game-based learning

How Can Developers Make Meaningful Learning Games for Classrooms?

How Can Developers Make Meaningful Learning Games for Classrooms?

| January 3, 2014 | 10 Comments

As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.

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Beyond Minecraft: Games That Inspire Building and Exploration

Beyond Minecraft: Games That Inspire Building and Exploration

| November 19, 2013 | 17 Comments

The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.

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Teaching Empathy Through Digital Game Play

Teaching Empathy Through Digital Game Play

| November 6, 2013 | 18 Comments

Video games can offer a playful approach to learning a new concept, providing a jumping off point for diving deeply into a topic. Games can’t do all the teaching, but they are an engaging way to get kids thinking — even about ethics.

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Let the Games Begin: Students and Teachers Dive Into SimCityEDU

Let the Games Begin: Students and Teachers Dive Into SimCityEDU

| October 30, 2013 | 13 Comments

Non-profit video game developer GlassLab is working with teachers and students to improve its new educational game, SimCityEDU. The game asks players to accomplish environmental science missions that are based on the Common Core State Standards and assesses student learning during play.

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Five Research-Driven Education Trends At Work in Classrooms

Five Research-Driven Education Trends At Work in Classrooms

| October 14, 2013 | 46 Comments

Increasingly, educators are looking to research about how kids learn to influence teaching practices and tools. What seemed like on-the-fringe experiments, like game-based learning, have turned into real trends, and have gradually made their way into many (though certainly not most) classrooms.

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Teach Preschoolers How To Code With a Board Game

Teach Preschoolers How To Code With a Board Game

| September 28, 2013

Robot Turtles is a tabletop board game that teaches children as young as 3 years old the fundamentals of computer programming. Entrepreneur Dan Shapiro came up with the idea while playing with his kids, and took a leave of absence from Google to get the game into production.

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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning

| September 13, 2013 | 14 Comments

Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t require costly technology have a lot to offer the intrepid educator both as a learning tool and an education mindset, according to game-based learning advocates.

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MIT Unleashes New Online Game for Math and Science

MIT Unleashes New Online Game for Math and Science

| August 28, 2013 | 37 Comments

A group of researchers in MIT’s Education Arcade are trying to harness the power of MMO games to teach high school students to think like scientists and mathematicians. Their game, The Radix Endeavor, is designed to be an educational game, and capitalizes on the interactions students can have as a way to build their knowledge and skills.

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10 Ideas to Get Those Back-to-School Juices Flowing

10 Ideas to Get Those Back-to-School Juices Flowing

| August 15, 2013 | 6 Comments

Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies.

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Who Needs Grownups to Make Video Games?

Who Needs Grownups to Make Video Games?

| July 10, 2013 | 2 Comments

Students create incredibly creative, thoughtful and unique projects when challenged and supported to do so. The National STEM Video Game Challenge sponsored by the Joan Ganz Cooney Center and E-Line Media received 4,000 entries this year and announced 16 winners this week. The growing success of the challenge demonstrates not only how capable middle and high school students can be when passionate, but also reflects an increasingly diverse group, in terms of geography, race and gender, of the participants.

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