Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Teachers find the most success integrating technology into the classroom when they have clear instructional goals.
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.
Researchers hope that being able to accurately measure how well students resist digital temptations will help them learn about how “academic diligence” features in later life success.
A glimpse inside the education of two “unschooled” boys.
Dissatisfied with existing frameworks used to judge the effectiveness of classroom tech a group of instructional coaches are trying to build their own tool with help from other educators.
Increasingly educators are relying on student data to make instructional decisions, but how much more useful could that information be in the hands of students themselves?
Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.