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	<title>MindShift &#187; DML</title>
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	<link>http://blogs.kqed.org/mindshift</link>
	<description>How we will learn</description>
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		<title>Connected Learning: Tying Student Passions to School Subjects</title>
		<link>http://blogs.kqed.org/mindshift/2013/04/connected-learning-tying-to-student-passions-to-school-subjects/</link>
		<comments>http://blogs.kqed.org/mindshift/2013/04/connected-learning-tying-to-student-passions-to-school-subjects/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 15:00:05 +0000</pubDate>
		<dc:creator>MindShift</dc:creator>
				<category><![CDATA[Big Ideas]]></category>
		<category><![CDATA[Teaching Strategies]]></category>
		<category><![CDATA[connected learning]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[DML]]></category>
		<category><![CDATA[Mimi Ito]]></category>
		<category><![CDATA[project-based-learning]]></category>
		<category><![CDATA[Quest to Learn]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=27762</guid>
		<description><![CDATA[Quest to Learn By Ashley Williams, Youth Radio What if your extracurricular activities weren&#8217;t just extra but a part of your academics too? New thinking on education intends to bring students&#8217; interests into the classroom. It&#8217;s called Connected Learning and promotes the idea that students will excel in school if what they are learning is [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_27968"  class="wp-caption module image left" style="width: 620px;"><img class="size-large wp-image-27968" title="" src="http://blogs.kqed.org/mindshift/files/2013/03/Q2L_1-620x413.png" alt="Q2L_1" width="620" height="413" /><p class="wp-media-credit">Quest to Learn</p><p class="wp-caption-text"> </p></div>
<h5><a href="http://www.youthradio.org/news/connected-learninglearning-inside-and-outside-classroom">By Ashley Williams, Youth Radio</a></h5>
<p class="dropcap-serif">What if your extracurricular activities weren&#8217;t just extra but a part of your academics too? New thinking on education intends to bring students&#8217; interests into the classroom. It&#8217;s called Connected Learning and promotes the idea that students will excel in school if what they are learning is relevant to their lives, experiences, and passions. This plan is spelled out in a new <a href="http://dmlhub.net/publications/connected-learning-agenda-research-and-design">report</a>, by Mimi Ito, the research director of the Digital Media and Learning Hub at the University of California Irvine.</p>
<p>While students would still learn core subjects like math and science, <a href="http://www.itofisher.com/mito/weblog/2012/03/connected_learning.html">Connected Learning</a> provides ways for students to link their classroom lessons to their lives outside the school. Ito says the objective of Connected Learning is to, “meet young people where they are in terms of their peer culture, their interest in popular culture, social media, rather than say you have to meet us where we are as adults.”</p>
<p><strong><div class="module pull-quote left half">“It’s important to diversify the kinds of entry points for the kinds of pathways that young people have.”</div></strong></p>
<p>Ito uses the <a href="http://thehpalliance.org/">Harry Potter Alliance</a> to demonstrate how Connected Learning’s can be effective. She says, “the HPA connects young people who are inspired by the civic virtues portrayed in the Harry Potter books, and want to apply them to the real world.” This fan network organizes over social media platforms (Facebook, Livestream, Youtube, Twitter) to spread awareness and solutions to issues like, equality, and human rights, and to support of charitable causes. Literacy has been a central focus of the group. Their annual book drive has brought 85,000 donations since 2009 and contributions have helped build a library for a charter school in NYC.</p>
<p>Ito says another prime example of Connected Learning is at Youth Radio. The youth-driven media organization channels young peoples&#8217; passions into education and job training. For instance, the poetry group inside Youth Radio, Remix Your Life, helps strengthen students’ writing skills, public speaking  and presentation skills while providing an outlet for us to express what we&#8217;re passionate about.</p>
<p><strong><div class="module pull-quote right half">&#8220;Meet young people where they are in terms of their peer culture, their interest in popular culture, social media, rather than say you have to meet us where we are as adults.”</div></strong></p>
<p>Here’s where Connected Learning could help close the opportunity gap. Ito says, “it’s important to diversify the kinds of entry points for the kinds of pathways that young people have.” She adds that “having their interests, their identities validated in the context of academic achievement, civic engagement” is essential to keeping students engaged. This could lead to better student performance.  But even more than improved grades, the goal for Connected Learning Ito states, is “not about individual achievement, it’s about contributing in the real world.”</p>
<p><strong>EXCERPT FROM <em><a href="http://dmlhub.net/publications/connected-learning-agenda-research-and-design">CONNECTED LEARNING: AN AGENDA FOR RESEARCH AND DESIGN</a><br />
</em></strong></p>
<p><strong>CASE STUDY:</strong></p>
<p>A toy replica of a 1950s pickup truck with a 100-gram cast iron weight in its bed races down a wooden plank and crashes into an upright textbook that rests precariously on the edge of a high stool. The book wobbles and then topples several feet before smacking the floor with a loud slap. As it falls, the book collides with the raised end of a yardstick whose middle rests over a makeshift fulcrum, creating a seesaw-like lever. The impact catapults a small bottle of hand-sanitizer a few inches into the air before falling and bouncing on the floor. “Hmm,” says the 11-year-old student who released the car. The student and her classmates have been challenged to build a Rube Goldberg machine—a complex machine that performs a simple task—that can dispense hand sanitizer from a bottle with a pump-top. One of the student’s teammates suggests, “Let’s try a larger stool.”</p>
<p>This is Boss Level, a special two-week period that takes place at the end of each trimester at <a href="http://q2l.org/">Quest to Learn</a>, a 6th- through 12th-grade public school that opened in Manhattan in the fall of 2009. Quest is the first school in the country to organize its entire curriculum to be “game-like.” It is also attempting to incorporate many of the connected learning principles into an urban public school. Boss Levels are the times during the school year when these principles are most fully realized. During Boss Level, regular classes are suspended, classrooms are rearranged into work spaces, teachers fall into the background, and students work in small teams on a single “challenge” that culminates in a showcase and party for the school’s educators, staff, and family members. In addition to Rube Goldberg machines, Quest educators have challenged<br />
students to write and perform short plays based on fairy tales, to design and orchestrate a series of outdoor games for an end-of-the-year field day, to research and construct a travel website featuring three NYC neighborhoods, to build a sculpture from recycled materials, and so forth. In each case, Boss Levels attempt to weave together connected learning principles with the strictures of school-based practices.</p>
<p><strong>PEER SUPPORTED</strong></p>
<p>Students drive activity during Boss Levels more than at any other time during the year. While educators put students onto teams and define the challenges, students take the lead in designing, discovering, and evaluating possible solutions. Students provide each other with ongoing feedback about each other’s ideas and work styles. They engage in delicate, and often difficult, negotiations over what their team should try next, who should do what, and who can tell or ask someone else to do something. While failure is commonplace, and while conflicts sometimes arise, educators resist intervening extensively. In general, students are active and highly engaged, and the classroom is often vibrant and boisterous.</p>
<p><strong>INTEREST POWERED</strong></p>
<p>While Quest educators define Boss Level challenges, students have extensive opportunities for connecting Boss Level projects to their own interests, many of which are dissociated from conventional schooling practices. For example, when a Boss Level challenge asked students to write, stage, and perform short plays based on fairy tales, students wove numerous interests and cultural forms from their out-of-school lives into the productions. One scene took place in a medieval coffee shop called “Moonbucks”; plots and characters drew inspiration from popular books, video games, music, and movies; several students with an interest in fashion worked on costumes; a student who was enrolled in an after school program for gymnastics helped choreograph stage fights; students who participated in online fan fiction communities worked on scripts; students who were interested in media production helped with recording and mixing sound effects; all students produced daily podcasts that provided updates about their projects to family members. In doing so, Boss Level blurred conventional divisions between education and peer cultures.</p>
<p><strong>ACADEMICALLY ORIENTED</strong></p>
<p>Boss Levels confer academic legitimacy on creative activities that are typically absent or marginalized at conventional schools. By treating Boss Level as the culminating academic experience for every trimester, and by showcasing the students’ work to family members and members of the New York City design community, Quest bestows academic legitimacy on forms of work that are not easily measured by standardized assessments.</p>
<p>At the same time, Quest attempts to link Boss Level challenges to more widely recognized academic domains and competencies. For example, the Rube Goldberg machine challenge required students to put into practice knowledge about physics and simple machines that they had been learning about over the course of the trimester. Similarly, Boss Levels encourage students to approach design challenges from the perspective of “systems thinking,” a twenty-first century literacy that educators emphasize in their instruction throughout the year. So, for instance, when tinkering with a Rube Goldberg machine, or when writing a play, or when designing a game for the field day, educators encouraged students to think of each design challenge in terms of its components, rules, goals, feedback mechanisms, and other aspects of a dynamic system. In doing so, they connect hands-on activity with forms of knowledge that are recognized in various academic and professional contexts.</p>
<p><strong>CHALLENGES AND OPPORTUNITIES</strong></p>
<p>Realizing connected learning principles in a public school setting is not without its challenges. For one, Boss Levels can be seen as taking time away from preparing for state tests. While Quest hopes its students will score highly on tests, its students are evaluated against students who attend schools that place greater emphasis on testing. If the school cannot produce competitive test scores, many families will not apply to the school and the Department of Education could force it to change its leadership or even close its doors. Given these realities, Quest is under constant pressure to scale back on less canonical offerings such as Boss Level, and it has had to diminish the number and duration of Boss Levels as it has matured.</p>
<p>Additionally, the school has had to educate some parents about the educational value of experiences like Boss Level. Less-privileged families, in particular, have pushed the school to focus more on canonical pedagogic offerings, in part because their children’s options in the NYC school system largely depend on test scores. Further, families from various backgrounds have expressed unease with some of the student-centered aspects of Boss Level. The frenetic, messy, and often noisy character of Boss Levels can appear to some as chaotic and undisciplined rather than as engaging and invigorating.</p>
<p>Quest educators have responded to these challenges by attempting to educate parents about the forms of learning supported by Boss Levels, and over time many parents have come to see, and even celebrate, Boss Levels as important and unique educational opportunities. Educators have also had to make Boss Levels more structured and adult-managed as the school has matured, partly to ease parental concerns.</p>
<p>Despite these challenges, Boss Levels offer an encouraging example of how connected learning principles can be integrated into public schooling. Unlike most canonical schooling practices, Boss Levels organize students’ activity around a shared purpose, and they provide students with numerous opportunities for active and creative problem solving. Students, rather than educators, drive the process. Solutions are not defined beforehand and resources are not bound by the school’s walls. As a result, students have the opportunity to participate in the challenging, messy, collaborative, and open-ended processes that we believe characterize connected learning at its best.</p>
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		<title>Will Informal Learning Carry the Same Weight as College Degrees?</title>
		<link>http://blogs.kqed.org/mindshift/2011/12/will-digital-badges-carry-the-same-weight-as-college-degrees/</link>
		<comments>http://blogs.kqed.org/mindshift/2011/12/will-digital-badges-carry-the-same-weight-as-college-degrees/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 17:31:07 +0000</pubDate>
		<dc:creator>Audrey Watters</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Teaching Strategies]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[DML]]></category>
		<category><![CDATA[Higher Education]]></category>
		<category><![CDATA[Open Badges Projects]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=17598</guid>
		<description><![CDATA[Dave Herholz You can learn anything you want on the Internet, so the adage goes. But even if that&#8217;s true, even if it&#8217;s now easier than ever to learn about almost any subject online, there are still very few opportunities to gain formal recognition &#8212; &#8220;credit,&#8221; if you will &#8212; for informal learning done online. [...]]]></description>
				<content:encoded><![CDATA[<div class="module image alignleft mceTemp" style="width: 240px"><a href="http://blogs.kqed.org/mindshift/2011/08/the-first-internet-class-goes-to-college/graduation/" rel="attachment wp-att-14902"><img class="size-full wp-image-14902" src="http://blogs.kqed.org/mindshift/files/2011/08/graduation.jpg" alt="" width="240" height="160" /></a></p>
<p class="wp-media-credit">Dave Herholz</p>
</div>
<p>You can learn anything you want on the Internet, so the adage goes. But even if that&#8217;s true, even if it&#8217;s now easier than ever to learn about almost any subject online, there are still very few opportunities to gain formal recognition &#8212; &#8220;credit,&#8221; if you will &#8212; for informal learning done online.</p>
<p>In September, the <a href="http://mozilla.org">Mozilla Foundation</a> launched its <a href="https://wiki.mozilla.org/Badges">Open Badges Project</a>, an effort to develop a technology framework that would make it easier to build, display and share digital learning badges. These badges are meant to showcase and recognize all kinds of skills and competencies &#8212; subject matter expertise as college degrees are meant to indicate for example, as well &#8220;soft skills&#8221; that aren&#8217;t so easily apparent based on traditional forms of credentialing. (We examined some of the technology infrastructure of the Open Badges Project in a story <a href="http://blogs.kqed.org/mindshift/2011/08/mozillas-open-badges-project-a-new-way-to-recognize-learning/">earlier this year</a>.)</p>
<div class="module pull-quote left half">Having some way to highlight other skills, competencies, and experiences is important in setting one potential hire apart from another.</div>
<p>When the Mozilla Foundation announced the Open Badges Project, it was in conjunction with the MacArthur Foundation and HASTAC, as &#8220;Badges for Lifelong Learning&#8221; is the theme of this year&#8217;s <a href="http://www.dmlcompetition.net/">Digital Media and Learning Competition</a>, an annual contest that supports research of how digital technologies are changing the way we learn and work. On stage at the formal unveiling of the Open Badges Project were representatives from not just Mozilla and the MacArthur Foundation, but from the Departments of Education, Labor and Veterans Affairs, from NASA as well as from other businesses.</p>
<p>When the Open Badges Project was first announced, some educators questioned whether &#8220;badges&#8221; were a form of <a href="http://hastac.org/blogs/adarel/2011/09/22/bibbidi-bobbidi-badge">gamification of education</a>, just another way, they said, to force learners to <a href="http://www.alex-reid.net/2011/09/welcome-to-badge-world.html">think more about certification and credentialing</a> than about the learning process itself. But participation in the Open Badge Project from businesses and agencies like the Department of Labor has given it credibility. And whether we like it or not, many learners are extrinsically motivated to pursue certain educational endeavors &#8212; they need skills and often certification in order to demonstrate their mastery to employers.</p>
<p>But even with the Department of Labor&#8217;s involvement in the Open Badges Project and in the DML Competition, will employers recognize badges?</p>
<p>As informal learning opportunities grow, gaining employers&#8217; recognition and acceptance may well be one of the most important challenges of the coming years.</p>
<p>Having a formal degree &#8212; whether it&#8217;s a high school or a college diploma &#8212; still carries the most weight with employers, and in some ways, badges may simply serve to complement these. But even with the emphasis on degrees, having some way to highlight other skills, competencies, and experiences is important in setting one potential hire apart from another. Indeed, many job descriptions do frame the necessity of a college degree this way &#8212; &#8220;or equivalent experience&#8221; &#8211;  so the task ahead for the Mozilla Open Badges project will be, in part, to be seen as a valid &#8220;equivalent.&#8221;</p>
<p>A number of the badges that were submitted to the DML Competition, for example, serve to highlight the accomplishments of teens. As youth unemployment remains high &#8212; <a href="http://www.youthradio.org/news/excerpt-youth-unemployment-since-lehman-brothers-collapse-greece-compared-to-us">16.8% in the U.S. and upwards of 50% in Spain</a> &#8212; alternate forms of credentialing might be able to help those without any higher education and often without substantial work experience find ways to showcase the skills they do possess.</p>
<p>Similarly, a badge proposal from the Department of Veterans Affairs &#8212; <a href="http://www.dmlcompetition.net/Competition/4/badges-projects.php?id=2667">Badges for Vets</a> &#8212; may help veterans translate their military experience into civilian job skills.</p>
<p>While badges might help employers better identify and recruit qualified employees, there are still some questions about whether this would actually function any differently than current hiring practices. But a shift may already be underway, evident in other new forms of credentialing that the Internet is providing. The announcement from <a href="http://web.mit.edu/press/2011/mitx-education-initiative.html">MIT</a> this week about its plans to offer a certificate for its new online learning initiative is just one indication that informal learning is on the cusp of more formal recognition.</p>
<p>This is already happening, to a certain extent, in the tech industry where the right programming skills aren&#8217;t necessarily correlated to college degrees (it&#8217;s quite possible, for example, to have your Bachelor&#8217;s in Computer Science and not know a particular programming language). <a href="http://stackoverflow.com/">Stack Overflow</a>, for example, launched a <a href="http://careers.stackoverflow.com/">job recruitment site</a> this year, allowing job hunters to highlight not just their resume but to showcase their best answers from the larger Q&amp;A website. And another tech company <a href="http://www.topcoder.com/">TopCoder</a> offers programming competitions whereby participants have long had the ability to share their scores with potential employers, something that CTO Mike Lyons <a href="http://www.nytimes.com/2011/11/20/business/digital-badges-may-highlight-job-seekers-skills.html">says</a> is helpful during job searches: “Rather than saying ‘look me up,’ people have this transportable widget at their Web site.”</p>
<p>Showcasing these sorts of accomplishments on one&#8217;s own Web site is becoming increasingly important as job applicants find ways to leverage their online presence &#8212; their blogs, digital portfolios, LinkedIn recommendations and the like &#8211;  knowing that employers are prone to Google them. As such, it seems clear that the resume of the future will likely contain lots of digital links, whether they&#8217;re Open Badges or otherwise. What&#8217;s less clear is how much of this digital profile will matter to employers, or if they&#8217;ll still look for that formal piece of paper, a college degree.</p>
<p>Open education advocate and university professor <a href="http://opencontent.org/blog/archives/2113">David Wiley</a> is optimistic. &#8220;Say I’m Google,&#8221; he <a href="http://opencontent.org/blog/archives/2113">writes on his blog</a>, &#8220;and I need to hire an engineer. My job ad requirement says &#8216;BS in Computer Science or equivalent.&#8217; I get two applicants. The first has a BS in Computer Science from XYZ State College. The second has certificates of successful completion for open courses in data structures and algorithms, artificial intelligence, and machine learning from Stanford and MITx. Do you think I’ll seriously consider candidate two? You bet I will.&#8221;</p>
<p>But <a href="http://larrysanger.org/2011/09/response-to-david-wiley-on-an-education-badge-system/">Wikipedia co-founder Larry Sanger</a> is less certain that the Open Badges Project, in its current manifestation at least whereby anyone can create a badge and offer a credential, will actually mean anything to employers:</p>
<blockquote><p>If a “badge” is the sort of thing that by common practice almost anybody can define, and then claim, then I’m not likely to take it seriously, and most others won’t either. In other words, the badge is a credential and a credential has to have, well, credibility. If supposed credentials are granted as easily as diploma mill “degrees,” the whole endeavor will–obviously, I think–not get off the ground. Some geeks might go about claiming to have all sorts of “badges,” but when it comes to hiring, I will ignore such self-claimed badges.</p></blockquote>
<p>Of course, we have a long way to go before badges are ubiquitous the same way that college degrees are. As it currently stands, the Open Badges Project is too young to elicit much attention from Human Resources Departments. (The HR officials I talked to hadn&#8217;t heard of the project.) But as alternative credentialing efforts &#8212; whether from Stack Overflow or from MIT &#8212; take off, it&#8217;s likely to be an issue that more employers (and employees and higher education institutions) are going to have to face.</p>
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