Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
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By Aran Levasseur The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, such as Donkey Kong, Mario Brothers and Legend of Zelda, once said, “Videogames are bad for you? That’s what they said about rock n’ roll.” In retrospect, we know rock ‘n roll’s influence […]
Would parents pay for mobile phones if schools allowed them to be used as learning tools? Most would, according to the recent Speak Up 2010 report — 67 percent of parents, to be exact. We took this data a step further and asked MindShift readers if parents would pay for data plans, specifically to be […]
If Project K-Nect is proof that at-risk kids benefit from access to smart phones (many of them, the founder Shawn Gross says, have gone on to take Advanced Placement math classes), what happens to those who don’t have smart phones? A reader asks: My question for the group discussion is that because many of my […]
Flickr:Shlala The $64,000 question in education: Does access to mobile technology actually help close the achievement gap? Bill Ferriter, a sixth-grade teacher in North Carolina, has been thinking about this issue, and writing about it on his blog, The Tempered Radical. In this recent post, he addresses a question from one of his readers, who […]
“I don’t believe that cyberlearning is the silver bullet to take over schools and make us better,” says Kenneth Eastwood, Superintendent of Middletown City School District in Ohio. “It is to make us more efficient and relevant to the process related to the learners of today, and once, I think, that everybody agrees upon that […]
Flickr:NZGabriel By Audrey Watters In his remarks at TEDxNYED a couple of weeks ago, education activitist Will Richardson shared an anecdote about coming home one day to the sound of “Don’t Stop Believin’” on the piano. It was his daughter, a novice pianist, who’d placed Will’s laptop next to her and taught herself the song […]
When it comes to video games and apps, what’s a parent to do? On one hand, we’re bombarded with messages about the perils of letting kids play with computer games and gadgets. On the other, we’re seduced by games and apps marketed to us as “educational.” It’s a tricky line to navigate. The spectrum of […]
With so much rich information for learners available and accessible on the Internet — everything from how to play the guitar to applications of the Pythagorean Theorem — how can the formal education system leverage all this within schools? There are tremendous obstacles in the way. A shortage of high-quality K-12 STEM teachers, dwindling interest […]
The culture of current public school model can’t be more different than the culture of technology, says Allan Collins, co-author of Rethinking Education in the Age of Technology. In most public schools, every student learns the same things at the same time. The teacher is the content expert and controls what students learn. Testing is […]
Kids between the ages of 8 and 18 spend 11.5 hours a day using technology — whether that’s computers, television, mobile phones, or video games – and usually more than one at a time. That’s a big chunk of their 15 or 16 waking hours. But does that spell doom for the next generation? Not […]