Augmented Reality

How Virtual Reality Meets Real Life Learning With Mobile Games

How Virtual Reality Meets Real Life Learning With Mobile Games

| September 17, 2014 | 5 Comments

Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.

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Putting the World In Their Hands: Augmented Reality in the Classroom

Putting the World In Their Hands: Augmented Reality in the Classroom

| July 4, 2014 | 13 Comments

These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.

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Project Glass: Google’s Augmented Reality Experiment

Project Glass: Google’s Augmented Reality Experiment

| July 31, 2012 | 0 Comments

We’ve talked about how augmented reality can be used as a learning tool. Now see how Google’s budding Project Glass takes us a few giant leaps into the future.  

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Augmented Reality: Coming Soon to a School Near You?

Augmented Reality: Coming Soon to a School Near You?

| April 20, 2012 | 5 Comments

A new augmented reality platform is connecting students to their community and putting them in the driver’s seat of their learning experience.

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From Sci-Fi to Cell Phone: Augmented Reality Games are Here

From Sci-Fi to Cell Phone: Augmented Reality Games are Here

| July 14, 2011 | 0 Comments

It has truly begun to blur — the line between science fiction movies and what we can actually do on our cell phones. In this short video on The Parent Show, PBS Kids resident expert Jeremy Roberts explains how augmented reality games can teach complex ideas like gravity and fiction. How can this technology be […]

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Students Become Immersed in History with Augmented Reality Games

Students Become Immersed in History with Augmented Reality Games

| February 21, 2011 | 1 Comment

The next generation of learners will have access to an astounding array of tools — including augmented reality games. What’s the purpose of this high-tech approach? To use “the world as the hook to get students interested in learning,” says Kurt Squire, the associate education professor at University of Wisconsin-Madison, in an article by Heather […]

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