Play is nothing if not social. Games organize play, allowing us to wrangle it and use it to experiment with the world. When we play games, more often than not, it’s us under the microscope. But there’s a trend in design toward video games that build social skills and encourage players to reflect on themselves and their relationships. Here are a few games that do just that.
Could e-books actually get in the way of reading? In a study looking at students’ use of e-books created with Apple’s iBooks Author software, the Schugars discovered that the young readers often skipped over the text altogether, engaging instead with the books’ interactive visual features.
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Those “5 Things You Need to Know About EdTech” posts seem to crop up on Twitter every couple weeks — Tech isn’t the Point of EdTech, EdTech is about Learning, EdTech is Exciting. But for those who’ve heard and read it all before, here’s a completely different take on that headline.
Students’ racial identities play a big part in how they approach classroom relationships and learning, and teachers can learn strategies to make all their students feel comfortable and capable of learning.
Seven challenges facing schools trying to shake up the education paradigm and solutions to push forward.
A Colorado school district is trying to prove to the state that its performance-based assessments of student learning work better than state standardized tests.
Why haven’t education reform efforts amounted to much? Because they start with the wrong problem, says John Abbott, director of the 21st Century Learning Initiative. Overhauling the educational paradigm means replacing the metaphor — the concept of the world and its inhabitants as machine-like entities — that has shaped the education system, as well as many other aspects of our culture.
Beyond increasing the amount of information that students can access, the new abundant economy of information has far greater implications. It represents both a shift in the way that future classrooms will operate as well as in the student behaviors that we will value and expect.
If we know that X does Y when Z, is it possible that A does Y when Z, too? That’s often how innovations get their start, in the lab and elsewhere: by taking a familiar starting point and using it as a launch pad to explore new territory.