Educators from around the country share their favorite educational apps.
There’s no app for good teaching.
A Pew Internet and American Life survey shows how teens 12 to 17 years old think about privacy when using mobile apps. While some are nonchalant about the kind of personal information some apps collect, more than half avoid some apps due to privacy concerns. Though socio-economics are a factor, that’s not the predominant issues, […]
One of the biggest tech trends to follow is the evolution of 3D printing — not just in the consumer market, but also in education. But to use 3D printers, students will need to learn how to design using digital programs. Here are a few great options for students and teachers to learn how to design for 3D printers.
For educators looking to integrate iPads, iPods and other mobile devices, here are eight must-have apps that will make life easier to do things like move files, capture lectures, read PDFs, and much more.
Flickr: Andrew Beeston With two weeks of holiday break stretched out ahead, here are some fun ways to keep kids occupied and engaged, as collected over time on MindShift. 1. DIVE INTO MINECRAFT. Simply put, Minecraft is a game that lets you build worlds out of blocks. But Minecraft’s visual simplicity belies what is a […]
By Mark Memmott Developers of smartphone and tablet apps aimed at children have done little in the past year to give parents “the information they need to determine what data is being collected from their children, how it is being shared, or who will have access to it,” the Federal Trade Commission reports. “Our study […]
By Aran Levasseur Shakespeare is going digital. Notre Dame professor Elliott Visconsi has co-created a new app for the iPad called The Tempest that he says helps accelerate student learning by allowing them to develop deeper comprehension in less time than solitary reading. At the heart of the app is a social network that encourages […]
Erin Scott By Jennifer Carey A good rule of thumb for any classroom use of cellphones: the lesson/activity must be engaging as well as productive. You don’t want technology for the sake of technology (and students aren’t going to be intrinsically fascinated with a device they use routinely when they’re outside of school). If the […]