Search Results for 'gaming'

The Maker Movement Finds Its Way Into Urban Classrooms

The Maker Movement Finds Its Way Into Urban Classrooms

| September 17, 2013 | 8 Comments

As kids head back school this fall, educators and researchers are teaming up to figure out what kids learn from tinkering, and how it may help prepare them for the future.

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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning

| September 13, 2013 | 14 Comments

Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t require costly technology have a lot to offer the intrepid educator both as a learning tool and an education mindset, according to game-based learning advocates.

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10 Ideas to Get Those Back-to-School Juices Flowing

10 Ideas to Get Those Back-to-School Juices Flowing

| August 15, 2013 | 6 Comments

Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies.

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Can Playing Video Games Give Girls an Edge In Math?

Can Playing Video Games Give Girls an Edge In Math?

| July 24, 2013 | 23 Comments

Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level spatial skill.

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Can Digital Games Boost Students’ Test Scores?

Can Digital Games Boost Students’ Test Scores?

| June 17, 2013 | 24 Comments

A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

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Inquiry Learning Vs. Standardized Content: Can They Coexist?

Inquiry Learning Vs. Standardized Content: Can They Coexist?

| May 20, 2013 | 28 Comments

Everyday there is less standardization of information, making it nearly impossible to decide what a student should know. Are sticking to content standards still appropriate?

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Teachers, Students, Digital Games: What’s the Right Mix?

Teachers, Students, Digital Games: What’s the Right Mix?

| March 22, 2013 | 15 Comments

By Holly Korbey When St. Louis fifth-grade teacher Jenny Kavanaugh teaches history, she uses her laptop to look at a map, or to give kids a virtual tour of the historical landmarks they’re studying. “Students can interact with history in very cool ways online,” she said. But when it’s time for math, she puts the […]

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SimCityEDU: Using Games for Formative Assessment

SimCityEDU: Using Games for Formative Assessment

| March 14, 2013 | 20 Comments

SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a […]

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World of Warcraft Finds Its Way Into Class

World of Warcraft Finds Its Way Into Class

| March 5, 2013 | 21 Comments

World of Warcraft Students’ passions can be a powerful driver for deeper and more creative learning. With this knowledge, some educators are using popular commercial games like World of Warcraft (WoW) to create curriculum around the game. And they say they’re seeing success, especially with learners who have had trouble in traditional classrooms. World of […]

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Higher Ed Trends: MOOCs, Tablets, Gamification, and Wearable Tech

Higher Ed Trends: MOOCs, Tablets, Gamification, and Wearable Tech

| February 7, 2013 | 4 Comments

Justin Sullivan/Getty Images As tech tools continue to proliferate with new launches and new products, it’s difficult to predict what will stick and what won’t. A recently released report by the New Media Consortium and EDUCAUSE Learning Initiative (ELI) tries to sift through the fads and find the few that will have a real impact […]

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