Researchers are looking into how well “stealth assessments” embedded in video games could help measure less tangible qualities like creativity and persistence.
Having stakeholders talk out incidents that would otherwise lead to school suspension is part of the effort to rethink school discipline.
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Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
The Fairhaven School, which opened its doors in 1998, has no tests or grades, and no assigned homework. Its goal is to help students develop two core traits: agency and autonomy.
The science is clear that teenagers need more than eight hours of sleep a night. The nation’s pediatricians say school districts need to buck up and change schedules to let kids sleep later.
The Innovators, Walter Isaacson’s new book, tells the stories of the people who created modern computers. Women, who are now a minority in computer science, played an outsize role in that history.
The conversation about what kids need to know and to be able to do by the end of high school has gradually shifted over the past several years to emphasize not just rigorous content goals, but also less tangible skills, such as creative thinking, problem-solving and collaboration.
Investing in just one staff person to help students identify their aspirations and pave the way for them to reach those goals can have a big effect on a high school.
There’s no app for good teaching.