Search Results for 'gaming'

Tablets for Learning: Emphasis on Capturing Students’ Voices

Tablets for Learning: Emphasis on Capturing Students’ Voices

| September 25, 2013 | 2 Comments

As more schools across the country begin to use tablets in classrooms, it’s worth taking the time to note how other countries are incorporating tablets for learning. In this Slate article, Lisa Guernsey points out that the emphasis is less on games and interactive content and more on the iPad as a tool for capturing experiences.

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How to Grab and Keep Girls’ Interest in Computer Coding

How to Grab and Keep Girls’ Interest in Computer Coding

| September 20, 2013 | 18 Comments

There’s growing and well-founded concern about the gender gap in science, technology, engineering and math fields, particularly when it comes to women of color. Here are some ideas on what to do about it.

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The Maker Movement Finds Its Way Into Urban Classrooms

The Maker Movement Finds Its Way Into Urban Classrooms

| September 17, 2013 | 8 Comments

As kids head back school this fall, educators and researchers are teaming up to figure out what kids learn from tinkering, and how it may help prepare them for the future.

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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning

| September 13, 2013 | 14 Comments

Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t require costly technology have a lot to offer the intrepid educator both as a learning tool and an education mindset, according to game-based learning advocates.

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10 Ideas to Get Those Back-to-School Juices Flowing

10 Ideas to Get Those Back-to-School Juices Flowing

| August 15, 2013 | 6 Comments

Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies.

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Can Playing Video Games Give Girls an Edge In Math?

Can Playing Video Games Give Girls an Edge In Math?

| July 24, 2013 | 21 Comments

Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level spatial skill.

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Can Digital Games Boost Students’ Test Scores?

Can Digital Games Boost Students’ Test Scores?

| June 17, 2013 | 22 Comments

A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

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Inquiry Learning Vs. Standardized Content: Can They Coexist?

Inquiry Learning Vs. Standardized Content: Can They Coexist?

| May 20, 2013 | 28 Comments

Everyday there is less standardization of information, making it nearly impossible to decide what a student should know. Are sticking to content standards still appropriate?

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Teachers, Students, Digital Games: What’s the Right Mix?

Teachers, Students, Digital Games: What’s the Right Mix?

| March 22, 2013 | 15 Comments

By Holly Korbey When St. Louis fifth-grade teacher Jenny Kavanaugh teaches history, she uses her laptop to look at a map, or to give kids a virtual tour of the historical landmarks they’re studying. “Students can interact with history in very cool ways online,” she said. But when it’s time for math, she puts the […]

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SimCityEDU: Using Games for Formative Assessment

SimCityEDU: Using Games for Formative Assessment

| March 14, 2013 | 19 Comments

SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity. GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a […]

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