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When Students Get Creative With Tech Tools, Teachers Focus on Skills

When Students Get Creative With Tech Tools, Teachers Focus on Skills

| September 18, 2014 | 1 Comment

Teachers find the most success integrating technology into the classroom when they have clear instructional goals.

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How Virtual Reality Meets Real Life Learning With Mobile Games

How Virtual Reality Meets Real Life Learning With Mobile Games

| September 17, 2014 | 3 Comments

Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.

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Role-Playing Game Upends College Lecture and Ignites Fire in Students

Role-Playing Game Upends College Lecture and Ignites Fire in Students

| September 16, 2014 | 4 Comments

A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.

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Measuring Students’ Self-Control: A ‘Marshmallow Test’ for the Digital Age

Measuring Students’ Self-Control: A ‘Marshmallow Test’ for the Digital Age

| September 15, 2014 | 7 Comments

Researchers hope that being able to accurately measure how well students resist digital temptations will help them learn about how “academic diligence” features in later life success.

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Games in the Classroom: Overcoming the Obstacles

Games in the Classroom: Overcoming the Obstacles

| September 12, 2014 | 6 Comments

There are ways around every obstacle.

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A Parent’s Message: School Is Choking the Creativity Out of Kids

A Parent’s Message: School Is Choking the Creativity Out of Kids

| September 11, 2014 | 7 Comments

A glimpse inside the education of two “unschooled” boys.

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Taking Classroom Tech Use to the Next Level: Specific Traits to Look For

Taking Classroom Tech Use to the Next Level: Specific Traits to Look For

| September 10, 2014 | 12 Comments

Dissatisfied with existing frameworks used to judge the effectiveness of classroom tech a group of instructional coaches are trying to build their own tool with help from other educators.

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Can Students ‘Go Deep’ With Digital Reading?

Can Students ‘Go Deep’ With Digital Reading?

| September 9, 2014 | 64 Comments

Textbooks and other student reading material are increasingly going digital, but can students still interact with the text in ways that promote deep reading?

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Making Students Partners in Data-Driven Approaches to Learning

Making Students Partners in Data-Driven Approaches to Learning

| September 8, 2014 | 4 Comments

Increasingly educators are relying on student data to make instructional decisions, but how much more useful could that information be in the hands of students themselves?

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Using Games for Learning: Practical Steps to Get Started

Using Games for Learning: Practical Steps to Get Started

| September 5, 2014 | 8 Comments

Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.

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