Educators from around the country share their favorite educational apps.
Most games, including digital ones, start with a paper prototype. Students and educators can learn from the process of planning, drawing and creating a game on paper.
Programming for young children gets pared down to its analog basics in several board games that teach sequences of commands.
Researchers are looking into how well “stealth assessments” embedded in video games could help measure less tangible qualities like creativity and persistence.
Lack of time and administrative support are just some of the obstacles to using games in the classroom.
One student speaks up about his experience of video games in the classroom.
Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.