Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Search Results for 'gaming'
At Epic charter middle school in Oakland, students are immersed in a game as soon as they step into the school on the first day.
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.
A school library blossoms from a quiet reading and research space to a full-scale “Learning Commons.”
Ask students what they think about classroom tech tools like iPads to improve their use next year.
More teachers are using digital games in the classroom, and they’re using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.