In children’s books, it can be easier to find talking pandas than characters of color. Here are 25 books with minority characters and authors to help diversify summer reading.
Search Results for 'gaming'
If it’s true that 97 percent of teens in the U.S. are playing digital games, then the focus on how games can fit into the shifting education system becomes that much more important. Schools, districts, and individual educators are trying to figure out how games and learning can fit into the current complicated landscape. The […]
As education grows and changes educators have the opportunity to change the way they envision their roles and their classrooms.
By Almetria Vaba Math can be made meaningful when connected to students’ experiences. With video clips and interactive games from public media students practice math concepts while exploring real world concepts. Learn how to decorate an intricate cake, play the role of the pharmacist, roof a house and more using PBS LearningMedia resources to measure […]
Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a “gamer” may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, […]
Technology has become a seamless part of students’ lives in and out of the classroom, and schools must find ways to integrate it. This is one of the conclusions in a report by the National Association of State Boards of Education (NASBE), which states that policymakers at the highest level need to understand the trend […]
Trace Effects The U.S. State Department is jumping into the ed-tech world with an online game meant to help teach “American English” to kids between the ages of 12-16 in more than 30 countries. Meant to provide players with a view of American life and culture different from the typical portrayal in movies, Trace Effects […]
By Andrew Miller The online educational video game site iCivics, created in 2009 by former Supreme Court Justice Sandra Day O’Connor that features civics curriculum, has partnered with EverFi, an ed-tech company focused on K-12 and higher ed. And through the partnership comes a new initiative Commons – Digital Town Square, offered free to all […]
Flickr:Blakespot By Jennie Rose An estimated 135 million people play video games, spending three billion hours a week glued to a screen. But that’s not necessarily bad news. In fact, playing video games may be part of an evolutionary leap forward, according to Howard Rheingold, educator and author of the book Net Smart: How to […]
The Infinite Thinking Machine is back after a summer hiatus. This episode focusing on gamification features a great rundown of learning games and programs, including Minecraft, Gamestar Mechanic, NYC Haunts, and Gamedesk, a game company that recently opened a game-based learning school within a school in Los Angeles.
Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital game approaches together makes no more sense than a toddler’s inclination to call every four-legged animal a “doggie.” Game interest is definitely on the upswing in K-12 and higher […]