Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.
We’ve talked about how augmented reality can be used as a learning tool. Now see how Google’s budding Project Glass takes us a few giant leaps into the future.
A new augmented reality platform is connecting students to their community and putting them in the driver’s seat of their learning experience.
It has truly begun to blur — the line between science fiction movies and what we can actually do on our cell phones. In this short video on The Parent Show, PBS Kids resident expert Jeremy Roberts explains how augmented reality games can teach complex ideas like gravity and fiction. How can this technology be […]
The next generation of learners will have access to an astounding array of tools — including augmented reality games. What’s the purpose of this high-tech approach? To use “the world as the hook to get students interested in learning,” says Kurt Squire, the associate education professor at University of Wisconsin-Madison, in an article by Heather […]