Search Results for 'gaming'

World of Warcraft Finds Its Way Into Class

World of Warcraft Finds Its Way Into Class

| March 5, 2013 | 21 Comments

World of Warcraft Students’ passions can be a powerful driver for deeper and more creative learning. With this knowledge, some educators are using popular commercial games like World of Warcraft (WoW) to create curriculum around the game. And they say they’re seeing success, especially with learners who have had trouble in traditional classrooms. World of […]

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Higher Ed Trends: MOOCs, Tablets, Gamification, and Wearable Tech

Higher Ed Trends: MOOCs, Tablets, Gamification, and Wearable Tech

| February 7, 2013 | 4 Comments

Justin Sullivan/Getty Images As tech tools continue to proliferate with new launches and new products, it’s difficult to predict what will stick and what won’t. A recently released report by the New Media Consortium and EDUCAUSE Learning Initiative (ELI) tries to sift through the fads and find the few that will have a real impact […]

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Money, Time, and Tactics: Can Games Be Effective in Schools?

Money, Time, and Tactics: Can Games Be Effective in Schools?

| January 28, 2013 | 14 Comments

If it’s true that 97 percent of teens in the U.S. are playing digital games, then the focus on how games can fit into the shifting education system becomes that much more important. Schools, districts, and individual educators are trying to figure out how games and learning can fit into the current complicated landscape. The […]

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Dan Pink: How Teachers Can Sell Love of Learning to Students

Dan Pink: How Teachers Can Sell Love of Learning to Students

| January 18, 2013 | 42 Comments

As education grows and changes educators have the opportunity to change the way they envision their roles and their classrooms.

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Making Math Meaningful with Online Games and Videos

Making Math Meaningful with Online Games and Videos

| January 15, 2013 | 4 Comments

By Almetria Vaba Math can be made meaningful when connected to students’ experiences. With video clips and interactive games from public media students practice math concepts while exploring real world concepts. Learn how to decorate an intricate cake, play the role of the pharmacist, roof a house and more using PBS LearningMedia resources to measure […]

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Girls and Games: What’s the Attraction?

Girls and Games: What’s the Attraction?

| January 14, 2013 | 12 Comments

Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a “gamer” may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, […]

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It’s Time: Create Smart Policies to Support Student Tech Use

It’s Time: Create Smart Policies to Support Student Tech Use

| December 18, 2012 | 0 Comments

Technology has become a seamless part of students’ lives in and out of the classroom, and schools must find ways to integrate it. This is one of the conclusions in a report by the National Association of State Boards of Education (NASBE), which states that policymakers at the highest level need to understand the trend […]

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The U.S. State Department Gets in the Education Game

The U.S. State Department Gets in the Education Game

| December 12, 2012 | 2 Comments

Trace Effects The U.S. State Department is jumping into the ed-tech world with an online game meant to help teach “American English” to kids between the ages of 12-16 in more than 30 countries. Meant to provide players with a view of American life and culture different from the typical portrayal in movies, Trace Effects […]

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Video Games That Bring Civics Class to Life

Video Games That Bring Civics Class to Life

| October 9, 2012 | 1 Comment

By Andrew Miller The online educational video game site iCivics, created in 2009 by former Supreme Court Justice Sandra Day O’Connor that features civics curriculum, has partnered with EverFi, an ed-tech company focused on K-12 and higher ed. And through the partnership comes a new initiative Commons – Digital Town Square, offered free to all […]

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What Can 135 Million Video Gamers Add to Our Collective IQ?

What Can 135 Million Video Gamers Add to Our Collective IQ?

| September 28, 2012 | 6 Comments

Flickr:Blakespot By Jennie Rose An estimated 135 million people play video games, spending three billion hours a week glued to a screen. But that’s not necessarily bad news. In fact, playing video games may be part of an evolutionary leap forward, according to Howard Rheingold, educator and author of the book Net Smart: How to […]

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