Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.
Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.
Understanding gaming genres can help teachers pick the right one for specific learning goals.
Play can release code from the rules and structures that drive it.
Researchers are experimenting with playable tests capable of capturing learning in action.
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.
The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.