game-based learning

MIT Unleashes New Online Game for Math and Science

MIT Unleashes New Online Game for Math and Science

| August 28, 2013 | 37 Comments

A group of researchers in MIT’s Education Arcade are trying to harness the power of MMO games to teach high school students to think like scientists and mathematicians. Their game, The Radix Endeavor, is designed to be an educational game, and capitalizes on the interactions students can have as a way to build their knowledge and skills.

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10 Ideas to Get Those Back-to-School Juices Flowing

10 Ideas to Get Those Back-to-School Juices Flowing

| August 15, 2013 | 6 Comments

Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies.

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Who Needs Grownups to Make Video Games?

Who Needs Grownups to Make Video Games?

| July 10, 2013 | 2 Comments

Students create incredibly creative, thoughtful and unique projects when challenged and supported to do so. The National STEM Video Game Challenge sponsored by the Joan Ganz Cooney Center and E-Line Media received 4,000 entries this year and announced 16 winners this week. The growing success of the challenge demonstrates not only how capable middle and high school students can be when passionate, but also reflects an increasingly diverse group, in terms of geography, race and gender, of the participants.

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How Do You Teach Empathy? Harvard Pilots Game Simulation

How Do You Teach Empathy? Harvard Pilots Game Simulation

| May 9, 2013 | 16 Comments

Disruptive students can be a big challenge for teachers in charge of a room full of 30 students. There isn’t always time to get to the bottom of student behavior and in a large class those students can derail learning for everyone. But what if there was a way to help kids stop acting out […]

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SimCityEDU: Using Games for Formative Assessment

SimCityEDU: Using Games for Formative Assessment

| March 14, 2013 | 19 Comments

SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a […]

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World of Warcraft Finds Its Way Into Class

World of Warcraft Finds Its Way Into Class

| March 5, 2013 | 21 Comments

World of Warcraft Students’ passions can be a powerful driver for deeper and more creative learning. With this knowledge, some educators are using popular commercial games like World of Warcraft (WoW) to create curriculum around the game. And they say they’re seeing success, especially with learners who have had trouble in traditional classrooms. World of […]

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Girls and Games: What’s the Attraction?

Girls and Games: What’s the Attraction?

| January 14, 2013 | 12 Comments

Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a “gamer” may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, […]

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What Teachers Really Think About Game Based Learning

What Teachers Really Think About Game Based Learning

| December 17, 2012 | 8 Comments

Whether teachers are using jeopardy style questions to do test prep or bringing in online games like Minecraft to teach spatial reasoning, games have long been an effective way to engage kids. We Are Teachers, an online resource for educators, surveyed teachers about how they use games and found that 67% use traditional and digital […]

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Where Do Educational Games Come From?

Where Do Educational Games Come From?

| September 19, 2012 | 1 Comment

Flickr:Flickingrbrad Increasingly, digital games are cropping up everywhere in education. And that’s stimulated a flurry of activity leading to the expectation that no longer are learning games only likely to come from traditional education companies, but a wide variety of sources. The expectation-setting stats and statements, at least, are straightforward. Both the New Media Consortium’s […]

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GameDesk Opens New Game-Based School

GameDesk Opens New Game-Based School

| September 4, 2012 | 10 Comments

GameDesk By Andrew Miller GameDesk, an organization that’s developing a variety of game-based learning initiatives, is venturing into new terrain with the opening of a new school and the development of new digital tools, with millions of dollars in funding from both the Bill and Melinda Gates Foundation and AT&T. The PlayMaker School, funded by […]

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