Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Search Results for 'mobile learning'
As media becomes more prevalent in kids’ lives, parents are grappling with the potential benefits and pitfalls of screen time — what’s just the right amount, what’s truly educational, what’s beneficial, and what’s detrimental. To get a better understanding of parents’ attitudes around kids’ educational media, the Joan Ganz Cooney Center surveyed 1,577 parents of kids ages 2 to 10 years old, including a representative group of African American and Latino parents.
The opportunity to extend access to technology in the classroom and at home is enticing, but school districts can get hung up on important details like providing a strong network, making sure each child has a device, and questions about around distraction. Of course, no one answer will work for all teachers or students, but one guiding principle that’s shown to work is for schools to focus on how mobile technology will help shift instruction to be more collaborative, learner-driven and inquiry-based.
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.
Giving children ample opportunities to develop sound investigative skills at an early age is essential to nurturing their ability to think critically and scientifically as they get older.
As more schools across the country begin to use tablets in classrooms, it’s worth taking the time to note how other countries are incorporating tablets for learning. In this Slate article, Lisa Guernsey points out that the emphasis is less on games and interactive content and more on the iPad as a tool for capturing experiences.
Many of these functions can already be done without the current $1,500 pricetag, through mobile devices and computers. But there are a few that stand out — augmented reality features specifically, many of which haven’t yet been invented — that could take learning to another level.
We don’t want iPads to just become replacements for notebooks and textbooks, we want them to be objects to think with. We want students using them to mess around with the world around them and their courses of study. Here are ideas on how to use iPads to create and document in order to cement what students are learning.
Smartphones, tablets, and other mobile devices have gained popularity as educational tools in part because of the belief those devices could cut across the digital divide created by socioeconomic boundaries. Now a new study reinforces that perspective, finding that students’ access to mobile devices, in this country anyway, is more often a question of parents’ […]
For many of us, the conversation around mobile learning has shifted from asking whether mobile devices present educational opportunities to how they might best do so. From that second question, a new initiative has been launched: SMILE, the Stanford Mobile Inquiry Learning Environment, an idea, which, in practice, is almost staggeringly simple. Essentially, SMILE is […]