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	<title>MindShift &#187; Caine&#8217;s Arcade</title>
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	<link>http://blogs.kqed.org/mindshift</link>
	<description>How we will learn</description>
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		<title>Coding, Making, and the Arts: Essential Tools for Students</title>
		<link>http://blogs.kqed.org/mindshift/2013/02/coding-making-and-the-arts-essential-tools-for-students-outside-of-school/</link>
		<comments>http://blogs.kqed.org/mindshift/2013/02/coding-making-and-the-arts-essential-tools-for-students-outside-of-school/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 19:26:18 +0000</pubDate>
		<dc:creator>Tina Barseghian</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Teaching Strategies]]></category>
		<category><![CDATA[Black Girls Code]]></category>
		<category><![CDATA[Caine's Arcade]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[maker movement]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[SmartHistory]]></category>
		<category><![CDATA[Startup Weekend EDU]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=27360</guid>
		<description><![CDATA[        <media:content url="http://blogs.kqed.org/mindshift/files/2013/02/Screen-Shot-2013-02-27-at-11.24.54-AM.png" medium="image" />
Some of the most important subject areas and activities we want students to learn are the very ones that are left out of many schools: the arts, computer programming, and learning to making things by hand. We know that arts integration can open all kinds of opportunities for learning and fostering creativity. We&#8217;re learning why [...]]]></description>
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			<content:encoded><![CDATA[<p class="dropcap-serif">Some of the most important subject areas and activities we want students to learn are the very ones that are left out of many schools: the arts, computer programming, and learning to making things by hand.</p>
<p>We know that arts integration can <a href="http://www.edutopia.org/stw-arts-integration-reform-overview">open all kinds of opportunities</a> for learning and fostering creativity. We&#8217;re learning why computer science is <a href="http://blogs.kqed.org/mindshift/2012/09/should-kids-learn-to-code-in-grade-school/">an essential skill </a>for every student to thrive in the digital world. And we&#8217;re understanding <a href="http://blogs.kqed.org/mindshift/2012/12/boy-scouts-make-way-kids-explore-by-creating/">how allowing kids to get their hands on do-it-yourself projects</a> shows them the value of designing, creating, and the process of making.</p>
<p>Until such time that schools provide these essential skills to all students, certain individuals and organizations are stepping in to fill the void. We met a few of these changemakers who are bringing these essential tools to students recently at the <a href="http://www.bigideasfest.org/">Big Ideas Fest </a>in Half Moon Bay. Here are their stories. Perhaps their work and influence will make progress towards bringing these skills from outside the school system to where it belongs.</p>
<p>&nbsp;</p>
<h4>SMARTHISTORY: Making High Art Accessible</h4>
<p>Steven Zucker and Beth Harris, the creators of <a href="http://smarthistory.khanacademy.org/">Smarthistory</a>, a huge collection of videos that take you inside the most important museums in the world, talk about how their explanations of significant art work make otherwise abstract or hard-to-understand concepts more accessible to students.</p>
<p><iframe src="http://www.youtube.com/embed/kTzRJ69TJMk" frameborder="0" width="560" height="315"></iframe></p>
<p>&nbsp;</p>
<h4>BLACK GIRLS CODE: Teaching a New Generation of Innovators</h4>
<p>Moving from being consumers of media to creators is the goal of <a href="http://www.blackgirlscode.com/">Black Girls Code</a>, an organization devoted to teaching girls of color in-demand skills when they&#8217;re thinking about what they want to be when they grow up, says Kimberly Bryant</p>
<p><iframe src="http://www.youtube.com/embed/g6WcVv1alEo" frameborder="0" width="560" height="315"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>CAINE&#8217;S ARCADE: Showing the Value of Making By Hand</strong></h4>
<p>Nirvan Mullik, the creator of the wildly popular video <a href="http://www.cainesarcade.com/">Caine&#8217;s Arcade</a>, about a young boy who built an arcade out of recycled cardboard boxes, talks about the importance of knowing how to make things by hand, and how the video has helped propel the Maker Movement in schools.</p>
<p><iframe src="http://www.youtube.com/embed/fdrQPFvYR7g" frameborder="0" width="560" height="315"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>STARTUP WEEKEND EDU: Entrepreneurs Helping Educators</strong></h4>
<p>While these organizations provide tools and opportunities for students, another group is attempting to bring innovation from the fringes directly to teachers. Introducing educators to the world of technology and innovation is the goal of the grassroots movement called <a href="http://edu.startupweekend.org/">Startup Weekend EDU</a>, and the organizer, Khalid Smith, talks about what teachers can learn from tech entrepreneurs, and what educators want from entrepreneurs that can help them be better teachers.</p>
<p><iframe src="http://www.youtube.com/embed/R95aOS4CLoI" frameborder="0" width="560" height="315"></iframe></p>
<p>[Videos co-produced with Matthew Williams]</p>
]]></content:encoded>
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		<title>The Far-Flung Reach of Caine&#8217;s Arcade</title>
		<link>http://blogs.kqed.org/mindshift/2012/12/the-far-flung-reach-of-caines-arcade/</link>
		<comments>http://blogs.kqed.org/mindshift/2012/12/the-far-flung-reach-of-caines-arcade/#comments</comments>
		<pubDate>Mon, 03 Dec 2012 22:08:43 +0000</pubDate>
		<dc:creator>Tina Barseghian</dc:creator>
				<category><![CDATA[Teaching Strategies]]></category>
		<category><![CDATA[Caine's Arcade]]></category>
		<category><![CDATA[project-based-learning]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=25361</guid>
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Who knew a YouTube video of a nine-year-old boy&#8217;s cardboard creation would hit such a nerve? Caine&#8217;s Arcade, which has gotten more than 7 million views on YouTube and Vimeo since it was posted last April, inspired a global movement, compelling kids across the world to create their own versions of the cardboard masterpiece in [...]]]></description>
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			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/Ul9c-4dX4Hk" frameborder="0" allowfullscreen></iframe></p>
<p>Who knew a YouTube video of a nine-year-old boy&#8217;s cardboard creation would hit such a nerve? <a href="http://www.cainesarcade.com">Caine&#8217;s Arcade</a>, which has gotten more than 7 million views on YouTube and Vimeo since it was posted last April, inspired a global movement, compelling kids across the world to create their own versions of the cardboard masterpiece in their homes, driveways, garages, and schools.</p>
<p>Nirvan Mullik, who spoke today at the <a href="http://www.bigideasfest.org/fests">Big Ideas Fest</a>, said one of the many great things that grew out of the initial video was a school pilot program that incorporated project-based learning to learn science, engineering, and math in more than 100 schools in nine countries.</p>
<p>Caine told Mullik the three biggest lessons he&#8217;s learned in the process of this adventure:<br />
1. Start a business that&#8217;s fun<br />
2. Use recycled stuff<br />
3. Never give up.</p>
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