Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.
Parents are increasingly worried that the emphasis on standardized test scores is destroying children’s love of learning.
As schools and districts prepare for the Common Core State Standards, the pressure to buy new technology overtakes the need to create a vision and a plan for smart long-term use.
The new test is slated to be revealed in January, and as of now it’s hard to know specifically what the changes will actually look like, and in what ways the test will be “improved” for test takers.
High school students increasingly see school as something to “do,” not a place to learn. How can parents and educators reframe success to allow schools to become a place of deep engagement and real learning?
Clever tools can even allow us to measure and monitor our own progress. Newly awash in data, the question becomes: What do we do with this information?
Competency-based learning, which allows students to progress at their own pace after they’ve shown mastery of a subject, rather than by their age, is quickly gaining momentum. Already, a few states like New Hampshire, Maine, and Oregon are moving towards implementing competency-based learning models throughout the entire state. What’s more, 40 states have at least […]
Renato Ganoza/Flickr In this era of global competition, test scores are used as the primary benchmark to call out which countries will produce “successful” students. Knowing that American students are competing against a global pool of the best and brightest has led education leaders to focus more on how they score on international tests […]
SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a […]