Digital Tools

Let’s Move! How Body Movements Drive Learning Through Technology

Let’s Move! How Body Movements Drive Learning Through Technology

Work in the field shows promising signs that incorporating bodily movements—even subtle ones—can improve the learning that’s done on computers.

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Teaching Strategies

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?

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Other Recent Posts

The Payoffs and Pitfalls of Flagging ‘At-Risk’ Kids in Early Grades

The Payoffs and Pitfalls of Flagging ‘At-Risk’ Kids in Early Grades

| June 10, 2014 | 2 Comments

To help kids graduate from high school, educators may need to start looking data as early as middle school.

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Surprising Insights: How Teachers Use Games in the Classroom

Surprising Insights: How Teachers Use Games in the Classroom

| June 9, 2014 | 4 Comments

More teachers are using digital games in the classroom, and they’re using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.

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Why Aren’t More Schools Using Free, Open Tools?

Why Aren’t More Schools Using Free, Open Tools?

| June 9, 2014 | 55 Comments

One school in Pennsylvania is using open-source tools wherever possible to keep students close to the code behind the machines they use. This stance is opposite to the very restrictive policies of many schools, but could allow students more freedom to explore what makes devices work.

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25 Books That Diversify Kids’ Reading Lists This Summer

25 Books That Diversify Kids’ Reading Lists This Summer

| June 7, 2014

In children’s books, it can be easier to find talking pandas than characters of color. Here are 25 books with minority characters and authors to help diversify summer reading.

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Making Games: The Ultimate Project-Based Learning

Making Games: The Ultimate Project-Based Learning

| June 6, 2014 | 9 Comments

Game making is one way to create a space where students are empowered to freely experiment with their own way of framing ideas and choosing perspectives. In this way, game making is tantamount to project-based learning.

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Does Losing Handwriting In School Mean Losing Other Skills Too?

Does Losing Handwriting In School Mean Losing Other Skills Too?

| June 5, 2014 | 8 Comments

Learning to write by hand has learning benefits that could be neglected if too much focus is put on keyboarding.

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Four Ways to Move from ‘School World’ to ‘Real World’

Four Ways to Move from ‘School World’ to ‘Real World’

| June 5, 2014 | 15 Comments

Knowledge has become increasingly abundant, giving educators the opportunity to make the school world look more like the real world.

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Could Minecraft Be the Hook to Get Girls Interested in Coding?

Could Minecraft Be the Hook to Get Girls Interested in Coding?

| June 4, 2014 | 3 Comments

Girls love to play Minecraft as much as boys, a fact educators would like to use to interest them in coding more generally.

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Three Awesome Games That Help Kids Make Games

Three Awesome Games That Help Kids Make Games

| June 4, 2014 | 18 Comments

Summer break presents the perfect opportunity for students to dig into games and build skills that’ll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there’s a ton of absorbing tools that students won’t tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.

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What Can Educators Learn From the One Room Schoolhouse Model?

What Can Educators Learn From the One Room Schoolhouse Model?

| June 3, 2014 | 2 Comments

The old one room schoolhouse model offers good lessons on valuing each learner and true personalization.

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