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Let’s Move! How Body Movements Drive Learning Through Technology

Let’s Move! How Body Movements Drive Learning Through Technology

| July 11, 2014 | 0 Comments

Work in the field shows promising signs that incorporating bodily movements—even subtle ones—can improve the learning that’s done on computers.

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From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

| July 10, 2014 | 3 Comments

Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?

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A School That Ditches All the Rules, But Not the Rigor

A School That Ditches All the Rules, But Not the Rigor

| July 9, 2014 | 8 Comments

How can we make school a joyful experience without sacrificing rigor? What’s the best way to measure true learning? What’s the purpose of school? The founders and teachers at the PlayMaker School, an all-game based school in Los Angeles, are asking those big, hairy questions that all teachers grapple with. At the PlayMaker School, they’re trying to find their own answers through their constantly morphing, complex experiment. Here are their thoughts about these issues, in their own words.

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What Makes an ‘Extreme Learner’?

What Makes an ‘Extreme Learner’?

| July 8, 2014 | 11 Comments

It’s the hunger for learning rather than raw intellect that distinguishes Extreme Learners from the gifted. Intensely motivated and harboring a breadth of interests, they also consider ignorance a temporary and reparable condition.

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The Struggles and Realities of Student-Driven Learning and BYOD

The Struggles and Realities of Student-Driven Learning and BYOD

| July 7, 2014 | 8 Comments

The promise of technology in the classroom has long been equal access to resources on the internet, but a digital divide still exists largely because of the other issues poverty raises in schools.

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Putting the World In Their Hands: Augmented Reality in the Classroom

Putting the World In Their Hands: Augmented Reality in the Classroom

| July 4, 2014 | 12 Comments

These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.

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Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

| July 3, 2014 | 10 Comments

Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.

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Can the Maker Movement Infiltrate Mainstream Classrooms?

Can the Maker Movement Infiltrate Mainstream Classrooms?

| July 2, 2014 | 38 Comments

Maker Faire has catalyzed a global interest in tinkering to understand. Is it only a matter of time before this approach to learning makes it into mainstream classrooms?

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A School Built Entirely Around the Love of Math

A School Built Entirely Around the Love of Math

| July 1, 2014 | 22 Comments

Designers of the new, non-profit Proof School intend to provide mathematically gifted youth an intensive and complete education in grades 6-12 that typical schools can’t muster.

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Finding the Most Creative Ways to Help Students Advance At Their Own Pace

Finding the Most Creative Ways to Help Students Advance At Their Own Pace

| June 30, 2014 | 4 Comments

Despite a statewide competency-based learning policy, some New Hampshire high schools are focusing their energies on different kinds of innovation.

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