AT&T

RECENT POSTS

GameDesk Opens New Game-Based School

GameDesk

By Andrew Miller

GameDesk, an organization that’s developing a variety of game-based learning initiatives, is venturing into new terrain with the opening of a new school and the development of new digital tools, with millions of dollars in funding from both the Bill and Melinda Gates Foundation and AT&T.

The PlayMaker School, funded by the Bill and Melinda Gates Foundation, will open in Los Angeles on September 7, with 60 students in 6th grade, and will operate as a “school within a school” at New Roads, an independent middle school.

Like Quest to Learn, the game-based school in New York, PlayMaker will incorporate principles of game-based learning into the entire instructional model, but with an additional focus on making and discovering. The goal is to engage students in both high-tech and low-tech games and modular, instructional activities. Individual students will work with an “Adventure Map” that will guide them to choose their own path, allowing for students to control how they learn and when they learn it. These modules will be not only individual tasks, but will also include group work. In a unit on kinetic and potential energy, for example, students will watch videos, play games, create digital roller-coasters, and create real-life models.

With ongoing formative assessments tied not only to the Common Core, but also practical digital skills, collaboration, critical thinking, and social emotion learning principles, the focus is meant to go beyond traditional schooling goals. Instruction will focus on providing context for the content, whereby students understand the relevance of what they’re learning. Teachers will play the roles of questioners, facilitators, and reflective agents.

More information will soon be released about the specifics of the program.

SCALING UP

Lucien Vattel, the executive director of GameDesk, said he wants to scale the company’s tools and learning models to schools and other groups across the country. To that end, the company received $3.8 million from AT&T to fund two new initiatives: a learning laboratory called Learning Center, which will include a “classroom of the future” where new digital tools will be developed, tested, evaluated, and aligned with academic standards; and free access to an online portal of Continue reading

Back to the Future: Ad’s Predictions Fall Short in Education

By Ifanyi Bell
Ifanyi Bell has been a classroom teacher and a filmmaker, and currently develops and produces educational media for web-based, digital asset repositories at KQED.

I was 13 years old in high school when this ad came out. As a young man, I was captivated by this optimistic depiction of a world where we could pay tolls without stopping, and tuck my future child in from a phonebooth with a view screen (what’s a phone booth?).

America is a land of dreamers. Look back at the literary history of American fiction and you’ll see elements of an imaginary world that have found their way into reality in the novels of Ray Bradbury and Aldus Huxley. Technology companies have also predictably provided us a vision of a future where the world is made better by the technology they will hypothetically deliver to us.

AT&T actually did pretty well with their predictions — in all but one area. Yes, we have Skype and video chat, turn-by-turn navigation, go-to-meeting virtual conferences, TV on demand, E.Z.-pass and Fast-Track and iPads. Continue reading