Leaders who demonstrate a continual desire to learn and connect whenever possible help set a precedence of transparency and innovation in a school’s culture.
Search Results for 'gaming'
The Fairhaven School, which opened its doors in 1998, has no tests or grades, and no assigned homework. Its goal is to help students develop two core traits: agency and autonomy.
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.
Researchers hope that being able to accurately measure how well students resist digital temptations will help them learn about how “academic diligence” features in later life success.
Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.
At Epic charter middle school in Oakland, students are immersed in a game as soon as they step into the school on the first day.
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.