Educators from around the country share their favorite educational apps.
Researchers are looking into how well “stealth assessments” embedded in video games could help measure less tangible qualities like creativity and persistence.
Lack of time and administrative support are just some of the obstacles to using games in the classroom.
One student speaks up about his experience of video games in the classroom.
Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.
Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.
Understanding gaming genres can help teachers pick the right one for specific learning goals.
Play can release code from the rules and structures that drive it.