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	<title>MindShift &#187; accessibility</title>
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	<description>How we will learn</description>
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		<title>Weekly News Roundup</title>
		<link>http://blogs.kqed.org/mindshift/2011/03/ed-tech-weekly-roundup/</link>
		<comments>http://blogs.kqed.org/mindshift/2011/03/ed-tech-weekly-roundup/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 13:00:00 +0000</pubDate>
		<dc:creator>Audrey Watters</dc:creator>
				<category><![CDATA[Big Ideas]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[google apps for education]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[sesame workshop]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blogs.kqed.org/mindshift/?p=9441</guid>
		<description><![CDATA[Flickr: WilliaC The Sesame Workshop and the Joan Ganz Cooney Center released its study on children&#8217;s media usage. Among its findings, television is still popular, but children are engaging in a variety of other media platforms. Almost 25 percent of young children under age 5 use the Internet at least once a week, and just [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_9447"  class="wp-caption module image center" style="width: 300px;"><a href="http://www.flickr.com/photos/williac/626962261/sizes/m/in/photostream/"><img class="size-medium wp-image-9447" title="weekly_roundup" src="http://blogs.kqed.org/mindshift/files/2011/03/weekly_roundup1-300x199.jpg" alt="" width="300" height="199" /></a><p class="wp-media-credit">Flickr: WilliaC</p></div>
<ul>
<li>The Sesame Workshop and the Joan Ganz Cooney Center released its study on <a href="http://joanganzcooneycenter.org/Press-Releases-52.html">children&#8217;s media usage</a>.  Among its findings, television is still popular, but children are engaging in a variety of other media platforms.  Almost 25 percent of young children under age 5 use the Internet at least once a week, and just under half of those under the age of 6 play video games.</li>
</ul>
<ul>
<li>The social learning platform <a href="http://www.xplana.com">Xplana</a> released its report on digital textbooks in higher education, calling the industry at <a href="http://blog.xplana.com/reports/digital-textbooks-reach-the-tipping-point-in-the-u-s-higher-education-a-revised-5-year-projection/">a tipping point</a> and contending that by 2015, one out of every four textbooks will be e-books.</li>
</ul>
<ul>
<li>Google rolled out some changes to its <a href="http://googleblog.blogspot.com/2011/03/great-documents-come-from-great.html">Google Docs</a> enhancing its collaboration features.  Google Docs has allowed comments for almost a year, something that makes the apps great for classroom &#8211; for teachers and for students giving feedback.  This week, Google expanded those comments into &#8220;discussions,&#8221; making them editable, making them appear in threaded conversations, and letting collaborators use the @ symbol to refer to each other by name.  Google Wave lives on!</li>
</ul>
<ul>
<li>A <a href="http://chronicle.com/blogs/wiredcampus/colleges-discriminate-against-the-blind-with-google-apps-advocates-say/30394">complaint was filed</a> against Northwestern and New York University, charging that the schools&#8217; use of <a href="http://www.google.com/a/help/intl/en/edu/">Google Apps for Education</a> violated the Americans with Disabilities Act.  According to the National Federation of the Blind, Google&#8217;s educational suite is not fully accessible. Google has responded saying it has &#8220;a strong commitment to improving our products,&#8221; but the company did not offer any details.</li>
</ul>
<ul>
<li>Microsoft released an update to its video game development platform for kids, <a href="http://fuse.microsoft.com/project/kodu.aspx">Kodu</a>.  Kodu is an icon-based development environment, requiring no programming skills but teaching some of the basics of computational thinking and used to build games for PC and Xbox.  Microsoft also announced <a href="https://microsoft.promo.eprize.com/kodukup/">the Kodu Cup competition</a> for students age 9 to 17.</li>
</ul>
<ul>
<li>A new education-focused startup incubator launched this week.  <a href="http://www.imaginek12.com/imagine-launch-press-release.html">ImagineK12</a> will provide a 3-month accelerator program, with funding and mentorship, for early stage ed-tech startups.  Founded by startup veterans Geoff Ralston, Tim Brady andAlan Louie and modeled after the very successful <a href="http://ycombinator.com">Y Combinator</a> program, ImagineK12 aims “to effect positive change in the K-12 education space.”</li>
</ul>
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