In children’s books, it can be easier to find talking pandas than characters of color. Here are 25 books with minority characters and authors to help diversify summer reading.
Search Results for 'mobile learning'
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.
Giving children ample opportunities to develop sound investigative skills at an early age is essential to nurturing their ability to think critically and scientifically as they get older.
As more schools across the country begin to use tablets in classrooms, it’s worth taking the time to note how other countries are incorporating tablets for learning. In this Slate article, Lisa Guernsey points out that the emphasis is less on games and interactive content and more on the iPad as a tool for capturing experiences.
Many of these functions can already be done without the current $1,500 pricetag, through mobile devices and computers. But there are a few that stand out — augmented reality features specifically, many of which haven’t yet been invented — that could take learning to another level.
We don’t want iPads to just become replacements for notebooks and textbooks, we want them to be objects to think with. We want students using them to mess around with the world around them and their courses of study. Here are ideas on how to use iPads to create and document in order to cement what students are learning.
Smartphones, tablets, and other mobile devices have gained popularity as educational tools in part because of the belief those devices could cut across the digital divide created by socioeconomic boundaries. Now a new study reinforces that perspective, finding that students’ access to mobile devices, in this country anyway, is more often a question of parents’ […]
For many of us, the conversation around mobile learning has shifted from asking whether mobile devices present educational opportunities to how they might best do so. From that second question, a new initiative has been launched: SMILE, the Stanford Mobile Inquiry Learning Environment, an idea, which, in practice, is almost staggeringly simple. Essentially, SMILE is […]
In developing countries, where smartphones and dependable cellular networks are still scarce, it’s been difficult to gauge the real impact of the mobile education movement. But with the combination of different factors — the advent of new technology, decreased pricing for data, a worldwide lust for mobile education, and a persisting patience for smaller screens […]
Getty Here are three big stories concerning education and learning that you’ll be hearing about in the year ahead—and some pointers on how to think about them. 1. SMART USE OF TECH. Computers have been present in classrooms for a number of years now, of course, and in 2013 excitement about their potential to transform […]