Every day, teachers are responsible for maintaining numerous logins, passwords, data, and other private information about their students. With so many tools, security and privacy are often an afterthought despite the increasing number of websites that fall victim to data breaches and security vulnerabilities each day. In the wake of the Heartbleed data security flaw discovered last week, here are measures teachers can take to secure school data.
Could e-books actually get in the way of reading? In a study looking at students’ use of e-books created with Apple’s iBooks Author software, the Schugars discovered that the young readers often skipped over the text altogether, engaging instead with the books’ interactive visual features.
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Stanford psychologist Carol Dweck’s work on growth mindsets has dominated much of the attention around how students can influence their own learning. But there are other ways to help students tap into their own motivation, too. Here are a few other important mindsets to consider.
“Game-based learning is not gamification!” exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. “We don’t need gamification if gamification is about competition and commodification of learning,” Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don’t know the first thing about it — yet.
Project-based learning continues to be misinterpreted as a single teaching strategy rather than as a set of design principles that allow us to introduce the philosophy of inquiry into education in an intelligent and grounded way. It’s time to not only address the flaws in PBL, but to reinvent it in a way that leads to deeper learning, creative inquiry, and a better fit with a collaborative world in which doing and knowing are one thing.
In her provocative article “Hey! Parents, Leave Those Kids Alone,” writer Hanna Rosin documents the arc of child-rearing from the 1970s to today, making the case that parents are far too overprotective of their kids, unintentionally robbing them of importance of things like risk taking. She asks: “How did these fears come to have such […]
Pushing students to go beyond what they think they can do is at the core of good teaching. Challenging tasks keep students engaged and curious to learn more, driving their learning to new depths.
Parents and teachers wrestle with all the time: Should we be making learning easier for kids—or harder? The answer, according to research in cognitive science and psychology, is both.
For educators who are interested in using games for learning — specifically towards developing skills as they relate to the Common Core State Standards — here are five games students can enjoy and that we’ve found sync with standards.
People can develop their characters with a little bit of attention to their innate positive qualities and staying attuned to those of others.
A teacher’s perspective on how to reach teens in an increasingly networked and online world.
Helping every student experience meaningful, deep learning is a constant challenge, in no small part because no two learners are alike. To reach students who are particularly challenged — whether because of their ability to speak English or some other reason — educators can find a way in by tapping into students’ interests and passion.