Search Results for 'gaming'

Tapping Into the Potential of Games and Uninhibited Play for Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning

| April 22, 2014 | 25 Comments

In the classroom, fiero — excitement that gamers experience when they overcome challenges — makes students see that they’re empowered players in their own education. They’re released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.

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Inventive Games That Teach Kids About Empathy and Social Skills

Inventive Games That Teach Kids About Empathy and Social Skills

| April 18, 2014 | 42 Comments

Play is nothing if not social. Games organize play, allowing us to wrangle it and use it to experiment with the world. When we play games, more often than not, it’s us under the microscope. But there’s a trend in design toward video games that build social skills and encourage players to reflect on themselves and their relationships. Here are a few games that do just that.

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10 Free Online Educational Game Sites

10 Free Online Educational Game Sites

| March 27, 2014 | 31 Comments

Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from. The true pay dirt for browser-based learning games can be found on large online digital game hubs. Here are 10 game hubs players that teachers can use to as one tool in their arsenal.

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How Technology Trends Have Influenced the Classroom

How Technology Trends Have Influenced the Classroom

| March 5, 2014 | 29 Comments

Teachers all over America are faced with this challenge of keeping students engaged in the classroom when their world outside of school is one of constant engagement and stimulation. Knowing the world outside of our institutional walls is only one step in addressing modern learning styles. How to act and adjust schools today is the next step in making the classroom of today ready for tomorrow.

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Demand for Computer Science Classes Grows, Along With Digital Divide

Demand for Computer Science Classes Grows, Along With Digital Divide

| February 17, 2014

It’s estimated that only about 10 percent of K-12 schools teach computer science. Some companies are trying to fill a void in American public education by teaching kids computer programming basics. The push comes amid projections that there will be far more tech sector jobs than computer science graduates to fill them.

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To Inspire Learning, Architects Reimagine Learning Spaces

To Inspire Learning, Architects Reimagine Learning Spaces

| January 28, 2014 | 18 Comments

As schools refocus on team-based, interdisciplinary learning, they’re moving away from standardized, teach-to-test programs that assume a one-size-fits-all approach to teaching. Instead, there is a growing awareness that students learn in a variety of ways, and the differences should be supported. With that in mind, here’s how one architecture firm is redesigning learning spaces.

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How Can Developers Make Meaningful Learning Games for Classrooms?

How Can Developers Make Meaningful Learning Games for Classrooms?

| January 3, 2014 | 10 Comments

As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.

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Let the Games Begin: Students and Teachers Dive Into SimCityEDU

Let the Games Begin: Students and Teachers Dive Into SimCityEDU

| October 30, 2013 | 12 Comments

Non-profit video game developer GlassLab is working with teachers and students to improve its new educational game, SimCityEDU. The game asks players to accomplish environmental science missions that are based on the Common Core State Standards and assesses student learning during play.

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Kids’ Video Games: Source of Fun, Pain, and Profit

Kids’ Video Games: Source of Fun, Pain, and Profit

| October 29, 2013

Getting under a kid’s skin has become science. Some parents say their children are addicted to video games, but it’s no accident that kids can get lost in them. Game developers are studying gamers’ actions as they play in order to make the games more compelling — and lucrative.

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Tech Disaster Torments College Applicants

Tech Disaster Torments College Applicants

| October 17, 2013

Applying to college is stressful at the best of times. But technical flaws in the online Common Application, used by hundreds of colleges, have sparked panic among some high school seniors. With deadlines approaching, some schools are making backup plans — like a return to mail or even faxed applications.

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