Search Results for 'gaming'

Let the Games Begin: Students and Teachers Dive Into SimCityEDU

Let the Games Begin: Students and Teachers Dive Into SimCityEDU

| October 30, 2013 | 13 Comments

Non-profit video game developer GlassLab is working with teachers and students to improve its new educational game, SimCityEDU. The game asks players to accomplish environmental science missions that are based on the Common Core State Standards and assesses student learning during play.

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Kids’ Video Games: Source of Fun, Pain, and Profit

Kids’ Video Games: Source of Fun, Pain, and Profit

| October 29, 2013

Getting under a kid’s skin has become science. Some parents say their children are addicted to video games, but it’s no accident that kids can get lost in them. Game developers are studying gamers’ actions as they play in order to make the games more compelling — and lucrative.

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Tech Disaster Torments College Applicants

Tech Disaster Torments College Applicants

| October 17, 2013

Applying to college is stressful at the best of times. But technical flaws in the online Common Application, used by hundreds of colleges, have sparked panic among some high school seniors. With deadlines approaching, some schools are making backup plans — like a return to mail or even faxed applications.

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Tablets for Learning: Emphasis on Capturing Students’ Voices

Tablets for Learning: Emphasis on Capturing Students’ Voices

| September 25, 2013 | 2 Comments

As more schools across the country begin to use tablets in classrooms, it’s worth taking the time to note how other countries are incorporating tablets for learning. In this Slate article, Lisa Guernsey points out that the emphasis is less on games and interactive content and more on the iPad as a tool for capturing experiences.

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How to Grab and Keep Girls’ Interest in Computer Coding

How to Grab and Keep Girls’ Interest in Computer Coding

| September 20, 2013 | 18 Comments

There’s growing and well-founded concern about the gender gap in science, technology, engineering and math fields, particularly when it comes to women of color. Here are some ideas on what to do about it.

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The Maker Movement Finds Its Way Into Urban Classrooms

The Maker Movement Finds Its Way Into Urban Classrooms

| September 17, 2013 | 8 Comments

As kids head back school this fall, educators and researchers are teaming up to figure out what kids learn from tinkering, and how it may help prepare them for the future.

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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning

| September 13, 2013 | 14 Comments

Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t require costly technology have a lot to offer the intrepid educator both as a learning tool and an education mindset, according to game-based learning advocates.

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10 Ideas to Get Those Back-to-School Juices Flowing

10 Ideas to Get Those Back-to-School Juices Flowing

| August 15, 2013 | 6 Comments

Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies.

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Can Playing Video Games Give Girls an Edge In Math?

Can Playing Video Games Give Girls an Edge In Math?

| July 24, 2013 | 21 Comments

Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level spatial skill.

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Can Digital Games Boost Students’ Test Scores?

Can Digital Games Boost Students’ Test Scores?

| June 17, 2013 | 22 Comments

A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

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