Caine’s Arcade

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Coding, Making, and the Arts: Essential Tools for Students

Some of the most important subject areas and activities we want students to learn are the very ones that are left out of many schools: the arts, computer programming, and learning to making things by hand.

We know that arts integration can open all kinds of opportunities for learning and fostering creativity. We’re learning why computer science is an essential skill for every student to thrive in the digital world. And we’re understanding how allowing kids to get their hands on do-it-yourself projects shows them the value of designing, creating, and the process of making.

Until such time that schools provide these essential skills to all students, certain individuals and organizations are stepping in to fill the void. We met a few of these changemakers who are bringing these essential tools to students recently at the Big Ideas Fest in Half Moon Bay. Here are their stories. Perhaps their work and influence will make progress towards bringing these skills from outside the school system to where it belongs.

 

SMARTHISTORY: Making High Art Accessible

Steven Zucker and Beth Harris, the creators of Smarthistory, a huge collection of videos that take you inside the most important museums in the world, talk about how their explanations of significant art work make otherwise abstract or hard-to-understand concepts more accessible to students.

 

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The Far-Flung Reach of Caine’s Arcade

Who knew a YouTube video of a nine-year-old boy’s cardboard creation would hit such a nerve? Caine’s Arcade, which has gotten more than 7 million views on YouTube and Vimeo since it was posted last April, inspired a global movement, compelling kids across the world to create their own versions of the cardboard masterpiece in their homes, driveways, garages, and schools.

Nirvan Mullik, who spoke today at the Big Ideas Fest, said one of the many great things that grew out of the initial video was a school pilot program that incorporated project-based learning to learn science, engineering, and math in more than 100 schools in nine countries.

Caine told Mullik the three biggest lessons he’s learned in the process of this adventure:
1. Start a business that’s fun
2. Use recycled stuff
3. Never give up.