At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games.
Other Recent Posts
Work in the field shows promising signs that incorporating bodily movements—even subtle ones—can improve the learning that’s done on computers.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?
How can we make school a joyful experience without sacrificing rigor? What’s the best way to measure true learning? What’s the purpose of school? The founders and teachers at the PlayMaker School, an all-game based school in Los Angeles, are asking those big, hairy questions that all teachers grapple with. At the PlayMaker School, they’re trying to find their own answers through their constantly morphing, complex experiment. Here are their thoughts about these issues, in their own words.
Imagine a school where the students’ day revolves around playing games, all day long. Video games, live action role-playing games, board games, building games. At the PlayMaker School in Los Angeles, the school day takes kids from one game activity to the next, as they explore any number of different subjects and ideas, from the […]
The promise of technology in the classroom has long been equal access to resources on the internet, but a digital divide still exists largely because of the other issues poverty raises in schools.
With these words of advice to parents, Harvard President Drew Gilpin Faust surprised the Aspen Ideas Festival: “Make your children interesting!” If that’s the trajectory to “success,” it should make parents, teachers, and schools question whether the current system is helping to foster an interesting life for kids. How to Get Into Harvard
The exploding field of “learning analytics” raises ethical questions similar to those arising from the recent Facebook revelations.