Digital Tools

What Happens When School Design Looks Like Game Design

What Happens When School Design Looks Like Game Design

At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games.

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Teaching Strategies

Why Is It So Hard to Change How We Teach Math?

Why Is It So Hard to Change How We Teach Math?

American students continue to fall behind international peers in math, but it’s not for lack of trying different teaching methods.

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Other Recent Posts

New Research: Students Benefit from Learning That Intelligence Is Not Fixed

New Research: Students Benefit from Learning That Intelligence Is Not Fixed

| July 16, 2014 | 18 Comments

New research from Stanford is helping to build the case that nurturing a “growth mindset” can help many kids understand their true potential.

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Does Reliance on Specific Textbooks Stack the Deck Against Poor Districts?

Does Reliance on Specific Textbooks Stack the Deck Against Poor Districts?

| July 15, 2014 | 0 Comments

A Philadelphia mother and journalist digs into why improving state test scores in poor districts can be so challenging.

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5 Essential Insights About Mobile Learning

5 Essential Insights About Mobile Learning

| July 15, 2014 | 7 Comments

As mobile learning becomes more common, district leaders are working hard to juggle nimble adaptation in a changing environment and the desire to get it right.

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This Is What a Student-Designed School Looks Like

This Is What a Student-Designed School Looks Like

| July 14, 2014 | 59 Comments

The Independent Project is a result of a high school student’s mission to create a school where students would feel fully engaged, have an opportunity to develop expertise in something, and learn how to learn.

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Let’s Move! How Body Movements Drive Learning Through Technology

Let’s Move! How Body Movements Drive Learning Through Technology

| July 11, 2014 | 5 Comments

Work in the field shows promising signs that incorporating bodily movements—even subtle ones—can improve the learning that’s done on computers.

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From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

| July 10, 2014 | 4 Comments

Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?

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A School That Ditches All the Rules, But Not the Rigor

A School That Ditches All the Rules, But Not the Rigor

| July 9, 2014 | 26 Comments

How can we make school a joyful experience without sacrificing rigor? What’s the best way to measure true learning? What’s the purpose of school? The founders and teachers at the PlayMaker School, an all-game based school in Los Angeles, are asking those big, hairy questions that all teachers grapple with. At the PlayMaker School, they’re trying to find their own answers through their constantly morphing, complex experiment. Here are their thoughts about these issues, in their own words.

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A School Day That’s All About Play

A School Day That’s All About Play

| July 9, 2014 | 6 Comments

Imagine a school where the students’ day revolves around playing games, all day long. Video games, live action role-playing games, board games, building games. At the PlayMaker School in Los Angeles, the school day takes kids from one game activity to the next, as they explore any number of different subjects and ideas, from the […]

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The Backlash Against the ‘Pinkification’ of Tech

The Backlash Against the ‘Pinkification’ of Tech

| July 8, 2014 | 0 Comments

Important story about the backlash against the “Pinkification” of STEM in the San Francisco Chronicle.

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What Makes an ‘Extreme Learner’?

What Makes an ‘Extreme Learner’?

| July 8, 2014 | 17 Comments

It’s the hunger for learning rather than raw intellect that distinguishes Extreme Learners from the gifted. Intensely motivated and harboring a breadth of interests, they also consider ignorance a temporary and reparable condition.

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