updates/teaching-coding-kids-key-closing-fields-diversity-gap/\">meeting the needs of all students\u003c/a> -- especially early on -- there’s some tough challenges ahead for school leaders and educators to make sure computer science for all doesn’t fall flat.\u003c/p>\n\u003cp>If we just focus on the coding part of the equation (computer science is its own set of challenges), there’s some good news. Learning designers have been hard at work cracking three of the biggest make or break challenges facing learn to code initiatives: hooking kids (especially girls) early, crossing the chasm between drag-and-drop and written code, and providing interest-driven projects that fuel learning outside school.\u003c/p>\n\u003cp>Below I’ve highlighted some great coding apps and websites already out there that tackle these three big challenges in inventive ways, providing opportunities for learners of all ages and backgrounds opportunities to dabble then dive-in to coding.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003cstrong>Hooking kids early\u003c/strong>\u003c/p>\n\u003cp>Tools that spark interest in coding through creativity and puzzle solving while teaching the basic premises of logic and sequencing.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/scratch\">Scratch\u003cbr>\n\u003c/a>Scratch, as far as learning tools go, is a classic, and for good reason. It distills down the basic core competencies of programming into an easy to use and manipulate visual block system that’s been adopted by numerous other tools. What distinguishes Scratch though is its boundless creative possibilities and healthy community which encourage learners to express themselves and share their work. It’s the perfect option for creative kids.\u003c/p>\n\u003cp>https://vimeo.com/65583694\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/app/cork-the-volcano-puzzlets-0\">Cork The Volcano -- Puzzlets\u003cbr>\n\u003c/a>For many early learners, it can be useful to supplement digital coding and interaction with physical, hands-on activity. Cork the Volcano, an app for the Puzzlets platform, uses a similar, but stripped-down, visual block system like Scratch, and focuses on puzzle solving rather than creation. Kids sequence physical blocks on a game board in front of them that causes things to move and behave in the puzzle game. It can be an effective way to jumpstart interest in programmatic thinking for those kids that love problem solving.\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=Z_tp1MPRmT0\u003c/p>\n\u003cp>\u003cstrong>Crossing the chasm \u003c/strong>\u003c/p>\n\u003cp>Tools that move kids elegantly toward writing actual code and learning languages and syntax while still providing engaging contexts.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/gamemaker-studio\">GameMaker: Studio\u003cbr>\n\u003c/a>For Scratch users, GameMaker provides a nice next step. It still has the drag-and-drop elements of Scratch as well as the all-in-one experience of design, art asset creation, and coding, but introduces much more fine-tuned control and incredible depth. GameMaker will level-up along with kids’ sensibilities, allowing them to more fully realize the types of games they envision.\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=7XDcSXVUGsE\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/codemonkey\">CodeMonkey\u003cbr>\n\u003c/a>If GameMaker is a bit too much, CodeMonkey is a nice option for easing into more complex platforms. Like Puzzlets, CodeMonkey uses problem solving to motivate curious kids. Unlike Puzzlets, however, CodeMonkey is entirely digital. CodeMonkey also leaps across the chasm, introducing kids to written scripting using CoffeScript, a great introductory language that’ll help kids learn syntax.\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=o3geZ_0r_3Q\u003c/p>\n\u003cp>\u003cstrong>Harnessing interests\u003c/strong>\u003c/p>\n\u003cp>Tools that expand the horizons to what code can do, showing kids how code can be useful no matter their interests and background.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/google-cs-first\">Google CS First\u003cbr>\n\u003c/a>More curriculum than tool, Google CS First provides instructional support for kids in grades 4-8 to learn actual coding. The key with CS First, though, is that it allows kids to choose from a set of varied interests (everything from fashion to sports to music), and then uses those topics to drive coding projects. There are also grab-and-go resources for educators to start up clubs in their schools or communities.\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=3U5OYQ6ehm0\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/vidcode\">Vidcode\u003cbr>\n\u003c/a>From Instagram to Snapchat to Facebook, just about every teen uses some kind of social media. Vidcode uses the established grammar of social media -- filters, memes, and animation -- as an irresistible context for creative JavaScript coding projects that are genuinely fun and relevant to teens. Paid upgrades also add advanced tutorials as well as curriculum and lesson plans educators can use to get whole classes up and running.\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=QuxMsQJIyPQ\u003c/p>\n\u003cp>Of course, there’s much more out there. We’ve got Top Picks lists featuring many more tools over on Common Sense Education for \u003ca href=\"https://www.commonsense.org/education/top-picks/best-coding-tools-for-elementary\">elementary\u003c/a>, \u003ca href=\"https://www.commonsense.org/education/top-picks/best-coding-tools-for-middle-school\">middle school\u003c/a>, and \u003ca href=\"https://www.commonsense.org/education/top-picks/best-coding-tools-for-high-school\">high school\u003c/a> you can check out. And don’t get me wrong; I’m not arguing that these tools solve the problem of computer science for all (after all, I’ve only focused on coding), or that these are the only three challenges facing such an ambitious shift in K-12 education. However, if the promise of computer science for all has hope of being achieved, we need to beyond traditional curricular approaches. We need to supplement or reinvent curriculum with informal resources – the kinds of passion-driven, authentic experiences much better equipped to ignite meaningful interest.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>\u003cspan class=\"il\">Tanner\u003c/span> Higgin is senior manager, education content at \u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Common Sense\u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\"> \u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Education\u003c/a>, \u003cem>which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly. Go to \u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Common Sense Education\u003c/a> for free resources, including full reviews of digital tools.\u003c/em>\u003c/em>\u003c/p>\n\n","blocks":[],"excerpt":"Finding the right app or website can help kids of all skill levels discover the fun of coding, whether it's drag-and-drop commands or writing lines of code.","status":"publish","parent":0,"modified":1475753889,"stats":{"hasAudio":false,"hasVideo":true,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":21,"wordCount":1014},"headData":{"title":"From Dabbling to Doing: 6 Tools That Excite Kids About Coding | KQED","description":"Finding the right app or website can help kids of all skill levels discover the fun of coding, whether it's drag-and-drop commands or writing lines of code.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"From Dabbling to Doing: 6 Tools That Excite Kids About Coding","datePublished":"2016-10-06T11:38:09.000Z","dateModified":"2016-10-06T11:38:09.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"46598 http://ww2.kqed.org/mindshift/?p=46598","disqusUrl":"https://ww2.kqed.org/mindshift/2016/10/06/from-dabbling-to-doing-6-tools-that-excite-kids-about-coding/","disqusTitle":"From Dabbling to Doing: 6 Tools That Excite Kids About Coding","path":"/mindshift/46598/from-dabbling-to-doing-6-tools-that-excite-kids-about-coding","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cstrong>By Tanner Higgin, \u003ca href=\"https://www.commonsensemedia.org/educators\">Common Sense Education\u003c/a>\u003c/strong>\u003c/p>\n\u003cp>It’s clear coding and computer science have become key priorities in K-12 education. From \u003ca href=\"http://www.geekwire.com/2016/code-org-lands-23m-as-u-s-business-leaders-call-on-congress-to-fund-computer-science-education/\">Code.org’s massive round of funding\u003c/a> and \u003ca href=\"http://www.csecoalition.org/wp-content/uploads/2016/04/OpenLetter-PressRelease-FINAL.pdf\">the formulation of the Computer Science Coalition\u003c/a> to \u003ca href=\"https://www.whitehouse.gov/blog/2016/01/30/computer-science-all\">President Obama’s Computer Science For All initiative\u003c/a> to big school districts, like the San Francisco Unified School District, building \u003ca href=\"http://www.sfusd.edu/en/news/current-news/2015-news-archive/06/board-approves-plans-to-expand-computer-science-curriculum-to-all-grades.html\">K-12 computer science curriculum\u003c/a> – there’s indications that this is more than a passing fad.\u003c/p>\n\u003cp>Many educators are excited about the opportunities coding and computer science offer students, but with these new curricular priorities come the major practical, pedagogical challenges of building a scope and sequence and then transforming it into units and lessons (not to mention, you know, teaching). Given the problems computer science has had \u003ca href=\"http://www.pbs.org/newshour/updates/teaching-coding-kids-key-closing-fields-diversity-gap/\">meeting the needs of all students\u003c/a> -- especially early on -- there’s some tough challenges ahead for school leaders and educators to make sure computer science for all doesn’t fall flat.\u003c/p>\n\u003cp>If we just focus on the coding part of the equation (computer science is its own set of challenges), there’s some good news. Learning designers have been hard at work cracking three of the biggest make or break challenges facing learn to code initiatives: hooking kids (especially girls) early, crossing the chasm between drag-and-drop and written code, and providing interest-driven projects that fuel learning outside school.\u003c/p>\n\u003cp>Below I’ve highlighted some great coding apps and websites already out there that tackle these three big challenges in inventive ways, providing opportunities for learners of all ages and backgrounds opportunities to dabble then dive-in to coding.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cstrong>Hooking kids early\u003c/strong>\u003c/p>\n\u003cp>Tools that spark interest in coding through creativity and puzzle solving while teaching the basic premises of logic and sequencing.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/scratch\">Scratch\u003cbr>\n\u003c/a>Scratch, as far as learning tools go, is a classic, and for good reason. It distills down the basic core competencies of programming into an easy to use and manipulate visual block system that’s been adopted by numerous other tools. What distinguishes Scratch though is its boundless creative possibilities and healthy community which encourage learners to express themselves and share their work. It’s the perfect option for creative kids.\u003c/p>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"vimeoLink","attributes":{"named":{"vimeoId":"65583694"},"numeric":[]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003ca href=\"https://www.commonsense.org/education/app/cork-the-volcano-puzzlets-0\">Cork The Volcano -- Puzzlets\u003cbr>\n\u003c/a>For many early learners, it can be useful to supplement digital coding and interaction with physical, hands-on activity. Cork the Volcano, an app for the Puzzlets platform, uses a similar, but stripped-down, visual block system like Scratch, and focuses on puzzle solving rather than creation. Kids sequence physical blocks on a game board in front of them that causes things to move and behave in the puzzle game. It can be an effective way to jumpstart interest in programmatic thinking for those kids that love problem solving.\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/Z_tp1MPRmT0'\n title='//www.youtube.com/embed/Z_tp1MPRmT0'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003cstrong>Crossing the chasm \u003c/strong>\u003c/p>\n\u003cp>Tools that move kids elegantly toward writing actual code and learning languages and syntax while still providing engaging contexts.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/game/gamemaker-studio\">GameMaker: Studio\u003cbr>\n\u003c/a>For Scratch users, GameMaker provides a nice next step. It still has the drag-and-drop elements of Scratch as well as the all-in-one experience of design, art asset creation, and coding, but introduces much more fine-tuned control and incredible depth. GameMaker will level-up along with kids’ sensibilities, allowing them to more fully realize the types of games they envision.\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/7XDcSXVUGsE'\n title='//www.youtube.com/embed/7XDcSXVUGsE'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/codemonkey\">CodeMonkey\u003cbr>\n\u003c/a>If GameMaker is a bit too much, CodeMonkey is a nice option for easing into more complex platforms. Like Puzzlets, CodeMonkey uses problem solving to motivate curious kids. Unlike Puzzlets, however, CodeMonkey is entirely digital. CodeMonkey also leaps across the chasm, introducing kids to written scripting using CoffeScript, a great introductory language that’ll help kids learn syntax.\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/o3geZ_0r_3Q'\n title='//www.youtube.com/embed/o3geZ_0r_3Q'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003cstrong>Harnessing interests\u003c/strong>\u003c/p>\n\u003cp>Tools that expand the horizons to what code can do, showing kids how code can be useful no matter their interests and background.\u003c/p>\n\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/google-cs-first\">Google CS First\u003cbr>\n\u003c/a>More curriculum than tool, Google CS First provides instructional support for kids in grades 4-8 to learn actual coding. The key with CS First, though, is that it allows kids to choose from a set of varied interests (everything from fashion to sports to music), and then uses those topics to drive coding projects. There are also grab-and-go resources for educators to start up clubs in their schools or communities.\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/3U5OYQ6ehm0'\n title='//www.youtube.com/embed/3U5OYQ6ehm0'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003ca href=\"https://www.commonsense.org/education/website/vidcode\">Vidcode\u003cbr>\n\u003c/a>From Instagram to Snapchat to Facebook, just about every teen uses some kind of social media. Vidcode uses the established grammar of social media -- filters, memes, and animation -- as an irresistible context for creative JavaScript coding projects that are genuinely fun and relevant to teens. Paid upgrades also add advanced tutorials as well as curriculum and lesson plans educators can use to get whole classes up and running.\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/QuxMsQJIyPQ'\n title='//www.youtube.com/embed/QuxMsQJIyPQ'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>Of course, there’s much more out there. We’ve got Top Picks lists featuring many more tools over on Common Sense Education for \u003ca href=\"https://www.commonsense.org/education/top-picks/best-coding-tools-for-elementary\">elementary\u003c/a>, \u003ca href=\"https://www.commonsense.org/education/top-picks/best-coding-tools-for-middle-school\">middle school\u003c/a>, and \u003ca href=\"https://www.commonsense.org/education/top-picks/best-coding-tools-for-high-school\">high school\u003c/a> you can check out. And don’t get me wrong; I’m not arguing that these tools solve the problem of computer science for all (after all, I’ve only focused on coding), or that these are the only three challenges facing such an ambitious shift in K-12 education. However, if the promise of computer science for all has hope of being achieved, we need to beyond traditional curricular approaches. We need to supplement or reinvent curriculum with informal resources – the kinds of passion-driven, authentic experiences much better equipped to ignite meaningful interest.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>\u003cspan class=\"il\">Tanner\u003c/span> Higgin is senior manager, education content at \u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Common Sense\u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\"> \u003c/a>\u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Education\u003c/a>, \u003cem>which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly. Go to \u003ca href=\"https://www.commonsensemedia.org/educators\" target=\"_blank\">Common Sense Education\u003c/a> for free resources, including full reviews of digital tools.\u003c/em>\u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/46598/from-dabbling-to-doing-6-tools-that-excite-kids-about-coding","authors":["4354"],"categories":["mindshift_195"],"tags":["mindshift_981","mindshift_20525","mindshift_281","mindshift_557","mindshift_20784","mindshift_1040","mindshift_282","mindshift_20655"],"featImg":"mindshift_46634","label":"mindshift"},"mindshift_44802":{"type":"posts","id":"mindshift_44802","meta":{"index":"posts_1591205157","site":"mindshift","id":"44802","score":null,"sort":[1461648233000]},"guestAuthors":[],"slug":"how-a-chess-grandmaster-uses-the-game-to-teach-life-skills","title":"How A Chess Grandmaster Uses The Game To Teach Life Skills","publishDate":1461648233,"format":"standard","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>A few \"short\" years ago, during my sophomore year at \u003ca href=\"https://www.ccny.cuny.edu/\">The City College of New York\u003c/a>, some fellow Caribbean classmates told me that the education department was offering a \"free\" course, called Thinking Chess, for three credits.\u003c/p>\n\u003cp>As an international student from Barbados, paying almost four times more in tuition than locals, the idea of getting \"free\" credits in a system where we had to pay for everything was nothing short of a miracle. I jumped at the idea of taking the class because, after all, who doesn't want to save a few dollars living in a foreign country away from one's family?\u003c/p>\n\u003cp>More than that, I'd always wanted to learn chess. And, as if I weren't psyched enough about free credits, the kicker sold me — the class was going to be taught by an international grandmaster. I may have been a novice at chess, but I sure knew that a grandmaster meant I would be learning from one of the game's best. Details about our instructor-to-be got even more exciting. Not only was he a grandmaster, but he was the first African-American and Jamaican-born grandmaster in chess — a designation that brought me immense pride as a West Indian.\u003c/p>\n\u003cp>His name is Maurice Ashley. It was my first time hearing about him, but I could hardly wait to meet him and learn the game that brought him fame — and of course, earn those free easy credits. Ashley was amiable and smart, a proud alum returning to his alma mater to teach, and this assignment was no game for him; he meant business.\u003c/p>\n\u003cp>In his introduction, he told us that ours was an addition to the many classes he'd been teaching throughout New York City since 1988 to students ages 5 to 18. His lessons, he noted, were not simply to instruct students on how to play chess, but how to apply its tactics and strategies to life.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Ashley made it clear that our credits would be hard-earned, and in order to pass the class, among other criteria, we had to (1) attempt to checkmate him in a limited number of moves and (2) write a paper on how we plan to apply the tactics and strategies of chess to our respective chosen professions and, ultimately, our lives.\u003c/p>\n\u003cp>All of a sudden, what I thought would be three easy credits seemed as daunting as the chances of my actually becoming a grandmaster.\u003c/p>\n\u003cp>I didn't checkmate Ashley in my practical chess exam, but I got an A in that course and learned life lessons that have served me well beyond the classroom.\u003c/p>\n\u003cp>These nuggets came to mind last week when Ashley made headlines. As the U.S. Chess Championships got underway, he received one of the highest honors bestowed to an American chess grandmaster — induction into the \u003ca href=\"http://www.worldchesshof.org/hall-of-fame/us-chess/maurice-ashley\" target=\"_blank\">U.S. Chess Hall of Fame\u003c/a> in St. Louis.\u003c/p>\n\u003cp>The occasion caused me to reflect on his journey from Jamaica to the world stage and how for almost 30 years he has influenced the lives of countless students — mine included — through teaching chess.\u003c/p>\n\u003cp>\u003cstrong>Thinking Chess With \u003c/strong>\u003cstrong>Maurice Ashley\u003c/strong>\u003c/p>\n\u003cp>I found my old college essay from the chess course I took with Ashley and I reached out to him for an interview. On revisiting my essay, I smiled at how my takeaway from that class was in sync with what he told me this past week.\u003c/p>\n\u003cp>In part, my essay said:\u003c/p>\n\u003cblockquote>\u003cp>\"My most profound lesson from learning the strategies and tactics of chess is the cognizance of the consequence of my actions. ... I learned that similar to finding every possible convergent square on the chess board, to think through all available options I have when faced with a problem or decision and to consider what may be the result of my actions.\"\u003c/p>\u003c/blockquote>\n\u003cp>And when I asked Ashley recently what he most wants to teach when instructing students on the game, his answer reiterated what I'd learned: \"The absolute most important skill that you learn when you play chess is how to make good decisions. On every single move you have to analyze a situation, process what your opponent is doing and evaluate the best move from amongst all your options.\"\u003c/p>\n\u003cp>Ashley says he finds great gratification in reconnecting with students.\u003c/p>\n\u003cp>\"I have had students come up to me later as grown adults to tell me about how chess has helped to transform their lives with their ability to think more critically, to process data more rapidly and to make better decisions,\" he says.\u003c/p>\n\u003cp>Taking Ashley back down memory lane, I asked him what he'd accomplished from teaching my class (whose students were mostly education majors).\u003c/p>\n\u003cp>\"The class allowed me to teach the principles behind chess and important critical thinking skills that students develop when they play the game,\" he says. \"It was my goal to infect teachers with a love for the game and the belief that they themselves could teach chess in an actual classroom.\"\u003c/p>\n\u003cp>\u003cstrong>Taking Chess \u003c/strong>\u003cstrong>To \u003c/strong>\u003cstrong>Ferguson\u003c/strong>\u003c/p>\n\u003cp>Most of Ashley's teaching engagements over the years have been through the \u003ca href=\"http://www.chessintheschools.org/\">Chess in the Schools\u003c/a> program in New York City and the \u003ca href=\"http://heaf.org/\">Harlem Educational Activities Fund\u003c/a>. These days, he has also partnered with the \u003ca href=\"http://saintlouischessclub.org/\">Chess Club and Scholastic Center of St. Louis \u003c/a>to bring chess to places like Ferguson, Mo.\u003c/p>\n\u003cp>\"It always warms my heart to be able to teach kids in the five boroughs of New York City, but also to be able to impact young people nationwide,\" he says.\u003c/p>\n\u003cp>Several of Ashley's students have participated in national competitions, and three teams — including the Raging Rooks and the Dark Knights — have won national championships. While he's proud of students who become great chess players, he insists his motivation is not to create grandmasters.\u003c/p>\n\u003cp>\"I've had students who have gone onto Harvard, NYU, Yale, the University of Michigan and many other top universities because they've taken those skills from chess that have allowed them to apply [them] to academics and to life. That's really what's critical for me, that they are learning to be better students, role models and citizens.\"\u003c/p>\n\u003cp>\u003cstrong>From Jamaica \u003c/strong>\u003cstrong>To The \u003c/strong>\u003cstrong>Chess Hall \u003c/strong>\u003cstrong>Of \u003c/strong>\u003cstrong>Fame\u003c/strong>\u003c/p>\n\u003cp>Ashley, 50, was 12 years old when he emigrated from Jamaica to New York City with his mother. He grew up on the tough streets of Brooklyn, and during his teenage years at Brooklyn Technical High School, he honed his chess playing skills in the city's parks and chess clubs.\u003c/p>\n\u003cp>\"Sometimes I didn't feel as though the world could hear my voice or that people really cared,\" he says. \"But I found that with hard work and especially with pursuing your passion, you can grow in ways that you could never have imagined.\"\u003c/p>\n\u003cp>Ashley got his first big title in 1992 when he shared the U.S. Game/10 chess championship with \u003ca href=\"http://www.dlugy.com/\">Maxim Dlugy\u003c/a>. In 1999, he created history by becoming not only the first African-American international grandmaster, but also the first Jamaican-born.\u003c/p>\n\u003cp>He's won several other accolades for various roles in chess, but says his April 13 induction into the U.S. Chess Hall of Fame has been like a \"fairy tale ride.\" He says he never thought that one day his name and face would be mounted on a wall with the greatest chess players of all time. In fact, he doesn't even fancy himself a great chess player.\u003c/p>\n\u003cp>\"A grandmaster, yes, but I am not among the all-time top players,\" he says. \"So I'm humbled because this is recognition of not only some of my accomplishments as a player, but primarily for my accomplishments as a promoter and as an ambassador of the sport.\"\u003c/p>\n\u003cp>He adds, \"It means that everything that I've put into this game that I love, the blood, sweat and tears, the hard work, and the suffering through the lean times have been recognized as meaningful to others.\"\u003c/p>\n\u003cp>\u003cstrong>Inspiring \u003c/strong>\u003cstrong>Others Through Chess Success\u003c/strong>\u003c/p>\n\u003cp>Ashley sees his accomplishments as a way of inspiring others, particularly those who come from similar beginnings. And he's encouraging everyone to follow their dreams, no matter how nontraditional. His focus, however, remains on teaching.\u003c/p>\n\u003cp>\"Everyone should introduce their children to the game of chess,\" he says. \"It's an inexpensive way of teaching your children lifelong skills that they will use for the rest of their lives.\"\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>I can testify to that. Ten years after my chess class with Maurice Ashley, I'm still putting to use the lessons he taught me. These sentiments, in another excerpt from my Thinking Chess essay, rings true today in my role as a journalist:\u003c/p>\n\u003cblockquote>\u003cp>\"The most pertinent strategy from chess that I can immediately apply to my profession is the concept of loyalty that surrounds protecting/securing the king. ... One must utilize the full army of pawns, bishops, knights, rooks and the powerful queen to destroy enemies and safeguard the mighty king. As a journalist, my immediate loyalties are to the company for which I work, my sources, my contemporaries, the ethics of my profession and myself in upholding integrity.\"\u003c/p>\u003c/blockquote>\n\u003cdiv class=\"fullattribution\">Copyright 2016 NPR. To see more, visit http://www.npr.org/.\u003cimg src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Chess+For+Progress%3A+How+A+Grandmaster+Is+Using+The+Game+To+Teach+Life+Skills&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n","blocks":[],"excerpt":"Grandmaster Maurice Ashley travels across the U.S. to teach students to play chess and apply its tactics and strategies to their lives. A former student reflects on the lifelong lessons he taught her.","status":"publish","parent":0,"modified":1461648584,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":38,"wordCount":1544},"headData":{"title":"How A Chess Grandmaster Uses The Game To Teach Life Skills | KQED","description":"Grandmaster Maurice Ashley travels across the U.S. to teach students to play chess and apply its tactics and strategies to their lives. A former student reflects on the lifelong lessons he taught her.","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"How A Chess Grandmaster Uses The Game To Teach Life Skills","datePublished":"2016-04-26T05:23:53.000Z","dateModified":"2016-04-26T05:29:44.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"44802 http://ww2.kqed.org/mindshift/?p=44802","disqusUrl":"https://ww2.kqed.org/mindshift/2016/04/25/how-a-chess-grandmaster-uses-the-game-to-teach-life-skills/","disqusTitle":"How A Chess Grandmaster Uses The Game To Teach Life Skills","nprImageCredit":"Carolyn Cole","nprByline":"Maquita Peters, \u003ca href=\"http://www.npr.org/sections/ed/2016/04/23/475125081/chess-for-progress-how-a-grandmaster-is-using-the-game-to-teach-life-skills\">NPR\u003c/a>","nprImageAgency":"LA Times/Getty Images","nprStoryId":"475125081","nprApiLink":"http://api.npr.org/query?id=475125081&apiKey=MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004","nprHtmlLink":"http://www.npr.org/sections/ed/2016/04/23/475125081/chess-for-progress-how-a-grandmaster-is-using-the-game-to-teach-life-skills?ft=nprml&f=475125081","nprRetrievedStory":"1","nprPubDate":"Sat, 23 Apr 2016 15:39:00 -0400","nprStoryDate":"Sat, 23 Apr 2016 12:00:00 -0400","nprLastModifiedDate":"Sat, 23 Apr 2016 15:39:31 -0400","path":"/mindshift/44802/how-a-chess-grandmaster-uses-the-game-to-teach-life-skills","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>A few \"short\" years ago, during my sophomore year at \u003ca href=\"https://www.ccny.cuny.edu/\">The City College of New York\u003c/a>, some fellow Caribbean classmates told me that the education department was offering a \"free\" course, called Thinking Chess, for three credits.\u003c/p>\n\u003cp>As an international student from Barbados, paying almost four times more in tuition than locals, the idea of getting \"free\" credits in a system where we had to pay for everything was nothing short of a miracle. I jumped at the idea of taking the class because, after all, who doesn't want to save a few dollars living in a foreign country away from one's family?\u003c/p>\n\u003cp>More than that, I'd always wanted to learn chess. And, as if I weren't psyched enough about free credits, the kicker sold me — the class was going to be taught by an international grandmaster. I may have been a novice at chess, but I sure knew that a grandmaster meant I would be learning from one of the game's best. Details about our instructor-to-be got even more exciting. Not only was he a grandmaster, but he was the first African-American and Jamaican-born grandmaster in chess — a designation that brought me immense pride as a West Indian.\u003c/p>\n\u003cp>His name is Maurice Ashley. It was my first time hearing about him, but I could hardly wait to meet him and learn the game that brought him fame — and of course, earn those free easy credits. Ashley was amiable and smart, a proud alum returning to his alma mater to teach, and this assignment was no game for him; he meant business.\u003c/p>\n\u003cp>In his introduction, he told us that ours was an addition to the many classes he'd been teaching throughout New York City since 1988 to students ages 5 to 18. His lessons, he noted, were not simply to instruct students on how to play chess, but how to apply its tactics and strategies to life.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Ashley made it clear that our credits would be hard-earned, and in order to pass the class, among other criteria, we had to (1) attempt to checkmate him in a limited number of moves and (2) write a paper on how we plan to apply the tactics and strategies of chess to our respective chosen professions and, ultimately, our lives.\u003c/p>\n\u003cp>All of a sudden, what I thought would be three easy credits seemed as daunting as the chances of my actually becoming a grandmaster.\u003c/p>\n\u003cp>I didn't checkmate Ashley in my practical chess exam, but I got an A in that course and learned life lessons that have served me well beyond the classroom.\u003c/p>\n\u003cp>These nuggets came to mind last week when Ashley made headlines. As the U.S. Chess Championships got underway, he received one of the highest honors bestowed to an American chess grandmaster — induction into the \u003ca href=\"http://www.worldchesshof.org/hall-of-fame/us-chess/maurice-ashley\" target=\"_blank\">U.S. Chess Hall of Fame\u003c/a> in St. Louis.\u003c/p>\n\u003cp>The occasion caused me to reflect on his journey from Jamaica to the world stage and how for almost 30 years he has influenced the lives of countless students — mine included — through teaching chess.\u003c/p>\n\u003cp>\u003cstrong>Thinking Chess With \u003c/strong>\u003cstrong>Maurice Ashley\u003c/strong>\u003c/p>\n\u003cp>I found my old college essay from the chess course I took with Ashley and I reached out to him for an interview. On revisiting my essay, I smiled at how my takeaway from that class was in sync with what he told me this past week.\u003c/p>\n\u003cp>In part, my essay said:\u003c/p>\n\u003cblockquote>\u003cp>\"My most profound lesson from learning the strategies and tactics of chess is the cognizance of the consequence of my actions. ... I learned that similar to finding every possible convergent square on the chess board, to think through all available options I have when faced with a problem or decision and to consider what may be the result of my actions.\"\u003c/p>\u003c/blockquote>\n\u003cp>And when I asked Ashley recently what he most wants to teach when instructing students on the game, his answer reiterated what I'd learned: \"The absolute most important skill that you learn when you play chess is how to make good decisions. On every single move you have to analyze a situation, process what your opponent is doing and evaluate the best move from amongst all your options.\"\u003c/p>\n\u003cp>Ashley says he finds great gratification in reconnecting with students.\u003c/p>\n\u003cp>\"I have had students come up to me later as grown adults to tell me about how chess has helped to transform their lives with their ability to think more critically, to process data more rapidly and to make better decisions,\" he says.\u003c/p>\n\u003cp>Taking Ashley back down memory lane, I asked him what he'd accomplished from teaching my class (whose students were mostly education majors).\u003c/p>\n\u003cp>\"The class allowed me to teach the principles behind chess and important critical thinking skills that students develop when they play the game,\" he says. \"It was my goal to infect teachers with a love for the game and the belief that they themselves could teach chess in an actual classroom.\"\u003c/p>\n\u003cp>\u003cstrong>Taking Chess \u003c/strong>\u003cstrong>To \u003c/strong>\u003cstrong>Ferguson\u003c/strong>\u003c/p>\n\u003cp>Most of Ashley's teaching engagements over the years have been through the \u003ca href=\"http://www.chessintheschools.org/\">Chess in the Schools\u003c/a> program in New York City and the \u003ca href=\"http://heaf.org/\">Harlem Educational Activities Fund\u003c/a>. These days, he has also partnered with the \u003ca href=\"http://saintlouischessclub.org/\">Chess Club and Scholastic Center of St. Louis \u003c/a>to bring chess to places like Ferguson, Mo.\u003c/p>\n\u003cp>\"It always warms my heart to be able to teach kids in the five boroughs of New York City, but also to be able to impact young people nationwide,\" he says.\u003c/p>\n\u003cp>Several of Ashley's students have participated in national competitions, and three teams — including the Raging Rooks and the Dark Knights — have won national championships. While he's proud of students who become great chess players, he insists his motivation is not to create grandmasters.\u003c/p>\n\u003cp>\"I've had students who have gone onto Harvard, NYU, Yale, the University of Michigan and many other top universities because they've taken those skills from chess that have allowed them to apply [them] to academics and to life. That's really what's critical for me, that they are learning to be better students, role models and citizens.\"\u003c/p>\n\u003cp>\u003cstrong>From Jamaica \u003c/strong>\u003cstrong>To The \u003c/strong>\u003cstrong>Chess Hall \u003c/strong>\u003cstrong>Of \u003c/strong>\u003cstrong>Fame\u003c/strong>\u003c/p>\n\u003cp>Ashley, 50, was 12 years old when he emigrated from Jamaica to New York City with his mother. He grew up on the tough streets of Brooklyn, and during his teenage years at Brooklyn Technical High School, he honed his chess playing skills in the city's parks and chess clubs.\u003c/p>\n\u003cp>\"Sometimes I didn't feel as though the world could hear my voice or that people really cared,\" he says. \"But I found that with hard work and especially with pursuing your passion, you can grow in ways that you could never have imagined.\"\u003c/p>\n\u003cp>Ashley got his first big title in 1992 when he shared the U.S. Game/10 chess championship with \u003ca href=\"http://www.dlugy.com/\">Maxim Dlugy\u003c/a>. In 1999, he created history by becoming not only the first African-American international grandmaster, but also the first Jamaican-born.\u003c/p>\n\u003cp>He's won several other accolades for various roles in chess, but says his April 13 induction into the U.S. Chess Hall of Fame has been like a \"fairy tale ride.\" He says he never thought that one day his name and face would be mounted on a wall with the greatest chess players of all time. In fact, he doesn't even fancy himself a great chess player.\u003c/p>\n\u003cp>\"A grandmaster, yes, but I am not among the all-time top players,\" he says. \"So I'm humbled because this is recognition of not only some of my accomplishments as a player, but primarily for my accomplishments as a promoter and as an ambassador of the sport.\"\u003c/p>\n\u003cp>He adds, \"It means that everything that I've put into this game that I love, the blood, sweat and tears, the hard work, and the suffering through the lean times have been recognized as meaningful to others.\"\u003c/p>\n\u003cp>\u003cstrong>Inspiring \u003c/strong>\u003cstrong>Others Through Chess Success\u003c/strong>\u003c/p>\n\u003cp>Ashley sees his accomplishments as a way of inspiring others, particularly those who come from similar beginnings. And he's encouraging everyone to follow their dreams, no matter how nontraditional. His focus, however, remains on teaching.\u003c/p>\n\u003cp>\"Everyone should introduce their children to the game of chess,\" he says. \"It's an inexpensive way of teaching your children lifelong skills that they will use for the rest of their lives.\"\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>I can testify to that. Ten years after my chess class with Maurice Ashley, I'm still putting to use the lessons he taught me. These sentiments, in another excerpt from my Thinking Chess essay, rings true today in my role as a journalist:\u003c/p>\n\u003cblockquote>\u003cp>\"The most pertinent strategy from chess that I can immediately apply to my profession is the concept of loyalty that surrounds protecting/securing the king. ... One must utilize the full army of pawns, bishops, knights, rooks and the powerful queen to destroy enemies and safeguard the mighty king. As a journalist, my immediate loyalties are to the company for which I work, my sources, my contemporaries, the ethics of my profession and myself in upholding integrity.\"\u003c/p>\u003c/blockquote>\n\u003cdiv class=\"fullattribution\">Copyright 2016 NPR. To see more, visit http://www.npr.org/.\u003cimg src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Chess+For+Progress%3A+How+A+Grandmaster+Is+Using+The+Game+To+Teach+Life+Skills&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/44802/how-a-chess-grandmaster-uses-the-game-to-teach-life-skills","authors":["byline_mindshift_44802"],"categories":["mindshift_192","mindshift_20827"],"tags":["mindshift_20990","mindshift_20784","mindshift_1040","mindshift_548","mindshift_20655"],"featImg":"mindshift_44803","label":"mindshift"},"mindshift_44013":{"type":"posts","id":"mindshift_44013","meta":{"index":"posts_1591205157","site":"mindshift","id":"44013","score":null,"sort":[1458064918000]},"guestAuthors":[],"slug":"2016-tech-tool-tourney-games-edition","title":"2016 Tech Tool Tourney: Games Edition!","publishDate":1458064918,"format":"aside","headTitle":"MindShift | KQED News","labelTerm":{"site":"mindshift"},"content":"\u003cp>\u003cimg class=\"alignleft size-full wp-image-44622\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2016/03/TECH-TOOL-TOURNEY-Champion-e1459879221378.jpg\" alt=\"TECH-TOOL-TOURNEY-Champion\" width=\"1920\" height=\"1484\">\u003cem>Updated 4/5/16:\u003c/em>\u003c/p>\n\u003cp>Congratulations to the winners of our first ever Tech Tool Tourney: \u003cstrong>Construct 2 \u003c/strong>and\u003cstrong> Kerbal Space Program!\u003c/strong>\u003c/p>\n\u003cp>Construct 2 and Kerbal Space Program won four rounds of voting to face each other in the 2016 Tech Tool Tourney Games Edition Championship. Voting for the championship round started on April 1 and ended on April 4.\u003c/p>\n\u003cp>We noticed some voting irregularities around the world by some extremely passionate fans. Developers of both games promptly disapproved:\u003c/p>\n\u003cp>https://twitter.com/KasperVld/status/716903571703205891\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>https://twitter.com/Scirra/status/716915909881896960\u003c/p>\n\u003cp>In the end, we at KQED MindShift and Common Sense Graphite decided to award the title of co-champions to both games. We are honored so many gamers got excited about our bracket. The original 32 games were selected because of their outstanding quality and educational value. You can find teacher reviews for these games, along with thousands of others, at \u003ca href=\"https://www.graphite.org/\">Graphite\u003c/a>.\u003c/p>\n\u003cp>Thanks to this tourney, game enthusiasts and educators were introduced to new games, and we couldn't have done it without you!\u003c/p>\n\u003cp>https://twitter.com/DJSnM/status/717005035431796740\u003c/p>\n\u003cp>https://twitter.com/avward7/status/715989377210572802\u003c/p>\n\u003cp>Thank you for bringing your passion for games and education to this tourney and coming back to vote every four days. We hope you had fun. Here are summaries of the original 32 games:\u003c/p>\n\u003cp>\u003cstrong>SOCIAL AND EMOTIONAL LEARNING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gonoodle\">\u003cb>GoNoodle\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">GoNoodle creates an efficient and effective way to provide five- to 10-minute bursts of physical exercise right in the classroom. What really stands out is the sheer variety of activities kids can participate in, from Zumba to yoga to Wii Sports-type running games. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/journey\">\u003cb>Journey\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Journey crafts a metaphor about what life is all about, and -- through a brilliant, unique co-op experience that randomly weaves in another player (either real or computerized) -- players reflect on companionship, loneliness, friendship, love, and loss. This absorbing platformer is less about what's happening on-screen and more about what's happening inside us.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/spent\">\u003cb>Spent\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>Spent is sort of like a jazzed-up, text-based, choose-your-own-adventure story but with a powerful message about social justice and empathy. Players are thrown into the tough -- often impossible -- life of someone living on the poverty line; they choose a job, get a set income, and must make choices based on events that pop up.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/if-the-emotional-iq-game\">\u003cb>IF... The Emotional IQ Game\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">IF... The Emotional IQ Game\u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\"> \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">is an adventure game that helps kids age 6 to 12 develop the skills that lead to emotional intelligence. Inspired by the poem \u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\">If\u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\"> by Rudyard Kipling, the app leads kids on a quest that promotes self-awareness and positive social communication.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/zoo-u\">\u003cb>Zoo U\u003cbr>\n\u003c/b>\u003c/a>Zoo U is a powerful and focused social problem-solving game designed to reach kids who need direct instruction. Given a variety of situations, conversations, and social encounters, kids make choices to practice building skills such as empathy, managing feelings, self-control, and more.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/daniel-tigers-grr-ific-feelings\">\u003cb>Daniel Tiger's Grr-ific Feelings\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Daniel Tiger's Grr-ific Feelings is an early education social and emotional learning app for preschoolers and kindergarten-age kids. \u003c/span>\u003cspan style=\"font-weight: 400\">Songs and activities help young kids learn to express, recognize, and understand emotions.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/papers-please\">\u003cb>Papers, Please\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Papers, Please is a simulation video game that puts students in the role of an immigration officer for a fictional communist nation. Players are forced to make tough ethical decisions as they check an ever-increasing number of documents to decide who is approved or denied entrance to the country.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/never-alone-kisima-innitchuna\">\u003cb>Never Alone (Kisima Innitchuna)\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Never Alone is an adventure puzzle game based on Inupiat (Alaska Native) lore, tales, and characters, developed in cooperation with Upper One Games, the first indigenous-owned video game developer in the U.S. The core of Never Alone is its themes, derived from Inupiat and Alaska Native cultures: togetherness, interconnectedness, love, respect for all things, and storytelling.\u003c/span>\u003c/p>\n\u003cp>\u003cstrong>SCHOOL SUBJECTS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/website/icivics\">\u003cb>iCivics\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">iCivics was founded by retired Supreme Court Justice Sandra Day O'Connor to reverse a decline in civic knowledge and help kids better understand and respect the U.S. government. Sixteen well-designed games simplify complex topics such as citizenship, rights, the court system, governance, freedom of speech, and constitutional law. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/simcityedu-pollution-challenge\">\u003cb>SimCityEDU: Pollution Challenge\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">SimCityEDU: Pollution Challenge features six missions, each with three to five challenges, that explore the effects of pollution and other environmental issues on cities. Based on the SimCity engine, SimCityEDU has players tackle practical city-planning issues such as how to create more jobs without causing more pollution or how to get every kid to school by planning the most efficient use of bus stops. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/kerbal-space-program\">\u003cb>Kerbal Space Program\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Kerbal Space Program is somewhat like a NASA simulator except it's set in a fictional star system and on the planet Kerbin. Players purchase various rocket parts, put them together, and then see if they can get their ship into orbit, to one of Kerbin\u003c/span>\u003cspan style=\"font-weight: 400\">'\u003c/span>\u003cspan style=\"font-weight: 400\">s two moons, or even to another planet. \u003c/span>\u003cspan style=\"font-weight: 400\">This accurate rocket sim encourages trial-and-error learning and makes for great (often explosive) physics and engineering experiments.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/crazy-plant-shop\">\u003cb>Crazy Plant Shop\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Crazy Plant Shop is an engaging science game that embeds learning about Punnett squares and genetic expression into a shop sim. Students assume the role of a plant shop manager who must breed specific types of plants to fulfill customer orders. To get the right plants, students need to combine and breed plants using knowledge of dominant and recessive traits and Punnett squares. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/quandary\">\u003cb>Quandary\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Quandary is an online ethics game that teaches students how to gather and evaluate information to make better decisions. As a space colony captain, students solve three difficult challenges by consulting colonists and choosing a solution that is likely to be most beneficial. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/mars-gen-one-argubot-academy\">\u003cb>Mars Gen One: Argubot Academy\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Mars Gen One: Argubot Academy is a clever role-playing game that follows a new cadet through the first days in a colony on Mars. The cadet's task is to learn the art of using argubots, special robots that allow users to appeal to authority, cite consequences, and offer observations in the course of making an argument. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/dreambox-learning-math\">\u003cb>DreamBox Learning Math\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">DreamBox Learning Math is an interactive, adaptive, self-paced program that provides engaging activities for students in kindergarten through sixth grade to learn and practice skills and concepts in mathematics. The two platforms -- one primary and one intermediate -- each offer a fun, game-like atmosphere to hold kids' interest.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/twelve-a-dozen\">\u003cb>Twelve a Dozen\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Twelve a Dozen is an engrossing platform-style puzzle game that challenges kids' math and thinking skills. As kids progress through 30 levels that increase in difficulty, they help the main character, Twelve, overcome math-related challenges, unlocking new levels as they go.\u003c/span>\u003c/p>\n\u003cp>\u003cstrong>CRITICAL THINKING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/geoguessr\">\u003cb>Geoguessr\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Geoguessr is an addictive online puzzler that tasks students with guessing the location of Google Street View images from around the world. When they're ready to guess, students drop pins on a map next to each picture, but not before scouring the image for clues. At the end of each round, the game shows players how close their guesses are and awards points based on proximity to the real locations.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/contraption-maker\">\u003cb>Contraption Maker\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Contraption Maker brings Rube Golberg machines to life as players take on the role of wacky engineers. Prebuilt machines with a few parts missing challenge players to repair a chain of actions to reach a goal, maybe trapping a mouse or freeing a balloon. With more than 100 parts, the variety of built-in puzzles range from simple tutorial challenges to advanced brain teasers.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/zoombinis\">\u003cb>Zoombinis\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">Zoombinis is a logic puzzler that promotes powerful thinking skills, resilience, and decision-making through gameplay. Players command a crew of rotund blue characters uniquely defined by features such as eyes, hair, and nose color through a series of puzzles en route to a new communal home. Each puzzle requires pattern recognition, deductive and inductive reasoning, and spatial arrangement based on the characters' defining features. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/tinkerbox\">\u003cb>TinkerBox\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">In TinkerBox, kids can work their way through six levels of puzzles, each offering many stages, where they drag the right object into place to complete a physics puzzler -- think Rube Goldberg machines. They can also create their own inventions using the objects, including balls, bolts, chains, connectors, conveyer belts, fans, wheels, ropes, scissors, switches, wrenches, and more. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/sid-meiers-civilization-v\">\u003cb>Sid Meier's Civilization V\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Civilization V lets students step into scenarios spanning time and geography from colonial America to feudal Japan to the Ottoman Empire. Players expand and grow civilizations through time, pursuing historically based -- but ultimately fictionalized -- scientific, political, and societal advances as they explore the world, stake their claims, and grow their cultures and cities. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/minecraft\">\u003cb>Minecraft\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">Minecraft is a sandbox game that can be adapted to fit nearly any objective or subject. Players collect and combine resources into new, useful items that enrich gameplay and help further exploration and creativity. Although it has an \u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\">End\u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\"> zone for players who want to fight the game\u003c/span>\u003cspan style=\"font-weight: 400\">'\u003c/span>\u003cspan style=\"font-weight: 400\">s boss (a dragon), Minecraft has no plot -- the story is up to the player to define.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/inventioneers\">\u003cb>Inventioneers\u003cbr>\n\u003c/b>\u003c/a>In Inventioneers, kids either create their own inventions or build inventions to accomplish a given task. For example, in one task, kids are given a piece of cheese shaped like a ramp and an Inventioneer that can blow on objects to move them. Kids have to arrange them in such a way that will help (gently) blow a cat out of a tree so it falls safely into a basket below.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/simple-machines-by-tinybop\">\u003cb>Simple Machines, by Tinybop\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Simple Machines lets kids manipulate tools to explore physics concepts. They'll use a wedge to split up an iceberg, push a lever to destroy a castle, drag planes into the sky with pulleys, lift fishtanks with screws, and play pinball with inclined planes. Each step of the way, kids are changing variables to see how the machine reacts.\u003c/span>\u003c/p>\n\u003cp>\u003cstrong>CREATIVITY -- Game Making\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/kodu-game-lab\">\u003cb>Kodu Game Lab\u003c/b>\u003cbr>\n\u003c/a>Kodu Game Lab is a tool for making 3-D video games without all the toil and complexity of hand coding. Kodu's visual menus let students act as game designers, pointing and clicking to create objects and define their behaviors in the game world through visual, Lego-like \"if this, then that\" statements.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/pixel-press-floors\">\u003cb>Pixel Press Floors\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Pixel Press Floors gives students the tools to create and customize their own video games, bringing their ideas to life and allowing them to share their creations with a global community. Students draw their ideas for a game using pencil and paper, take a photo, and upload it to their levels.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/construct-2\">\u003cb>Construct 2\u003cbr>\n\u003c/b>\u003c/a>Construct 2 is a Web-based 2-D game-creation tool that doesn't require knowledge of programming languages. It uses a paneled interface reminiscent of older Windows programs with the main panel in the middle containing a tabbed area that shows off the game's playing area. Designers can drag these objects into the various game screens they've set up and then start programming behaviors for them.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gamemaker-studio\">\u003cb>GameMaker: Studio\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">GameMaker: Studio is the real deal; its drag-and-drop programming system allows new designers to jump right in. When they want access to more flexible or nuanced behavior for game objects, these would-be designers can switch over to the built-in scripting language. An additional program may be necessary to create art assets, but GameMaker also includes a basic sprite editor.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gamestar-mechanic\">\u003cb>Gamestar Mechanic\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Gamestar Mechanic is an online toolset, game, and community that teaches kids how to build games. It focuses on the art of visual design rather than on programming. A series of manga cut scenes and \"missions\" ask kids to play, fix, and make different kinds of games built around specific mechanics, such as collecting points or jumping. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/littlebigplanet-2\">\u003cb>LittleBigPlanet 2\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">LittleBigPlanet 2 is like Super Mario Bros. but with some physics and Rube Goldberg flavoring mixed in. After players get their fill of the developer-created levels, they can create their own and share them with an active community. Players try out each other's levels, rate them and provide feedback, and even copy and remix other people's creations. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/website/scratch\">\u003cb>Scratch\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Scratch is a project from MIT's Lifelong Kindergarten group that teaches math, programming, and creative expression through technology. Most of the learning is tacit and supported by classroom teachers helping kids learn to code. Students can create animations, games, and models that communicate artistry and learning. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gamesalad\">\u003cb>GameSalad\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">GameSalad is an easy-to-use game-making app that scaffolds programming with a drag-and-drop interface. A tabbed panel at the top left allows designers to drag various objects onto the other panels that show a main stage and attributes for selected actors. Following the first tutorial, kids can easily make their first game in an hour.\u003c/span>\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp> \u003c/p>\n\n","blocks":[],"excerpt":"MindShift and Common Sense Graphite team up to create a \"March Madness\" style bracket with digital games. Which game will be the 2016 champion? Vote now. ","status":"publish","parent":0,"modified":1459879548,"stats":{"hasAudio":false,"hasVideo":false,"hasChartOrMap":false,"iframeSrcs":[],"hasGoogleForm":false,"hasGallery":false,"hasHearkenModule":false,"hasPolis":false,"paragraphCount":45,"wordCount":2168},"headData":{"title":"2016 Tech Tool Tourney: Games Edition! | KQED","description":"MindShift and Common Sense Graphite team up to create a "March Madness" style bracket with digital games. Which game will be the 2016 champion? Vote now. ","ogTitle":"","ogDescription":"","ogImgId":"","twTitle":"","twDescription":"","twImgId":"","schema":{"@context":"http://schema.org","@type":"Article","headline":"2016 Tech Tool Tourney: Games Edition!","datePublished":"2016-03-15T18:01:58.000Z","dateModified":"2016-04-05T18:05:48.000Z","image":"https://cdn.kqed.org/wp-content/uploads/2020/02/KQED-OG-Image@1x.png"}},"disqusIdentifier":"44013 http://ww2.kqed.org/mindshift/?p=44013","disqusUrl":"https://ww2.kqed.org/mindshift/2016/03/15/2016-tech-tool-tourney-games-edition/","disqusTitle":"2016 Tech Tool Tourney: Games Edition!","path":"/mindshift/44013/2016-tech-tool-tourney-games-edition","audioTrackLength":null,"parsedContent":[{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cimg class=\"alignleft size-full wp-image-44622\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2016/03/TECH-TOOL-TOURNEY-Champion-e1459879221378.jpg\" alt=\"TECH-TOOL-TOURNEY-Champion\" width=\"1920\" height=\"1484\">\u003cem>Updated 4/5/16:\u003c/em>\u003c/p>\n\u003cp>Congratulations to the winners of our first ever Tech Tool Tourney: \u003cstrong>Construct 2 \u003c/strong>and\u003cstrong> Kerbal Space Program!\u003c/strong>\u003c/p>\n\u003cp>Construct 2 and Kerbal Space Program won four rounds of voting to face each other in the 2016 Tech Tool Tourney Games Edition Championship. Voting for the championship round started on April 1 and ended on April 4.\u003c/p>\n\u003cp>We noticed some voting irregularities around the world by some extremely passionate fans. Developers of both games promptly disapproved:\u003c/p>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"singleTwitterStatus","attributes":{"named":{"id":"716903571703205891"},"numeric":[]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"fullwidth"},"numeric":["fullwidth"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"singleTwitterStatus","attributes":{"named":{"id":"716915909881896960"},"numeric":[]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\n\u003cp>In the end, we at KQED MindShift and Common Sense Graphite decided to award the title of co-champions to both games. We are honored so many gamers got excited about our bracket. The original 32 games were selected because of their outstanding quality and educational value. You can find teacher reviews for these games, along with thousands of others, at \u003ca href=\"https://www.graphite.org/\">Graphite\u003c/a>.\u003c/p>\n\u003cp>Thanks to this tourney, game enthusiasts and educators were introduced to new games, and we couldn't have done it without you!\u003c/p>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"singleTwitterStatus","attributes":{"named":{"id":"717005035431796740"},"numeric":[]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"singleTwitterStatus","attributes":{"named":{"id":"715989377210572802"},"numeric":[]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\n\u003cp>Thank you for bringing your passion for games and education to this tourney and coming back to vote every four days. We hope you had fun. Here are summaries of the original 32 games:\u003c/p>\n\u003cp>\u003cstrong>SOCIAL AND EMOTIONAL LEARNING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gonoodle\">\u003cb>GoNoodle\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">GoNoodle creates an efficient and effective way to provide five- to 10-minute bursts of physical exercise right in the classroom. What really stands out is the sheer variety of activities kids can participate in, from Zumba to yoga to Wii Sports-type running games. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/journey\">\u003cb>Journey\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Journey crafts a metaphor about what life is all about, and -- through a brilliant, unique co-op experience that randomly weaves in another player (either real or computerized) -- players reflect on companionship, loneliness, friendship, love, and loss. This absorbing platformer is less about what's happening on-screen and more about what's happening inside us.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/spent\">\u003cb>Spent\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>Spent is sort of like a jazzed-up, text-based, choose-your-own-adventure story but with a powerful message about social justice and empathy. Players are thrown into the tough -- often impossible -- life of someone living on the poverty line; they choose a job, get a set income, and must make choices based on events that pop up.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/if-the-emotional-iq-game\">\u003cb>IF... The Emotional IQ Game\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">IF... The Emotional IQ Game\u003c/span>\u003ci>\u003cspan style=\"font-weight: 400\"> \u003c/span>\u003c/i>\u003cspan style=\"font-weight: 400\">is an adventure game that helps kids age 6 to 12 develop the skills that lead to emotional intelligence. Inspired by the poem \u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\">If\u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\"> by Rudyard Kipling, the app leads kids on a quest that promotes self-awareness and positive social communication.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/zoo-u\">\u003cb>Zoo U\u003cbr>\n\u003c/b>\u003c/a>Zoo U is a powerful and focused social problem-solving game designed to reach kids who need direct instruction. Given a variety of situations, conversations, and social encounters, kids make choices to practice building skills such as empathy, managing feelings, self-control, and more.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/daniel-tigers-grr-ific-feelings\">\u003cb>Daniel Tiger's Grr-ific Feelings\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Daniel Tiger's Grr-ific Feelings is an early education social and emotional learning app for preschoolers and kindergarten-age kids. \u003c/span>\u003cspan style=\"font-weight: 400\">Songs and activities help young kids learn to express, recognize, and understand emotions.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/papers-please\">\u003cb>Papers, Please\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Papers, Please is a simulation video game that puts students in the role of an immigration officer for a fictional communist nation. Players are forced to make tough ethical decisions as they check an ever-increasing number of documents to decide who is approved or denied entrance to the country.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/never-alone-kisima-innitchuna\">\u003cb>Never Alone (Kisima Innitchuna)\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Never Alone is an adventure puzzle game based on Inupiat (Alaska Native) lore, tales, and characters, developed in cooperation with Upper One Games, the first indigenous-owned video game developer in the U.S. The core of Never Alone is its themes, derived from Inupiat and Alaska Native cultures: togetherness, interconnectedness, love, respect for all things, and storytelling.\u003c/span>\u003c/p>\n\u003cp>\u003cstrong>SCHOOL SUBJECTS\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/website/icivics\">\u003cb>iCivics\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">iCivics was founded by retired Supreme Court Justice Sandra Day O'Connor to reverse a decline in civic knowledge and help kids better understand and respect the U.S. government. Sixteen well-designed games simplify complex topics such as citizenship, rights, the court system, governance, freedom of speech, and constitutional law. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/simcityedu-pollution-challenge\">\u003cb>SimCityEDU: Pollution Challenge\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">SimCityEDU: Pollution Challenge features six missions, each with three to five challenges, that explore the effects of pollution and other environmental issues on cities. Based on the SimCity engine, SimCityEDU has players tackle practical city-planning issues such as how to create more jobs without causing more pollution or how to get every kid to school by planning the most efficient use of bus stops. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/kerbal-space-program\">\u003cb>Kerbal Space Program\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Kerbal Space Program is somewhat like a NASA simulator except it's set in a fictional star system and on the planet Kerbin. Players purchase various rocket parts, put them together, and then see if they can get their ship into orbit, to one of Kerbin\u003c/span>\u003cspan style=\"font-weight: 400\">'\u003c/span>\u003cspan style=\"font-weight: 400\">s two moons, or even to another planet. \u003c/span>\u003cspan style=\"font-weight: 400\">This accurate rocket sim encourages trial-and-error learning and makes for great (often explosive) physics and engineering experiments.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/crazy-plant-shop\">\u003cb>Crazy Plant Shop\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Crazy Plant Shop is an engaging science game that embeds learning about Punnett squares and genetic expression into a shop sim. Students assume the role of a plant shop manager who must breed specific types of plants to fulfill customer orders. To get the right plants, students need to combine and breed plants using knowledge of dominant and recessive traits and Punnett squares. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/quandary\">\u003cb>Quandary\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Quandary is an online ethics game that teaches students how to gather and evaluate information to make better decisions. As a space colony captain, students solve three difficult challenges by consulting colonists and choosing a solution that is likely to be most beneficial. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/mars-gen-one-argubot-academy\">\u003cb>Mars Gen One: Argubot Academy\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Mars Gen One: Argubot Academy is a clever role-playing game that follows a new cadet through the first days in a colony on Mars. The cadet's task is to learn the art of using argubots, special robots that allow users to appeal to authority, cite consequences, and offer observations in the course of making an argument. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/dreambox-learning-math\">\u003cb>DreamBox Learning Math\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">DreamBox Learning Math is an interactive, adaptive, self-paced program that provides engaging activities for students in kindergarten through sixth grade to learn and practice skills and concepts in mathematics. The two platforms -- one primary and one intermediate -- each offer a fun, game-like atmosphere to hold kids' interest.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/twelve-a-dozen\">\u003cb>Twelve a Dozen\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Twelve a Dozen is an engrossing platform-style puzzle game that challenges kids' math and thinking skills. As kids progress through 30 levels that increase in difficulty, they help the main character, Twelve, overcome math-related challenges, unlocking new levels as they go.\u003c/span>\u003c/p>\n\u003cp>\u003cstrong>CRITICAL THINKING\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/geoguessr\">\u003cb>Geoguessr\u003c/b>\u003cb>\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Geoguessr is an addictive online puzzler that tasks students with guessing the location of Google Street View images from around the world. When they're ready to guess, students drop pins on a map next to each picture, but not before scouring the image for clues. At the end of each round, the game shows players how close their guesses are and awards points based on proximity to the real locations.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/contraption-maker\">\u003cb>Contraption Maker\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Contraption Maker brings Rube Golberg machines to life as players take on the role of wacky engineers. Prebuilt machines with a few parts missing challenge players to repair a chain of actions to reach a goal, maybe trapping a mouse or freeing a balloon. With more than 100 parts, the variety of built-in puzzles range from simple tutorial challenges to advanced brain teasers.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/zoombinis\">\u003cb>Zoombinis\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">Zoombinis is a logic puzzler that promotes powerful thinking skills, resilience, and decision-making through gameplay. Players command a crew of rotund blue characters uniquely defined by features such as eyes, hair, and nose color through a series of puzzles en route to a new communal home. Each puzzle requires pattern recognition, deductive and inductive reasoning, and spatial arrangement based on the characters' defining features. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/tinkerbox\">\u003cb>TinkerBox\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">In TinkerBox, kids can work their way through six levels of puzzles, each offering many stages, where they drag the right object into place to complete a physics puzzler -- think Rube Goldberg machines. They can also create their own inventions using the objects, including balls, bolts, chains, connectors, conveyer belts, fans, wheels, ropes, scissors, switches, wrenches, and more. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/sid-meiers-civilization-v\">\u003cb>Sid Meier's Civilization V\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Civilization V lets students step into scenarios spanning time and geography from colonial America to feudal Japan to the Ottoman Empire. Players expand and grow civilizations through time, pursuing historically based -- but ultimately fictionalized -- scientific, political, and societal advances as they explore the world, stake their claims, and grow their cultures and cities. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/minecraft\">\u003cb>Minecraft\u003c/b>\u003cspan style=\"font-weight: 400\">\u003cbr>\n\u003c/span>\u003c/a>\u003cspan style=\"font-weight: 400\">Minecraft is a sandbox game that can be adapted to fit nearly any objective or subject. Players collect and combine resources into new, useful items that enrich gameplay and help further exploration and creativity. Although it has an \u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\">End\u003c/span>\u003cspan style=\"font-weight: 400\">\"\u003c/span>\u003cspan style=\"font-weight: 400\"> zone for players who want to fight the game\u003c/span>\u003cspan style=\"font-weight: 400\">'\u003c/span>\u003cspan style=\"font-weight: 400\">s boss (a dragon), Minecraft has no plot -- the story is up to the player to define.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/inventioneers\">\u003cb>Inventioneers\u003cbr>\n\u003c/b>\u003c/a>In Inventioneers, kids either create their own inventions or build inventions to accomplish a given task. For example, in one task, kids are given a piece of cheese shaped like a ramp and an Inventioneer that can blow on objects to move them. Kids have to arrange them in such a way that will help (gently) blow a cat out of a tree so it falls safely into a basket below.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/simple-machines-by-tinybop\">\u003cb>Simple Machines, by Tinybop\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Simple Machines lets kids manipulate tools to explore physics concepts. They'll use a wedge to split up an iceberg, push a lever to destroy a castle, drag planes into the sky with pulleys, lift fishtanks with screws, and play pinball with inclined planes. Each step of the way, kids are changing variables to see how the machine reacts.\u003c/span>\u003c/p>\n\u003cp>\u003cstrong>CREATIVITY -- Game Making\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/kodu-game-lab\">\u003cb>Kodu Game Lab\u003c/b>\u003cbr>\n\u003c/a>Kodu Game Lab is a tool for making 3-D video games without all the toil and complexity of hand coding. Kodu's visual menus let students act as game designers, pointing and clicking to create objects and define their behaviors in the game world through visual, Lego-like \"if this, then that\" statements.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/app/pixel-press-floors\">\u003cb>Pixel Press Floors\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Pixel Press Floors gives students the tools to create and customize their own video games, bringing their ideas to life and allowing them to share their creations with a global community. Students draw their ideas for a game using pencil and paper, take a photo, and upload it to their levels.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/construct-2\">\u003cb>Construct 2\u003cbr>\n\u003c/b>\u003c/a>Construct 2 is a Web-based 2-D game-creation tool that doesn't require knowledge of programming languages. It uses a paneled interface reminiscent of older Windows programs with the main panel in the middle containing a tabbed area that shows off the game's playing area. Designers can drag these objects into the various game screens they've set up and then start programming behaviors for them.\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gamemaker-studio\">\u003cb>GameMaker: Studio\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">GameMaker: Studio is the real deal; its drag-and-drop programming system allows new designers to jump right in. When they want access to more flexible or nuanced behavior for game objects, these would-be designers can switch over to the built-in scripting language. An additional program may be necessary to create art assets, but GameMaker also includes a basic sprite editor.\u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gamestar-mechanic\">\u003cb>Gamestar Mechanic\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Gamestar Mechanic is an online toolset, game, and community that teaches kids how to build games. It focuses on the art of visual design rather than on programming. A series of manga cut scenes and \"missions\" ask kids to play, fix, and make different kinds of games built around specific mechanics, such as collecting points or jumping. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/littlebigplanet-2\">\u003cb>LittleBigPlanet 2\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">LittleBigPlanet 2 is like Super Mario Bros. but with some physics and Rube Goldberg flavoring mixed in. After players get their fill of the developer-created levels, they can create their own and share them with an active community. Players try out each other's levels, rate them and provide feedback, and even copy and remix other people's creations. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/website/scratch\">\u003cb>Scratch\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">Scratch is a project from MIT's Lifelong Kindergarten group that teaches math, programming, and creative expression through technology. Most of the learning is tacit and supported by classroom teachers helping kids learn to code. Students can create animations, games, and models that communicate artistry and learning. \u003c/span>\u003c/p>\n\u003cp>\u003ca href=\"https://www.graphite.org/game/gamesalad\">\u003cb>GameSalad\u003cbr>\n\u003c/b>\u003c/a>\u003cspan style=\"font-weight: 400\">GameSalad is an easy-to-use game-making app that scaffolds programming with a drag-and-drop interface. A tabbed panel at the top left allows designers to drag various objects onto the other panels that show a main stage and attributes for selected actors. Following the first tutorial, kids can easily make their first game in an hour.\u003c/span>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>","attributes":{"named":{},"numeric":[]}},{"type":"component","content":"","name":"ad","attributes":{"named":{"label":"floatright"},"numeric":["floatright"]}},{"type":"contentString","content":"\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp> \u003c/p>\n\n\u003c/div>\u003c/p>","attributes":{"named":{},"numeric":[]}}],"link":"/mindshift/44013/2016-tech-tool-tourney-games-edition","authors":["4596"],"categories":["mindshift_192"],"tags":["mindshift_20784","mindshift_1040","mindshift_548","mindshift_20655"],"featImg":"mindshift_44622","label":"mindshift"}},"programsReducer":{"possible":{"id":"possible","title":"Possible","info":"Possible is hosted by entrepreneur Reid Hoffman and writer Aria Finger. Together in Possible, Hoffman and Finger lead enlightening discussions about building a brighter collective future. 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You can also visit the MindShift website for episodes and supplemental blog posts or tweet us \u003ca href=\"https://twitter.com/MindShiftKQED\">@MindShiftKQED\u003c/a> or visit us at \u003ca href=\"/mindshift\">MindShift.KQED.org\u003c/a>","imageSrc":"https://cdn.kqed.org/wp-content/uploads/2024/04/Mindshift-Podcast-Tile-703x703-1.jpg","imageAlt":"KQED MindShift: How We Will Learn","officialWebsiteLink":"/mindshift/","meta":{"site":"news","source":"kqed","order":"2"},"link":"/podcasts/mindshift","subscribe":{"apple":"https://podcasts.apple.com/us/podcast/mindshift-podcast/id1078765985","google":"https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM1NzY0NjAwNDI5","npr":"https://www.npr.org/podcasts/464615685/mind-shift-podcast","stitcher":"https://www.stitcher.com/podcast/kqed/stories-teachers-share","spotify":"https://open.spotify.com/show/0MxSpNYZKNprFLCl7eEtyx"}},"morning-edition":{"id":"morning-edition","title":"Morning Edition","info":"\u003cem>Morning Edition\u003c/em> takes listeners around the country and the world with multi-faceted stories and commentaries every weekday. 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