Search Results for 'gaming'

College Scholarships for Video Game Players?

College Scholarships for Video Game Players?

| June 28, 2014

A private university elects to make a popular video game into an official varsity sport. Marketing ploy or sign of the future?

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Games In The Classroom: What the Research Says

Games In The Classroom: What the Research Says

| June 27, 2014 | 19 Comments

The way we understand the expectations and promises of today’s game-based approaches will have a long-term impact on how we imagine and implement them in the future.

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What Does the Next-Generation School Library Look Like?

What Does the Next-Generation School Library Look Like?

| June 18, 2014 | 19 Comments

A school library blossoms from a quiet reading and research space to a full-scale “Learning Commons.”

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8 End-of-Year Questions To Ask Students About iPads

8 End-of-Year Questions To Ask Students About iPads

| June 10, 2014 | 3 Comments

Ask students what they think about classroom tech tools like iPads to improve their use next year.

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Surprising Insights: How Teachers Use Games in the Classroom

Surprising Insights: How Teachers Use Games in the Classroom

| June 9, 2014 | 4 Comments

More teachers are using digital games in the classroom, and they’re using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.

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Making Games: The Ultimate Project-Based Learning

Making Games: The Ultimate Project-Based Learning

| June 6, 2014 | 11 Comments

Game making is one way to create a space where students are empowered to freely experiment with their own way of framing ideas and choosing perspectives. In this way, game making is tantamount to project-based learning.

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Social And Emotional Benefits Of Video Games: Metacognition and Relationships

Social And Emotional Benefits Of Video Games: Metacognition and Relationships

| May 16, 2014 | 26 Comments

Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another. Gamers play cooperatively. They play competitively. They share tips and tricks. They work together. The teach each other how to get better at the game.

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Game Developers Experiment With More Open-Ended Apps

Game Developers Experiment With More Open-Ended Apps

| May 12, 2014 | 4 Comments

Co-lab’s second cohort of games focus on open-ended play.

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Tapping Into the Potential of Games and Uninhibited Play for Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning

| April 22, 2014 | 26 Comments

In the classroom, fiero — excitement that gamers experience when they overcome challenges — makes students see that they’re empowered players in their own education. They’re released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.

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Inventive Games That Teach Kids About Empathy and Social Skills

Inventive Games That Teach Kids About Empathy and Social Skills

| April 18, 2014 | 42 Comments

Play is nothing if not social. Games organize play, allowing us to wrangle it and use it to experiment with the world. When we play games, more often than not, it’s us under the microscope. But there’s a trend in design toward video games that build social skills and encourage players to reflect on themselves and their relationships. Here are a few games that do just that.

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